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Phoenix.Raised

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Posts posted by Phoenix.Raised

  1. Re-balance update patch #449

     

    • Changes to all M0 hulls and turrets:

      • All M0 hulls and turrets are now available from the rank of Recruit;

      • Prices of all M0 hulls and turrets changed slightly;

      • Values of all parameters (excluding damage) and protection decreased slightly.

    • Changes to damage and protection of all M0, M1, M2 and M3 hulls and turrets:

      • Increase in damage and protection;

      • Changes don’t apply to M3+ hulls and turrets.

    • Changes to micro-upgrades for all M1 hulls and turrets:

      • Number of steps decreased from 50 to 10;

      • Total step cost halved and equals the cost of the M2 modification of the item;

      • Speed up cost is 2 times higher than step cost on each step;

      • The aggregate value of steps and speed ups remains the same;

      • These changes apply only to M1 modifications of all hulls and turrets;

      • All existing and completed M1 micro-upgrades will be converted.

    • Rental of Alterations

      • Alterations can now be rented for 24 hours for the price of 5000 crystals

      • Rent for real money removed

    • Other changes

      • Bulk discounts for buying items of the same type removed

      • Discounts now don’t apply to product kits

      • Garage Info about product kits’ content simplified

      • Bonus supplies removed from the kits in the garage

     

    I am very happy about this re-balance update patch #449 because it reduces the amount of micro upgrade steps (from 50 to 10), required for M0 and M1 modifications. I hope that in the near future, developers will come to a final decision on reducing the micro upgrade steps of M2, M3 and M3+ modifications as well.

     

    This reduction on reducing the number of micro upgrade steps helps players save up lots of crystals, but at the same time allow players to micro upgrade much faster than previous.

     

    Players like me who wants to have all M3+ (M4) equipment in their garage must also have a reduction in the number of steps, 50 to 10 for M3+ equipment because M3+ equipment is the most expensive to micro upgrade, so a reduction of steps is what the developers must think and change in the near future.

     

    Because of the reduction of micro upgrade steps, each of the micro upgrade steps for each of the parameters of turrets, hulls and modules have been multiplied by the number of points according to the reduction in micro upgrade steps to reflect those changes.

     

    This is a very good re-balance patch update though. This is only the beginning of this type of update, so the developers have mentioned in this post already that they will apply a reduction on micro upgrade steps for M2, M3, and possibly M3+ modifications as well.

    After daily server restart, your M3+ equipment will be less overpowered in battles then it was. Please try to understand that.

  2. I am sure you guys can definitively understand why they made this change: All M0, M1, M2 and M3 hulls and turrets will receive an increasing of damage and protection. However, all M3+ equipment will remain unchanged. I am not too happy about this update because I am using use M4s :ph34r:, but it is definitively too strong against m3s. In a battle m3 just have a huge disadvantage against m4, devs just made this game fairer for non-buyers.

    You don't like being stronger when you upgrade your equipment to M3+...?

     

    Non-buyers also upgrade their equipment to M3+

    • Like 2
  3. Changes in M0, M1, M2 and M3 hulls and turrets

    All M0, M1, M2 and M3 hulls and turrets will receive an increasing of damage and protection. However, all M3+ equipment will remain unchanged.

     

    Other changes

     

    Bulk discounts for buying items of the same type will be removed, and discounts will no longer apply to product kits. Additionally, bonus supplies will be removed from garage kits.

    Just when you think it can't get any worse, it can!

     

    Don’t forget to tell us what you think in the forum!

    giphy.gif

    • Like 32
  4. The clan currency is not good enough because not all players are buyers. I am not a buyer. In my opinion, there should be a clan crystal currency for buying clan places using crystals.

    Clan currency will be available to all clan members, no matter if they are buyers or non-buyers.

     

    This currency can be used for clan upgrades. Some of the know upgrades include bonuses on crystals and experience earned, entrance to Pro battles while lacking a pass, daily supply gifts and other special perks.

    • Like 1
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