-
Posts
10 700 -
Joined
-
Last visited
-
Days Won
13
Everything posted by RIDDLER_8
-
I am not trolling. This is real. I have played with M0 players before during my Legend ranks. That's true.
-
Please change the number of micro-upgrade steps for M3 equipment from 50 to 10 steps. For M3 equipment, 20 steps is still too much.
-
Thanks.
-
New bugs discovered after the Critical Error was disabled
RIDDLER_8 replied to theFiringHand in News Archive
Yes. You are correct. If there were no bugs, then there would be no updates. Tanki Online needs good updates. -
Patch Update #451 (Wednesday 29th March 2017) I am very excited about this cool new update that will hit Tanki Online on the 29th March 2017. This update has also brought a lot of positive features, along with it, that will fix many bugs and glitches. Also, a number of changes the micro-upgrade steps for M2 and M3 equipment is on the way. Reduced micro-upgrade steps for M2 and M3 equipment. I am so happy and delighted that the developers have now decided to reduce the long 50 micro-upgrade steps for M2 to 10 steps. However, I am not too happy the M3 modification now has 20 steps rather than 10. The M3 modification must still be reduced from 20 to 10 steps. All those micro-upgrade step changes apply to turrets, hulls and modules. Bigger rank brackets I am happy that now, there is a bigger rank bracket to choose from when creating battles. This will eliminate the annoyance of players having to wait too long before they can join a battle with higher ranks. In the past, I always wanted players with M0 equipment to battle against M3 and M3+ players with those modifications. It is fun sometimes for strong players like me RIDDLER_8 to battle against weak, noob players who are all M0. That gives me the opportunity to get an advantage on completing super missions faster, whilst the M0 noobs don't have super missions. I know a player, by the nickname called comfort22 who only uses M0 equipment. He is a Generalissimo, and he never ever purchased any modification or M0 micro-upgrade for his tank. comfort22 has purchased every turret and hull at M0 level and he managed to rank up from Recruit to Generalissimo successfully. You can his profile here: http://ratings.tankionline.com/en/user/comfort22/ Daily Missions I am so happy that all daily missions now have a 10% reward fund in crystals and supplies. The 10% increase in daily missions rewards also apply to super missions as well. Magnum fixes Now that Magnum has been released for Tanki Online, there are a new number of bugs that came to Tanki Online. The Magnum fix will now eliminate all those bugs and other bugs too. In the near future, more bug fixes will be implemented for Tanki Online. Critical Errors Eliminated There are "strange" critical errors that kick players out of the battle and players lose their battle fund. With this update, this strange error will be eliminated once it for all. As you can see, this Patch #451 Update has brought a number of fixes and changes to Tanki Online. In the near future, hopefully, there shall be a micro-upgrade step reduction for M3+ equipment, from 50 steps to 10 steps. :) ;) :P :D :lol:
-
Yes. 10% increase for super missions and normal missions.
-
New bugs discovered after the Critical Error was disabled
RIDDLER_8 replied to theFiringHand in News Archive
Keep up the bug elimination. Tanki Online has bugs and glitches still. They must be eliminated once it for all. -
Can someone think of a perfect idea on implementing a laser type guide for Magnum?
-
Yeah. A laser type marker would also do the trick. I would allow players to aim and fire at its target. I do understand that a ground type marker would not be possible because when you hide behind a wall or building, you will not be able to see it, but your enemy will see it and move out of the marker's way.
-
For how long will this Magnum topic be open?
-
Good idea, but keep the reload time as it is and make the splash damage wider to make sure that Magnum is overpowered (only) at close range.
-
Okay. I got the picture.
-
Magnum needs a target marker, but this time the target marker would be displayed on the ground, not on the enemy target. The target marker would be displayed like a drop zone for supply boxes or gold boxes. That's different from the enemy target of the Striker turret.
-
Target Marker for Magnum I am very impressed on the wonderful hard work that the developers took to create the Magnum turret. The developers might have probably forgotten to add a target marker to the Magnum turret or perhaps they did not bother on adding one. My suggesting is that Magnum absolutely needs to have a target marker to make it easier for players to aim and destroy their targets. Magnum is quite a hard to use turret at any range when firing shells. The Magnum turret only goes up and down, so it needs to have a target marker aid to make it easier to use. I have heard players on the battlefield saying that Magnum is a very hard turret to use. That is a concept that I agree with, only because Magnum does not yet have a target marker. At close range Magnum is very easy to use, but hard to use at medium and long range shots. Like I said before in my previous post, the Magnum turret just needs to have a "Target Marker", that is visible on the ground of maps when pointing the Magnum at enemy tanks. Here is the image (above) for an illustration of a "Target Marker" lock-on target. When the target marker is pointed at an enemy on the battlefield, its turns green, meaning that when the shell is fired, it will seek out and follow the enemy and destroying it when the shell lands. When the target marker is red, it means that it is not pointing at an enemy target but can still do heavy damage to enemies nearby. The Magnum turret is strong, perfectly balanced and it works fine. I have seen players enjoying it from the very beginning. All the parameters of Magnum are perfect, there is no need for change. The only thing that Magnum needs is this target marker. Thank you. :) :P :D :rolleyes:
-
Massacre is a good map, but it has hills. Its not flat. What I am talking about is a map like Massacre that is completely flat.
-
I like the work that the developers have put in to manufacture the Magnum turret, but its missing a crucial feature. I have seen lots of players so far using the Magnum turret. Looks like this turret is doing very well. What Magnum is missing is the "target marker" where the shot lands. It makes it hard for players to properly aim at their enemies without this target marker. Please ask the developers to add a target marker for the Magnum turret, so that players can aim at their enemies and kill them at every shot they fire.
-
Where is the Wiki link for the Magnum turret?
-
Well, in my point of view, there should be an easy map designed for all turrets, hulls and ranges of firing.
-
Well, newbies can learn shooting skills on a flat map to make it easier for them.
-
Just try to ask them. A flat map would be good and completely different from the current maps we have. A flat map would be used as a training ground for Recruits who have never played Tanki Online before. That would be a good idea to help these newbies who join Tanki Online for the first time. You need to understand the potential importance of having a flat map into Tanki Online.
-
Contest — 7 Magnums to give away and lots of prizes
RIDDLER_8 replied to theFiringHand in Contests Archive
Thanks for the Wiki page for Magnum. The Wiki link is missing. Where is the Wiki link? -
How about asking the developers for just one map that is completely flat and which does not have any obstacles. A map with no buildings or walls. We need such a map.
-
Yes. That is the type of map that I want the developers to add to Tanki Online.
-
Create a flat map for comfortable use for every turret. For example, this map must be suitable for Striker, Magnum and all other turrets.
-
Please try to get some ideas that you could plan yourself on making an acid turret which is different than all the other turrets in Tanki Online. The first thing is the green acid spray, then its long spraying pool and other parameters. Try to find an appropriate concept on how to implement an Acid turret into Tanki Online.
Jump to content




































































