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RIDDLER_8

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Everything posted by RIDDLER_8

  1. RIDDLER_8

    Testing of Matchmaking System on EU servers

    Can the matchmaking system give players the ability to customize maps before playing in matchmaking battles?
  2. RIDDLER_8

    Ideas for Missions!

    Me too. We should have overdrive missions which gives players the following: 1. Kill enemies with overdrive. 2. Heal team mates using Isida with overdrive activated. 3. Share overdrive with other team members. 4. Capture flags and control points with overdrive activated. Overdrive missions would actually add more importance to the overdrive and also daily missions.
  3. The after freeze effect on Freeze is different from Firebird because it freezes tanks instead of burning them.
  4. RIDDLER_8

    "Elimination" game mode

    Yes, a 15 minute battle is fine. If players leave, it still counts as an eliminated player, but what ever player finishes last when the round is over is eliminated as well. Eliminated players must earn some fund for taking part in battles and for getting kills. By giving a small crystals reward to eliminated players, it helps the battle fund grow as well, so that the winner on the final round earns all the fund. Whatever fund size.
  5. RIDDLER_8

    Testing of Matchmaking System on EU servers

    Good luck to you too. Thanks.
  6. RIDDLER_8

    Testing of Matchmaking System on EU servers

    I will play as usual every day.
  7. RIDDLER_8

    Testing of Matchmaking System on EU servers

    Can I participate in the test?
  8. RIDDLER_8

    Testing of Matchmaking System on EU servers

    Please give me the link to the "Open Testing of Matchmaking in TO" in English version.
  9. RIDDLER_8

    Testing of Matchmaking System on EU servers

    I hope that the matchmaking test will go well. I will try to participate in the matchmaking test as well. Good luck everyone.
  10. RIDDLER_8

    Combo Prices

    I would need to be a millionaire to buy all M3 equipment.
  11. RIDDLER_8

    "Elimination" game mode

    Yes, good idea. The total battle fund that has been accumulated in the 10 rounds goes to the winner.
  12. RIDDLER_8

    "Elimination" game mode

    The elimination battle must be made suitable for all ranks. From recruit to Legend, there must be a perfect balancing system integrated into the matchmaking system that works well. For the elimination battle mode to function and work well, I suggest to have all the players to be from the same rank bracket.
  13. RIDDLER_8

    Summer Sale!

    I have seen the V-Log. 1. Why is Cedric Debono leaving Tanki Online? 2. What will be his new job? 3. Who shall replace Cedric Debono? 4. Will Cedric's Tanki Online account remain on Tanki Online permanentally.
  14. RIDDLER_8

    "Goodbye Cedric" Meme Contest

    Bye Cedric Debono Good bye Cedric Debono and enjoy your new job. 1. Please Cedric explain to me why you are leaving Tanki Online? 2. What shall your new job be? 3. Who shall replace you as a Community Manager on Tanki Online? Bye from RIDDLER_8 Tanki Online player.
  15. RIDDLER_8

    Summer Sale!

    Thanks for the discount. I can't wait until the matchmaking system. How can I test the matchmaking system on test servers?
  16. RIDDLER_8

    Summer Sale!

    I am not greedy. I do not want to waste too many crystals on a single micro upgrade, so 50% discount is fair. Please give us a 50% discount on turrets, hulls, modules & micro upgrades.
  17. RIDDLER_8

    Summer Sale!

    Please developers do us a favour. Please can we all have 50% discounts on turrets, hulls, modules and micro upgrades.
  18. RIDDLER_8

    "Elimination" game mode

    Thank you so much for supporting my idea for such a new game mode. The elimination game mode must work like I have suggested it in the first post. The elimination game mode must function exactly in the same way as it does in the PlayStation 1 game called "Need For Speed - Road Challenge", in the Special Events Races. In this game, the race has 6 rounds, and for each round that finishes, the racing player that finishes last gets eliminated and all the other players proceed to the next race, until there are only 2 players on the last race, racing head to head until there is just one winner. The elimination battle mode is something that would fit in perfectly in Tanki Online, because it can be done in a special elimination battle mode. When the matchmaking system is finally implemented into Tanki Online, then it shall be the right time for the developers to start planning an update for the elimination game mode. In the elimination game mode, there are 10 rounds in total, and 10 players. When each round finishes, the player that finishes the round in last place position is eliminated and all the other players proceed to the next round. Players that are eliminated earn a small crystal amount. Something like 100 crystals, so they are not left empty handed. On the last round, there shall be only 2 players left, fighting head to head for the first, and final place. The winner wins a large crystal reward. My suggestion is to take Tanki Online to the next level by having the elimination game mode incorporated in the matchmaking system, so that Tanki Online and the matchmaking system can be different. The matchmaking system must make Tanki Online more different by incorporating the elimination game mode, Assault mode and other game mode as well. Its time for positive change, so lets make the matchmaking system path the way for positive change.
  19. I hope that you agree on my Freeze topic.
  20. RIDDLER_8

    "Elimination" game mode

    I got the idea of the elimination mode from a PlayStation game called "Need For Speed - Road Challenge", "Special Event Races".
  21. Smoky is a good turret that fires at any range, but I would consider on having splash damage added to Smoky. Its counterpart, Thunder has splash damage, which makes it damage nearby enemies. My suggestion is to have Smoky include splash damage so that it can cause damage to nearby tanks. Self damage must not be included because it causes players to self-destruct and lose points.
  22. RIDDLER_8

    "Elimination" game mode

    Yes. I forgot to mention. If you don't get first then you still earn a small sum of crystals.
  23. The XP/BP does not have enough restrictions for giving players the ability to allow or restrict specific turrets or hulls.
  24. We all know that Firebird has continuous damage that causes the after burn effect to eat away the remaining health of enemy tanks. How about implementing something like this to the Freeze turret, so that it is not so noobish. When Freezing tanks, the freezing effect must last longer, so that the after freeze effect can cause continuous damage to enemies. The reason why I want to have the after freeze effect on Freeze, is because when players freeze enemies and die before killing them, they don't earn the kill. To make like easier for Freeze players, my suggestion would be to have both the freezing effect of Freeze last something like 5 seconds more, plus having the after freeze effect that causes continuous damage on frozen tanks. My suggestion of the after freeze effect on frozen tanks would make Freeze more fun to use and also more realistic in the sense of making it hard for enemies to rotate their turrets. Both Firebird and Freeze and unique but they are both similar turrets. Firebird sprays a burning flame and Freeze sprays a freezing nitrogen oxide that freezes tanks. I have noticed that M3 and M4 Freeze effect is underpowered because when freezing tanks, the frozen enemies can still rotate their turrets and kill you. The freezing effect of Freeze must last 5 seconds longer and become 10% stronger so that it has a well balanced effect on M3 and M4 modifications and the after freeze effect must be added to make Freeze a better turret. I hope you liked and enjoyed reading my suggestion on the "After Freeze Effect", that paves the way for a better Freeze. Thank you.
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