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Everything posted by RIDDLER_8
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I really like the new flag design for CTF battles. I am impressed. Well done. What kind of flag design there shall be during holiday events?
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Well, then, I suggest that they change the M3 micro upgrade steps from 20/20 to 10/10 and then find the right price for the M3 micro upgrades.
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Well, developers can reduce the amount of M3 20/20 steps to 10/10 steps and keep the same price as current.
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I do not understand why M3 has 20/20 micro upgrade steps. All previous modifications such as M0, M1 and M2 have 10/10 micro upgrade steps. Will they change the M3 micro upgrade steps from 20/20 to 10/10 steps?
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Yes. We must have mini super missions for each and every random paint that is in the garage, as well as the game's shop.
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Well You need to understand that a fully micro upgraded M3 = M4. So there must be an M4 design. It should also say M4 when fully micro upgraded M3.
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What about the reworked CP mode? In the development plans section, can you explain to me on how the reworked CP mode will work. Also explain to me on how the "Notifications about completed micro-upgrades", will work like. Will there be an M4 design? Development plans: http://en.tankiwiki.com/Development_Plans Thank you.
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Thanks for explaining to me in more details about the matchmaking system. I hope that daily mission like "finish first in a battle", will not be too hard for players to complete.
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Excellent idea. I did not think about the purchasable paints that are in the game Shop. Yes, I agree with you, there should be mini-super mission where you, for example destroy half or quarter of tanks or earn half or quarter of experience points. For example: 1. Drought paint - destroy 1111 enemy tanks or earn 11,111 experience points. 2. Arachnid paint - destroy 2222 enemy tanks or earn 22,222 experience points. 3. Liquid metal - destroy 3333 enemy tanks or earn 33,333 experience points. 4. Neuron paint - destroy 4444 enemy tanks or earn 44,444 experience points. 5. Lime paint - destroy 5555 enemy tanks or earn 55,555 experience points. 6. Amber paint - destroy 6666 enemy tanks or earn 66,666 experience points. 7. Mint paint - destroy 7777 enemy tanks or earn 77,777 experience points. 8. Domino paint - destroy 8888 enemy tanks or earn 88,888 experience points. 9. Watercolor paint - destroy 9999 enemy tanks or earn 99,999 experience points. Please force the developers on adding those type of daily mission. Thank you.
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So, the rank bracket for Legend 1 to Legend 10 would be "Legend 1 to 10" for players to participate in battles, but what's the point since there are no more micro upgrades or unlocked modifications such as M5 or higher.
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New bugs discovered after the Critical Error was disabled
RIDDLER_8 replied to theFiringHand in News Archive
I have just played a DM battle on the Lost Temple map. Since the introduction of the Magnum turret, when playing on large maps, I keep on receiving the "An error occurred", error message on any large map. This bug is still there. Please fix this bug. There is also a lag bug that keeps on lurking more and more as new updates are being installed. Before releasing updates, please fix the previous bugs and lags caused by the previous updates that have been released. Fix bugs as they are discovered, so Tanki Online will work as expected so that players don't complain about the game. The developer's job is to track and hunt down those bugs, like the bugs that I am now reporting, so that players can have a good gaming experience with Tanki Online. -
What is the matchmaking system in the development plans? Development plans: http://en.tankiwiki.com/Development_Plans
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Thank you all for liking my ideas and posts here. I am sure you all like this new re-balance update as its now keeping all turrets perfectly balanced, so M4 is truly M4.
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All turrets are good and unique. However, all turrets and hulls are just as good when in the right hands, of course, but they are now all perfectly balanced. There is no more need for re-balance updates because every turret is balanced out properly now. M4 is now really M4 A few re-balance updates ago, I hugely complained about my very weak M4 Isida that was weaker than M0 Isida at the time. But now with this new re-balance update, all the M4 turrets are now truly M4 because they are all very strong turrets, but at the same time, keeping the game balance between each and every turret correctly balanced out properly. Now I really call an M4 turret a true M4 turret.
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Paint Missions You folks have good ideas on paint missions. For example, it would be amazing if the developers create a paint mission for would grant players the opportunity on obtaining a free paint, as long as the player completes the mission and then claim the reward. For example, a paint that costs 100,000 crystals (100k) you will need to destroy 100 enemy tanks. I have more examples below: 1. A paint that costs 1000 crystals (1k) - destroy 1 enemy tank. 2. A paint that costs 10,000 crystals (10k) - destroy 10 enemy tanks. 3. A paint that costs 100,000 crystals (100k) - destroy 100 enemy tanks. 4. A paint that costs 1,000,000 (1000k) (1 million) crystals - destroy 1000 enemy tanks. And so on... Please find a way onto improving this idea. Brilliant idea from you folks. Well done.
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I love my new Isida very, very much. Now it deals 1000 of HP damage per second. How amazing. Now my M4 Isida is truly an M4 Isida, not M0. All the other turret that have been re-balanced as well are now perfect. The shaky effect of Striker is now gone. Firebird, even at M0 level can defend itself against M3 or M4 turrets. It burns well. Hammer is good as well, since its spread pellets can damage several tanks at once in medium range combat. Smoky critical damage deals good damage but it depends on its modification level. However the critical chance can now be upgradeable, resulting in a more balanced out Smoky. The bug on the Thunder has been fixed and the splash damage has been increased from 0 to 1 meter. This is better because Thunder can now damage multiple tanks at once. Magnum takes 3 seconds to charge its maximum power gauge. However, this now makes Magnum slightly weaker than it was. Now that it takes 3 seconds to fill up the maximum power gauge of Magnum to its maximum power, the firepower of Magnum's shell needs to increase a little. Magnum now needs to deal a bit more damage to catch up on the slower power loading. Patch Update #456 - Released 21st April 2017 http://en.tankiforum.com/index.php?showtopic=356038 Now that all turrets are perfectly balanced out properly, there is no need for another re-balance update. Everything is fine. However, heavy hulls need a bit more HP. Dictator: 4000 HP Titan: 4500 HP Mammoth: 5000 HP Please increase the HP values for the three hulls above. Those three hulls die too quickly in big fierce battles. All the other hulls are perfectly fine, so they don't need change in their parameters.
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Customize Turret and Hull Parameters I have a good concept where there is no more need for any re-balance updates in the future. To begin with, developers must decide and officially announce once it for all that there shall never ever be any more re-balance updates in the future development of Tanki Online. My idea here consists of a parameter tweak adjustment that players can do to customize the power, damage, reload time and other parameters of their turrets and hulls. To do this, players would need to have a slider bar next to each of the parameters of every turret and every hull. Also, a number box with a percentage (%) would be used for typing a number in percentage starting from 1% to 100%. For example, let me give you a general idea on how this is supposed to work, but of course, keep the game balance properly balanced at the same time. The above image is an image of my M0 Smoky turret. Let me give you a proper example on how this customization on tweak parameters would work. For example, if I want to make my Smoky more powerful, I would drag the slider up, but at the same time, the slider for reload time will go down automatically to balance out the stronger power of Smoky against the slower reload time. So, if I maximize the damage power to 100%, the reload time for Smoky would become 1%. If I do the opposite, reload time 100%, then the damage output would be at the weakest level of 1%. The same parameter tweak slider feature would also be available for hulls as well. For example, increase or decrease hull speed or other parameters. If I increase the top speed of Mammoth to 100%, it would decrease its turning speed to 1%. If I do the opposite it will reverse the parameters from 100% for turning speed to 1% for top speed. I suggest that such an update would benefit players who finds a turret or hull too annoying and difficult to use. So, what I mean by parameter customization tweaks is that players can make one parameter stronger whilst making all the others weaker automatically by a set percentage to properly balance out the modified turret against the other turrets on the battlefield. Default Button To reset all the parameters to their default values, the need for a Default Button must be added at the bottom of the turret and hull interface. Alterations Removal If this idea of mine were to be introduced into Tanki Online, then alterations would need to be completely removed due to the fact that they are no longer needed since players can self-adjust the parameters of their turrets and hulls. Any crystals amount that players have spent on buying alterations would need to be refunded by the developers of Tanki Online. Please consider this idea of mine as a good, positive one that can allow players to self-adjust their turret and hull parameters, but at the same time keeping all turrets and hulls in the game perfectly balanced. Please comment below and post more good ideas if you have any. I expect to have positive and accurate feedback from all of you. Thank you.
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According to my perspective, weekly V-Logs should be uploaded once per week and must be at least 10 minutes long. V-Logs should now be much more explanative and explain changes and updates to Tanki Online in full details, so that players can better understand changes, updates and development plans. The Patch Update 456 - Video by Hazel-Rah very well explain about those updates and changes. However, I want future videos like the one by Hazel-Rah "Patch Update 456 - Video by Hazel-Rah", to be in English. I do not understand Russian. I am an English speaker, so I want to listen to V-Logs and other videos in English. The English community on Tanki Online also expect to have those types of video. like the one by Hazel-Rah to be explained in the English language. Please do not skip weekly V-Logs. There must be a V-Log once per week on every Friday. I think that I came across a new bug. When I finish a round and quit, the battle menu stays on screen and merge with the garage and or lobby. This bug must be fix as soon as developers can.
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What the hell. Another damn re-balance update. I hope that M4 turrets and modules will not be too weak. However, I am very impressed with the new type of daily mission and the extra crystals reward for premium account users. I hope that the developers did not go too far on re-balancing turrets and modules, because if they are too weak as M4 modifications, players will complain about them. I will be the first player to complain if one or more turrets or modules are too weak. Just remember that any M4 turret, hull or module MUST be strong. This is why we all micro upgrade all the way to M4. Just now, I have read the "Patch Update #456 - Released 21st April 2017", and I am happy with the re-balance update. I am glad that turrets have been made more powerful, especially at M4 level. For example, Isida M4 was a bit too weak at healing a team mate in battle. Now it can heal fine. There should be a new type of daily mission where players claim experience as a reward. for example, claim 1000 XP points when successfully destroying a certain amount of players in any game mode.
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Don't worry about the turrets or hulls I use. Mammoth and Isida is not important here. What is important is a map with open spaces and few walls. This map must be made suitable for all turrets, especially long range turrets like Shaft, Striker and Magnum.
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Golds, Modules and Equipment Giveaway plus X2 Funds
RIDDLER_8 replied to theFiringHand in Contests Archive
That's not a joke. I am serious. -
Golds, Modules and Equipment Giveaway plus X2 Funds
RIDDLER_8 replied to theFiringHand in Contests Archive
For players that are beginners and that struggle to get kills there should be weekend giveaways that are easier to complete. For example: Kill Tier 1 (players who made 500 kills and receive 10 Gold Boxes + any protection module of your choice*): Kill Tier 2 (players who made 250 kills and receive 5 Gold Boxes*): Kill Tier 3 (players who made 100 kills and receive 1 Gold Boxes*): -
We should have a flat map with not too many walls of barricade. A flat map would greatly help players that struggle on getting kills due to the fact of the annoyance of going up ramps. A map with wide open, flat spaces and a few walls would be a great idea. We need a map that works in Tanki Online well that can be completely different from all the current maps that are available at this moment.
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Magnum is so good.
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The Magnum article has been closed. You can read posts from this old Magnum forum here: http://en.tankiforum.com/index.php?showtopic=353281
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