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Phoenix.Raised

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Posts posted by Phoenix.Raised

  1. Sorry about rockets. Shells. The shells must function in a proper way with the turrets dynamics.

    But with 100% efficiency? Something like...you fire one shell and 2 - 3 Mammoths M4 gets destroyed?

  2.  

    Artillery turret - Usage

     

    The Artillery turret must have a laser with an indication icon that shows where the rocket will land.

     

    The mechanics of this turret must be made in a way so that it is user friendly. I am not sure how exactly the difficulty level would be for the Artillery turret's up and down movement.

     

    If the parameters of the up and down movements are too hard for players to aim at enemies before they shoot the rocket, this will be a great problem for them. I would suggest a lock-on target system for the Artillery turret that will make it fire guided rockets to make sure players successfully hit their target.

     

    The splash damage and power must be greater than all the other turrets in Tanki Online so that each rocket fired will give the players a 100% chance that their targets be destroyed when the rocket is fired.

     

    Guided rockets

     

    In my point of view, the Artillery turret must have a lock-on target so that players can lock-on their enemies before firing the rocket at them. Guided rockets will be useful for a turret that goes up and down instead of rotating left and right.

     

    You need to understand that Artillery turret will be firing shells, not rockets. Forget about rockets.
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