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Everything posted by RIDDLER_8
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Hello and welcome to one of my ideas and suggestions. This time I will be discussing about the matchmaking system, HTML5 and the use of supplies. Yesterday, I have watched the "Live Q&A with Cedric - EN Community Manager for Tanki Online" and Cedric Debono spoke for 1:30 hours, mostly about the matchmaking system and the HTML5 feature that will take over Flash this summer. You can catch up on the "Live Q&A session with Cedric" here: I am very excited and looking forward to the matchmaking system and the HTML5 that shall soon take over flash. Flash is becoming old fashion and it is too slow to properly run Tanki Online. That is the main reason why Tanki Online has so many annoying lags, slow loading, bugs and even crashes. HTML5 is supposed to get rid of most of those problems such as slow loading of the game and lags that continuously happen throughout all the game servers of Tanki Online. On my computer I have upgraded my Flash version to the latest version and I still receive a brief message that my Flash software installation is out of date. Well, this shall no longer happen with the upcoming HTML5 feature. I promise you all you folks out there who are playing Tanki Online like me that HTML5 shall be much, much faster than Flash. Flash has 1MB of video memory, so HTML5 has 1GB of video memory. 1GB = 1024MB so HTML5 is 1024MB faster (or 1024 times faster) than Flash. I hope that HTML5 shall lead the path to improving the graphics of Tanki Online, but I am not sure. If you know the answer, then please let me know. Supply Uses When I join battles, especially DM battles, facing lots of players who are continuously using lots of supplies (drugs), it is a big problem for me when I have no supplies left to use. I have no supplies left at the moment, so when I am facing any battle mode with lots of players who are using multiple supplies at once, I find it almost impossible to tackle the problem on getting kills. I cannot kill strong players using lots of supplies at once. So players like me who has no supplies against other players who are protected by supplies is a big problem for those players and it, somehow, makes Tanki Online feel like it is unbalanced. I hope that the new matchmaking system will give a choice to players by filtering players who have supplies to go to battles with all players who have supplies. Players that does not have supplies must be filtered and put into a proper battle with other players that does not have supplies to make battles more balanced, so that weak players get 50/50 chances of getting kills and receiving a high enough score and crystal fund. ZERO Supply Mode The Zero Supply Mode was an amazing special type of supply that players had in the May 2017 Celebrations. I would like the developers to bring back the ZERO Supply Mode permanently in Tanki Online because it greatly helps players in team battles make a comeback and win. A weak team can use Zero Supply Mode and fight there way to victory with ease, as long as that team has enough players and strong hulls. The Zero Supply Mode is very important for players, because it also help them win battles more frequently, but it also helps them collect gold boxes when they drop. Zero Supply Mode gives 50% more chances for gold box hunters, so this supply must come back permanently in Tanki Online. Assault Mode Cedric Debono has also explained in this week's "Live Q&A Live Stream" that the Assault Mode were to officially be added back to all maps in Tanki Online. This time, Assault Mode will become and consistent, permanent battle mode just like the other four mode of DM, TDM, CTF and CP. This Assault Mode update is due later this year, probably this summer or fall. Thank you all folks for reading this post of the upcoming features for this summer, that Cedric Debono has explained already in his "Live Q&A Stream". If you did not watch the Live Stream, then watch it now here:
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
RIDDLER_8 replied to theFiringHand in Contests Archive
I would like to micro upgrade my M3 turrets and hulls faster. Please change the micro upgrade steps from 20 to 10 steps. -
I want to make my questions and opinions heard. Please Cedric and Hazel Rah answer them all positively. I am patiently waiting for more cool features to be added to Tanki Online. 1. Will the Tanki Online developers finally decide to release alterations for M0 and M3 turrets? 2. Will XTs be removed and replaced with skins like in Tanki X? 3. When are we going to have 50% (or more) sale on micro upgrades? 4. Will there be more types of battle modes like DM, TDM, CTF and CP modes in the near future? 5. Tanki Online still has too much lags, bugs, glitches and slowness, so will they all be fixed? 6. Shall there be more turret, hull or module giveaways? 7. Will the developers bring back the ZERO Supply Mode in Tanki Online permanently? I am looking forward to those cool new features. Thank you for submitting your answers.
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
RIDDLER_8 replied to theFiringHand in Contests Archive
Thank you for this weekend contest. I would like to have some players that will agree with me to help me get as many kills as possible so that I can destroy 1200 tanks per day during the contest. Please can you also kindly help me collect as many gold boxes as possible. If you are not willing to complete the contest, then please help me achieve my 1200 kills for those two days of the contest. Thank you. -
There must be alterations for M0 turrets as well.
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Is ZERO Supply Mode back permanently in Tanki Online? If so, then that's good news.
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The developers said in the past that they were going to release 4 batches of alterations. Currently there are alterations for M1 and M2 turrets. Will developers release alterations for M0 and M3 turrets?
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Shall there be more turret, hull or module giveaways?
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Tanki Online is too slow to load up, even on a very powerful desktop PC. Tanki Online still has too much lag, bugs, glitches and slowness, so will they all be fixed?
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There are 4 types of battle. They are DM, TDM, CTF and CP. Will there be more types of battle modes like these in the near future?
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When are we going to have 50% (or more) sale on micro upgrades?
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The XT turrets and hulls are just duplicates of the original versions. They are not needed. Will XTs be removed and replaced with skins like in Tanki X?
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I have enjoyed the ZERO Supply Mode very much during the May 2017 Celebrations. Will the developers bring back the ZERO Supply Mode in Tanki Online forever?
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The Zero Supply Mode has now gone. I really miss it. For every holiday or celebration there should be a special supply mode, but the developers should give out the Zero Supply Mode to be a permanent supply for Tanki Online players to use.
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My gold box mission - RIDDLER_8 Thank you.
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ZERO Supply Mode - Benefits The Zero Supply Mode has been a huge advantage for me RIDDLER_8 and so many other players as well. My greatest advantage of the Zero Supply Mode is that it has greatly helped me and my team in team battles catch up and mange to survive for longer and win battles. My suggestion is to have the Zero Supply Mode (0 key) to remain in Tanki Online forever after the May Holidays 2017. For players like me who recently ran out of supplies, the Zero Supply Mode can really help those vulnerable weak players make a comeback in team battles. For example, when I play in team battles with no supplies (drugs) against heavy drugging enemies I am very weak and get killed very quickly. Weak players like this can cause an imbalance in such battles. So the Zero Supply Mode can help weak players make a comeback and re-balance the battle once again. The Zero Supply mode can also help weak players get some kills. What I mean here is get an advantage on earning some kills on tough drugging battles. Gold Box The gold box is always a special type of supply that I always try to hunt down, but 99& of the time I fail to catch it. With the Zero Supply Mode, I have managed to collect over 10 gold boxes since the entire May Holidays 2017 celebrations. The Zero Supply Mode is my secret hero that has an ace up its sleeve to remain alive during the gold box drop. Please developers forever keep the ZERO Supply Mode in Tanki Online. The supply really brings a lot of fun in Tanki Online and it makes the game a bit more different and interesting than it was before. The good thing is that when players ran out of supplies for the day, then, they have a chance of using this very cool, amazing Zero Supply Mode that can make them happy and assist them in hard battles make some kills and also help their team in team battles win. The developers must realize that the Zero Supply Mode is more important than they think. By the way, the (0) key on the keyboard has no supply before, so please keep the Zero Supply Mode in Tanki Online forever. Thank you. :) :P :D :lol: :rolleyes:
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Please do not ask to remove any Daily Mission. We need more Daily Missions. Lets have 4 missions per day.
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Yeah. Get Zero Supply Mode units in Daily Missions. For example: Earn 100 Zero Supply Mode in DM, TDM, CTF or CP.
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That's a good idea. I did not realize about the Zero Supply Mode missions. Yeah, it would be nice to have missions that are related to the Zero Supply Mode. Those missions would make Tanki Online more interesting to play.
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Zero Supply Mode - benefits The Zero Supply Mode has amazing benefits. For weak players it sports the ability to make a weak team catch up and become stronger for a limited time. For noobs that have zero kills for a period of time, the Zero Supply Mode can give those players the ability to gain healing powers by activating the Zero Supply Mode near their team mates. This is our best hero in battle. This supply mode has amazing benefit for players who also runs out of supply units (drugs). When a player has no more supply units available for intense combat, the Zero Supply Mode can satisfy that player with a full supply of units activated for a period of time, giving him the ability to earn kills when the other players are drugging like map on the battlefield. The Tanki Online developers have made a great, great job on the Zero Supply Mode ability. I hope that the Zero Supply Mode shall stay forever in Tanki Online even after the celebration. The developers must now realize that the Zero Supply Mode greatly helps of players that often struggle to earn kills in battle, as well as helping a struggling team in team battles. The red star on top of tanks when the Zero Supply Mode is activated looks like a new rank. That's cool. Please folks agree with me for keeping this supply mode in the game once it for all.
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Contagious supply There should be an even more special type of supply that is contagious. What I mean here is to have a supply that works a bit like Isida. In team battles, this supply will cause itself to spread like a virus but, at the same time heal team mates, activate all there supplies and also activate Godmode. For the enemies that are nearby, it shall suck out their health and damage them until they slowly die.
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The Zero supply MUST remain in Tanki Online forever because for player who struggle to fight off enemies who are constantly using drugs is causing a problem for weak players. The Zero supply can absolutely help out a team that is too weak to fend off the enemy, so my suggestion is that this amazing supply lasts in the game.
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I like the Zero supply mode a lot. I hope it stays in Tanki Online forever.
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I really like the new Zero Supply mode. Will this mode be available after the May celebrations?
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We should have other types of daily quests or something similar to complete each day for an additional bonus. It need to be easy but different from daily missions and quests.
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