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Posts
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Everything posted by RIDDLER_8
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I got my first nuclear energy supply from this challenge and 100 Tankions. Thanks a lot. I like this new Nuclear Energy supply description. If you folks haven't read it yet, then read it from the image below: I hope you found this topic interesting. Don't forget to see more information on the Tanki Wiki page. I very much like the illustration button for the new nuclear energy supply in matchmaking battles. That's good for a stock supply for activating overdrives for use in battles when performing important actions.
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Another first place with over 1000 points. I made 1015 points in this CP battle.
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Are you going to release a new game mode that is entirely different from all the game modes we currently have? In other words, are you going to make a whole new game mode focusing on a brand new, never seen before objective? That would be interesting to bring gameplay in such a mode to a whole new level.
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I agree that drones must be balanced for everyone, but that does not mean that drones have to be nerfed at a point where they are too weak to use in battles properly. What I would suggest, is for developers to re-buff all the drones again to a very strong level, keeping all the drones balanced for everyone to use so that all players can properly benefit from using strong drones, and keeping the overall game balance balanced for everyone.
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Today, I will play more battles in the special DM mode.
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Well, the drones are even worst now.
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@Spy The advantage of using drones now are very slim because the drones are now too powerless. Developers did make a mistake on weakening the drones. Before, the drones were fine.
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I have got amazing rewards of epic proportion. Take a look below in the spoilers. You will like what I got, even if it is only crystals: Many thanks for those dazzling rewards. This ultra weekend was amazing.
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@Spy Drones are useless now. That is the reason why i am stating that all drones should become stronger, especially the booster drone.
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I screenprinted a dead Flemish along the way when playing this MM battle: Cool. We don't see many of these around. We need more combos like this.
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Good luck to all developers to make the graphics for maps much better and more modern.
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You should listen to both of us.
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Yeah, lets buff up drones again and make them strong to make sure they are more useful again. The second thing is to bring balance to all the turrets. Then, make all MK8 turrets be 10% stronger.
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Developers must understand that to have a good juggernaut mode, the key thing would be to increase juggernaut's armor and turret damage dealt to enemies. That would be the key thing on making the team juggernaut mode more fun to play, as well as having long battle time for this mode and also an overdrive that is stronger. Juggernaut's overdrive needs to be more powerful so that it can manage to push back and flip enemies in the air. This is what I consider developers on doing to make a good juggernaut mode.
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I like this improvement to the juggernaut mode.
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I do not know when Paladin is going to be released to the garage, but I suspect that it will be released for Halloween 2021, which is coming soon.
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Are you going to create a whole new game mode with cool abilities and gameplay dynamics for the upcoming year of 2022? I would like to see more diversity in game modes and gameplay tactics, so will future game modes be implemented?
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Here is my epic 1st place with 51 kills in the special DM mode: I got 500 points from that as well.
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Low end PCs should not be forbidden to enter the new sandbox map.
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@Only_Event You can still play with Paladin MK1 like I did before the last discount. Paladin MK1 with Tesla is quite strong, so that means you can still manage to win good battles with it.
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I also have the Paladin hull and I enjoy it so much.
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Will you fix the problem with early battle terminations in longer matchmaking battles when all the experiments are over? This problem with early battle termination in matchmaking battles occur in all battle modes, especially in the team deathmatch mode. This is a problem because longer matchmaking battles feels like playing the usual 7 minute battles.
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Yeah, the landscape of HTML5 must be a little brighter so that landscapes can look more real. Gunshot marks for turrets that fires bullets would help see where you hit when you miss hitting an enemy. I would consider shell marks to reappear again in the HTML5 version of Tanki Online. Please do that.
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Will you ever give a huge buff to juggernaut's overdrive? That would bring lots of novelty fun and laughter to the juggernaut mode because enemy tanks would fly and flip in the air. This used to be like this is 2018 when the solo juggernaut mode was first released, so will you reconsider on buffing up juggernaut's overdrive to a strong (push back and flip) overdrive, keeping all of its other parameters intact? Add lots of impact force to juggernaut's overdrive would make players laugh and bring more laughter and fun pleasure moments to this battle mode.
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I really like the reworking on graphics for maps. That is something that I talked about and discussed over a long time since 2015 when I first played Tanki Online. I hope that developers are working on all maps, not only the Sandbox map. I know that the remastering novelty work takes a huge amount of time, but that is one of the most important steps forward to bring Tanki Online forward, as well as to attract and pull more players in by encouraging them to create new accounts and play Tanki Online. Developers must also release new HD and XT skins whenever they can.
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