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Everything posted by RIDDLER_8
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I have another, yet, brilliant idea that will come to a cost. Players in battles often like to perform stunts. OK. Stunts needs to come at a prize reward too. For example, in the Grand Theft Auto (GTA) series, the player carries out stunts in the game and when the stunt has been successfully completed the player earns cash in return as his prize reward. Tanki Online stunts must not leave players empty handed. Instead lets have a new type of Daily Mission added to the game. My plan is to also have 4 Daily Missions per day rather than 3. In Tanki Online, when players perform a stunt, jumping from a ramp, landing on the roof of any building, or flipping, players will now earn crystals or supplies. The balance is 50/50% chance of earning supplies or crystals for that Daily Mission. The reward size, would of course, depend on the player's rank. Daily Mission Stunt (types categories are as follows): 1. Ramp Stunt - Jumping from a ramp (like in Rio map). 2. Landing on the roof of any building - (this is a roof stunt and it gives a huge reward in supplies and crystals) - (The higher the building, the bigger the prize reward in crystals and supplies. Players do not need to take part in Parkour battles anymore. They can earn this reward straight away in regular battle modes. 3. Flipping - Players will earn crystals or supplies if they perform a flip stunt. The prize reward in crystals or supplies shall only be given to players if they successfully land on their tracks. If players land upside down or on their side the reward will not be given to them. That is it. I hope you like my new idea. I really hate to see those poor players complete stunts without having a Daily Mission Stunt for rewarding them in crystals or supplies.
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I want to have 4 Daily Missions per day rather than 3.
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Daily Missions are far too easy. We need multi-step Daily Missions too.
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For new and more complex types of Daily Missions, I would suggest new, cool mission types: 1. Kill flag holder 2. Kill enemy while you jump 3. Kill enemy while he is jumping 4. Multi-kills: kill 2 or 3 enemies during couple seconds 5. Kill with mine 6. Kill enemy who is on Double Damage, Double Armor or Speed Boost 7. Perform a full forward or backward flip jump 8. Kill a flipped over tank 9. Finish a battle clean (without activating any drug) 10. Combo kills (destroy 2 or more tanks simultaneously) 11. Destroy enemy tank that is on its side. 12. Destroy enemy tank who is using a specific turret (for example, Isida) 13. Destroy enemy tank who is using a specific hull (for example, Mammoth) 13. Destroy enemy tank who is using a specific paint, (for example, Zeus) 14. Destroy enemy tank who is holding a Control Point (CP) 15. Multi-step Daily Missions 16. Monthly Mission Chains 17. Destroy enemy tank using Double Damage 18. Destroy enemy tank using Double Armor 19. Destroy enemy tank using Speed Boost 20. Destroy enemy tank using Repair Kit 21. Complete Daily Missions on all types of map, not only just, Rio, Sandbox and Tribute Some people hate some mission types (maps or game modes) and some will surely dislike the new ones so there should be 2 alternatives offered to get a reward (preferably an old and a new mission type). I hope some developers will see this and consider about it!
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Good idea. For those players who cannot afford to play everyday or play very rarely, there should be a super mission which gives you 1 year of Premium Account for free. Some players play Tanki Online, say, once a week or month.
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Would it be great if Shaft could have a control to hide the laser beam's colour.
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OK. Now I do understand what you are speaking about lag. Thank you very much for clearly explain. Tanki Online needs to have faster and better servers, some point in the future. More servers has to be in demand in the near future when they can afford it.
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A larger map than Dusseldorf would not make lag. This map would be a perfect choice for campers using Shaft, and players who wants to have a huge battle. The "Assault Mode" would so fun on a huge map like this for players using any long range turret, like Vulcan, or else. This map would support any of the four current battle modes. Players who choose to create Deathmatch (DM) battles can do lots of carnage and massacre to any other players. This map would support a maximum of 100 players. But 50 players to team battles.
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A manual zoom for Shaft would not affect the balance of the game.
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No. The main reason why I like the "Assault Mode" so much is because on one side you take a flag to a control point and on the other side you control the control point and stop enemies capping the flag to the control point. The "Assault Mode" is not imperfect. However, the Tanki Online developers are planning to bring back "Assault Mode" to Tanki Online, this time, forever. In the V-LOG 89, the developers said "Will you adding a new map with Assault mode?", they might, or, integrate the "Assault Mode" in the existing maps.
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Tomorrow on May 1st to May 9th 2016 the battle funds begins to increase along with discounts. Please tankers, the ones of you who are extremely strong, please join me on the Polygon map. Equip yourselves with Mammoth and Isida, plus Vulcan too. The May Holidays 2016 will bring lots more funds in battles than usual, so please join my team tomorrow, be brave and strong, and remember to equip yourselves with Isida and Mammoth. Also please take lots of drugs with you so that our team would have greater chance to win. I will be creating a 1 hour Control Point (CP) battle on the Polygon map. We need to play as long as possible within the 9 days of May 2016 holidays. By killing and healing with Isida you have twice the advantage of ranking up and earning more crystals. Starting from tomorrow, I shall be playing Tanki Online on server EN 2 (the most active English community server on Tanki Online), so stay tuned. Add me as your friend and I will add you too, to my friends list. I am giving you those tips not to make a fool of myself, but to guide you strong players to win every battle on the Polygon map on server EN2. I am not a chat administrator or moderator, just a standard Generalissimo player. If I was in the army in real life as a Generalissimo, I would give my best teachings to my allies who would be ranks lower than me. Do not bother collecting gold boxes as they will distract the battles on the Polygon map. Instead, please help me to catch every gold box that drops, because 99% of the time I miss nearly every gold box that drops. This post to players is not an abuse or hack, just a good suggestion for a super strong team of Isidas and Mammoths. If you have any ideas or questions please post them on this post. Thank you. :D
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I would rather suggest that the developers fix the Shaft bug 1st. It's highly irritating to spawn and find the Shaft turret spinning for no reason and while zooming in, the aim randomly goes up. Please notify the Tanki Online developers and ask them to fix this bug in the spinning Shaft when players re-spawn. There is another bug problem too. When zooming in, the aim randomly zooms up. Like I said before, Shaft needs to have keyboard controls to manually zoom in and zoom out using the scope.
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The Shaft turret, anyway needs a much larger map than Dusseldorf. Having a larger map than Dusseldorf would be a great advantage because Shaft players would be better protected from enemies trying to fire at them. Along that, a night mode has to be implemented to this new map. The night sky has to be darker as well to further protect Shaft players again enemies. Tall cliffs with slopes and tall camouflaging trees would also do the trick. Please agree on a map larger than Dusseldorf, supporting up to 100 players maximum, instead of 40 players maximum in Dusseldorf. This much larger map would be very ideal too for Assault Mode battles as well as regular battles.
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Apart from the Assault Mode, Tanki Online needs more complex battle modes too. If you have any ideas please post them here on this topic.
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I hope that the "Assault Mode" shall come back, this time forever, to Tanki Online. I find Tanki Online boring without "Assault Mode" in game.
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Daily Missions adventure quests is what I have in mind. I hope that Tanki Online would have an adventure mode that is challenging too. Of course the Adventure mode quests would have a difficulty level. The difficulty level would be like this: Easy, Intermediate, Hard. The Intermediate is the same as Medium difficulty. Different word but same difficulty level as Medium. Having an adventure mode quest would bring Tanki Online to the next level where players go on an adventure quest to complete other, more challenging and complicated tasks, other than the usual ones of destroying tanks and healing team mates. In the adventure mode quests, players get to destroy and heal team mates as well as regular battles too, and also earn XP points and crystals. I am not really sure what kind of main tanks the Adventure mode quests in Tanki Online would involve, but it would make Tanki Online less boring, more interesting to play and bring lots more players to play Tanki Online. Please folks post your ideas regarding the Adventure mode quests, if you have any. I need as much from people's ideas for the Adventure mode quests in Tanki Online.
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Yes. I would be amazing to add XP points for rewards too. Good thinking. Brilliant idea.
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When creating maps with the Map editor, can players invite real players in their customized build maps? That is perform battles in user made maps.
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I cannot wait for those 5 new exciting supply boxes. As well as Double Damage, I wish that there were a supply box for Quadruple Damage too. :) :D
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Tanki Online V-LOG: Episode 86
RIDDLER_8 replied to RIDDLER_8 in Tanki Online V-LOG: Episode 86 Archive
An Epic Update OK. Lets start with development news. The developers of Tanki Online are currently working on huge and complicated updates to the game. There are 5 new Supply Boxes prototypes that shall soon hit Tanki Online. Please can you give me a precise date when the new supply boxes will be added to the game? Please can you accurately and thoroughly answer all of my questions about the new supplies. 1. Flying Tank A. Will flying a tank make it a lot easier for players to catch gold boxes? B. Does flying a tank keep players alive? C. How long will the flying tank supply box remain activated? 2. Colossus A. Making enemy tanks bigger is fun. Shall bigger tanks be harder to destroy? B. Will bigger tanks move faster? 3. Ant A. Will tanks the size of an ant be impossible for normal sized or colossus tanks to destroy? B. The speed of ant tanks would decrease in proportion to its size, according to its size. Will Speed Boost make ant tanks speed up to normal speed? 4. Phantom A. Can a Phantom tank really confuse one or more enemies? B. Does 2, 3 or more copies of myself help me to collect gold boxes? C. How does copies of myself (Phantom) tanks deal decrease damage? D. If Phantom tanks are easier to kill does it make the real player weaker too? 5. Fifth Supply - (Transformer) - Alien - Tank A. What is the purpose of transforming a tank into, for example, a wall? B. Will a Phantom tank be able to pick up supply boxes including gold boxes? C. Can a Phantom tank move? That's it tankers. Thank you for answering my questions. :) :D -
YouTube is exaggerating on giving Copyright Strikes to their customers who upload music videos online. My YouTube channel contains very rare music and documentary footage about various artists including Twiggy. My YouTube channel is the home for Twiggy Lawson videos. You can watch my videos on my YouTube channel https://www.youtube.com/channel/UCcp_XutZAcfJ2tzuNbN3EHw here. By the way I need lots more subscribers and views to get my YouTube channel to become very well know and much more popular. Thank you. :D :)
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The Map Editor must be replaced with a "Custom" map slot. Only 1 slot.
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I have already submitted a Counter Notification to the "Warner Bros. Entertainment" Claimant and they refused to remove the Copyright Strike. Please can you do something on removing my copyright strike. I have already given you to link to my blocked YouTube video and all other information regarding this issue. Please help me. :(
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OK. Ever wanted to create your own map in a area for creation! Well, I have a plan for this. My suggestion is a one area in the maps selection called "Custom". The built-in "Custom" area in the map selection is an area where players can create their own map, (only one per player) so that the players can create maps according to their gameplay and turret and hull combination. The player who creates his map in the "Custom" map selection area can only create 1 map only. This map is available to players but other players cannot modify or delete the "Custom" map created by the player who created it. The "Custom" map, by default is empty. The players would need to place items such as houses, building, skyscrapers, walls, bridges or other obstacles. Players would also be able to place drop zones for all supply boxes including gold box drop zones too. The person himself who created the map in the "Custom" map slot can delete or modify the map an infinite amount of times. Players must be ranked Warrant Officer 1 to unlock all maps including the "Custom" map" for him to play in. Here is a screenshot that I modified to reflect how the "Custom" map slot would be integrated in Tanki Online: Properties in "Custom" map slot: As you can see in the first screenshot above, the black box with the word "Custom" is the slot where the player will be taken to an editor, place objects such as houses, bridges, walls, drop zones, and then save the map in this "Custom" map slot. Please understand that there is only 1 slot in the "Custom" map area. This feature is a lot easier for players to use than the Map Editor in Tanki Online. The developers of Tanki Online needs to replace the Map Editor and integrate it in the map selection area in 1 slot for each and every player in Tanki Online to be available as a "Custom" map editor slot.
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This is not a joke. I have been given a copyright strike on one of my uploaded YouTube videos. Please help me to remove the YouTube strike. :(
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