-
Posts
10 700 -
Joined
-
Last visited
-
Days Won
13
Everything posted by RIDDLER_8
-
Other [Special] Everything to Know About the 2017 Summer Solar Eclipse
RIDDLER_8 replied to Yisroel.Rabin in Newspaper Archive
I have seen solar eclipses before. They are an amazing sight to see because it turns day into night. We should have animated solar eclipses in Tanki Online maps. -
Review [Special] A Test in Review: The Matchmaking System
RIDDLER_8 replied to Yisroel.Rabin in Newspaper Archive
There should be a system in the matchmaking system that allows Legend players to play with Recruits so that those Legend players can earn easy kills with specific turrets and hulls. Legends vs Recruits. -
Will the matchmaking system be finished in early 2018?
-
Sorry for my mistake. However, Magnum takes a bit too long to reload.
-
XT equipment shall be removed and replaced with skins like in Tanki X.
-
I have M3 Magnum and it does not deal enough damage when using it without double damage. When using double damage, the Magnum can destroy a light and medium hull without any difficulties. The reload time of Magnum shells used to be 2 seconds, but then was risen up to 3 seconds after the Magnum re-balance update. The extra 1 second makes Magnum feel like its underpowered when using it without double damage equipped. If Magnum had a reload time of only 2 seconds, it would give players enough time to reload and take another shot, killing the enemy target at close range without the need to use a double damage supply. Don't tell me that Magnum would become overpowered if it had a reload time of 2 seconds, because 2 seconds to reload the shell is just enough. The only small tweak that Magnum needs is to have its reload time to change from 3 to 2 seconds to make it more effective for players using Magnum without double damage.
-
Striker needs to load faster when locking into an enemy so that players don't miss the kill. I have M3 Striker.
-
I know. Mammoth should get an overdrive that can push any hull. This will help me catch gold boxes more effectively. Wasp must have an overdrive that makes it move twice as fast as normal. Titan needs an overdrive so that it can destroy enemy tanks when crashing into them.
-
When will more overdrives be added?
-
Review [Special] A Test in Review: The Matchmaking System
RIDDLER_8 replied to Yisroel.Rabin in Newspaper Archive
The matchmaking system must allow players to customize the size of chosen maps, so that players can play properly according to what type of equipment chosen. For example, a Shaft and Mammoth player would like to play on a huge map with lots of open spaces and a higher elevation camping base for long rang shots. Players using Wasp and Firebird will expect to play on very small maps for quickly raising the battle fund without the need to drive long distances to find players on the chosen map. The matchmaking system should also have it own special garage, so that players can create and build their own tank and module from scratch and using it in the matchmaking system and in standard battles on the battle list. -
Review [Special] A Test in Review: The Matchmaking System
RIDDLER_8 replied to Yisroel.Rabin in Newspaper Archive
Well, what a long story. I have read all of this long newspaper article on what people like and their opinions on the matchmaking system and future suggestion to fine to this amazing filtering system. I am so happy that some of my posts and opinions have made its way into this newspaper for the very first time. Me, RIDDLER_8 has stated above that I really like the matchmaking system so much. The matchmaking system interface is causing too much clutter for players who plays Tanki Online on small computer screen. My suggestion is to reduce the wasted space in the graphical user interface (GUI) design of the matchmaking system. The graphical user interface of the matchmaking system can only have square tiled buttons like Windows 10 Apps that will greatly reduce wasted space and make way for, later on, adding more battle modes to the matchmaking system. A good battle mode to add to the matchmaking system would be Assault Mode. This is a mode that is played in the Christmas and Happy New Year event every year, so my suggestion is to have Assault Mode to become a permanent battle mode for the matchmaking system and the standard battle list. I have seen during the matchmaking system test that they were lags, bugs and technical glitches that caused the web browser and client to crash and players get kicked out during the middle of battles and lose their progress. This is a problem that must be fixed as development proceeds. HTML5 will soon replace the old Flash technology and this will fix all lags, bugs and glitches as expected by developers and players. When Tanki Online gets completely re-written into HTML5 it is supposed to completely remove all those errors including the slow loading problem when first entering Tanki Online upon opening your web browser or client. I hope that the matchmaking system will give players the freedom to complete daily missions in custom battles once again, but this time, disabling the ability to play with friends to avoid abusing daily missions. For super 9999 kills and 99,999 XP missions, the matchmaking system should create a special environment where Generalissimos and Legend ranked players can destroy Recruits so that those players with super missions can complete them faster so that they can finish them quicker and earn their big crystals and supply rewards so that those players can spend them efficiently during holiday sales. The matchmaking system should also give players the ability to create fully customizable custom battles where players can further customize battles like being able to choose what map, turrets, hulls, paints or modules to allow or restrict in custom battles. Custom battles should be more customizable than the current Pro battles at the moment. The matchmaking system must also allow players to improve their mastery level of turret usage. In Tanki Online, the matchmaking system should give players the ability to earn skill points when destroying enemy targets and earning +1 crystal, +1 XP, and +1 mastery level for experience usage of turrets. -
Shall there be more tests of the matchmaking system in the upcoming week or two?
-
Yes, I agree. Having an auto claim mission reward feature check box that can be enabled or disabled is a good idea. This should also be implemented in Tanki Online as well.
-
Good suggestion. Players should have a dialog box saying "Are you sure that you want to change your Daily Mission?". By having such a dialog box that warns players to change their Daily Missions, players will not lose their crystal rewards by accidentally clicking on the "Change" button. Tanki Online needs to have this type of dialog box added to the interface when the matchmaking system makes its way in the game as a permanent feature.
-
Nothing is unbalanced. Everything is fine. The only issue is that the overdrive is too weak and does not give enough protection from enemy fire during its 30 seconds of active time.
-
Yes.
-
Good idea. A checkbox for manually or automatically claim the reward of completed daily missions is a good idea. For players that are in the middle of battle which does not want to be disturbed by claiming the daily mission reward can enable the automatic claim reward for mission.
-
When the maps are reconstructed in the matchmaking system shall the old map versions be available on the standard battle list? For example, will there be two versions of Polygon?
-
I have played Tanki Online on the two days where the matchmaking system test was run. I know that the matchmaking system is still in progress of development. The developers announced the news in V-Log 143. When shall the matchmaking system be implemented as a permanent feature in Tanki Online? I hope that the matchmaking system will allow players to select and filter which turrets and hulls to allow in battles, like format battles and parkour battles. There should be more ways to customize equipment to suit players needs on how they wish to play.
-
When is the next sale? I hope that we have 50% sale on micro upgrades and turrets, hulls and modules.
-
The developers promised us that there shall be more overdrives coming in the near future. When shall we have more overdrives?
-
Can the matchmaking system give players the ability to customize maps before playing in matchmaking battles?
-
Me too. We should have overdrive missions which gives players the following: 1. Kill enemies with overdrive. 2. Heal team mates using Isida with overdrive activated. 3. Share overdrive with other team members. 4. Capture flags and control points with overdrive activated. Overdrive missions would actually add more importance to the overdrive and also daily missions.
-
The after freeze effect on Freeze is different from Firebird because it freezes tanks instead of burning them.
-
Yes, a 15 minute battle is fine. If players leave, it still counts as an eliminated player, but what ever player finishes last when the round is over is eliminated as well. Eliminated players must earn some fund for taking part in battles and for getting kills. By giving a small crystals reward to eliminated players, it helps the battle fund grow as well, so that the winner on the final round earns all the fund. Whatever fund size.
Jump to content




































































