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Everything posted by BLASTER872
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this: Hi Tweezers. Thanks for giving me back the text Hello tankers, this is a (very late) review of Striker! Just so you know I'm not dead and so I can deliver my criticism on the new turret to Tanki. Hope you enjoy! The facts - Striker is a turret that was added in December 23rd. - It shoots very slow rockets out of two turret-holes, just like Twins. Also alternates by shot. This update may not bring a lot of new features, but it could potentially DRASTICALLY impact game balance. Gameplay Striker, in my opinion, functions mainly as a support turret. I'll be going over its characteristics instead of using numbers to rate it 8/8, since I dislike giving something that varies a constant number. Enjoy. DM Striker does most of it's damage in scope mode. It is a heavy, unreliable damage dealer (more on that later), which means that it is unlikely to finish off the opponent it shoots at. If anything, it'll get killstealed like there's no end to the tanks that it'll weaken. Oh wait, there isn't a limit, since tanks respawn. TDM Three words: Best. Turret. Ever. Alright, maybe that's an exaggeration, as Thunder definitely is the best turret for TDM (no bias ok), but Striker is still decent. As a support/sniper, Striker might not get many kills but will make hordes easier to deal with for other tankers. A hearty +1 to you, Striker. CTF Depending on the map, Striker can be a useful sniper. Striker should ideally be played as midfield or defense for CTF. However, Striker isn't one of the most reliable turrets, so I'd recommend using another turret. CP CP varies just as much as the Striker turret's uses, which means that Striker's usage will differ. For maps with less CP points, I recommend camping with Striker and sniping off enemies that are at the center, like you would do with Thunder. For maps with more CP points, just don't use it unless you are playing coordinated, either with a clan or with a good amount of friends. Problems These problems I list come from two sources -- either from my personal experience with or against it, or from other articles I read. So if this sounds a little bit biased, know that it probably is. And let's get to them: - It does TOO MUCH damage. Whenever it hits, it does a lot of damage. Too much for a two-second reload. - Unreliable in general. Does not hit enough of the time. When a Striker user locks onto an opponent, often only one or two will hit. The others will cause splash damage. - Way too much self damage. When Thunders are abusing Striker's splash damage, there's a HUGE problem. Thunders, probably the worst close range turret, will win head-first against a Striker. - Virtually no vertical aim. To summarize, the damage dealt is too much, it's aim is not reliable enough, it's self damage is over-the-top, and the vertical aim is awful. Even in scope. Solutions - Nerf its damage. Reduce it to about 80-90% of it's current damage. - In scope mode, the rockets should always hit the target and avoid obstacles, given that the rockets are only travelling a certain distance (kind of like range). Or if that's too complicated reduce scope time. - Increase (or create) vertical aim. - Decrease self and splash damage. Conclusion Striker is too much of a wild card. Unpredictable. Luck is a huge element in this turret, and it can't keep up with Tanki's fast pace. Also very hard to incorporate into E-Sports. However, this turret has great potential! This is BLASTER872... signing out.
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Update Overview || Striker
BLASTER872 replied to BLASTER872 in Update Overview || Striker Writers' Corner
Hello tankers, this is a (very late) review of Striker! Just so you know I'm not dead and so I can deliver my criticism on the new turret to Tanki. Hope you enjoy! The facts - Striker is a turret that was added on December 23rd. - It shoots very slow rockets out of two turret-holes, just like Twins. Also alternates by shot. This update may not bring a lot of new features, but it could potentially DRASTICALLY impact game balance. Gameplay Striker, in my opinion, functions mainly as a support turret. I'll be going over its characteristics instead of using numbers to rate it 8/8, since I dislike giving something that varies a constant number. Enjoy. DM Striker does most of its damage in scope mode. It is a heavy, unreliable damage dealer (more on that later), which means that it is unlikely to finish off the opponent it shoots at. If anything, it'll get kill stealed like there's no end to the tanks that it'll weaken. Oh wait, there isn't a limit, since tanks respawn. TDM Three words: Best. Turret. Ever. Alright, maybe that's an exaggeration, as Thunder definitely is the best turret for TDM (no bias ok), but Striker is still decent. As a support/sniper, Striker might not get many kills but will make hordes easier to deal with for other tankers. A hearty +1 to you, Striker. CTF Depending on the map, Striker can be a useful sniper. Striker should ideally be played as midfield or defense for CTF. However, Striker isn't one of the most reliable turrets, so I'd recommend using another turret. CP CP varies just as much as the Striker turret's uses, which means that Striker's usage will differ. For maps with fewer CP points, I recommend camping with Striker and sniping off enemies that are at the center, like you would do with Thunder. For maps with more CP points, just don't use it unless you are playing coordinated, either with a clan or with a good amount of friends. Problems These problems I list come from two sources -- either from my personal experience with or against it or from other articles I read. So if this sounds a little bit biased, know that it probably is. And let's get to them: - It does TOO MUCH damage. Whenever it hits, it does a lot of damage. Too much for a two-second reload. - Unreliable in general. Does not hit enough of the time. When a Striker user locks onto an opponent, often only one or two will hit. The others will cause splash damage. - Way too much self-damage. When Thunders are abusing Striker's splash damage, there's a HUGE problem. Thunders, probably the worst close range turret, will win head-first against a Striker. - Virtually no vertical aim. To summarize, the damage dealt is too much, it's aim is not reliable enough, it's self-damage is over-the-top, and the vertical aim is awful. Even in scope. Solutions - Nerf its damage. Reduce it to about 80-90% of its current damage. - In scope mode, the rockets should always hit the target and avoid obstacles, given that the rockets are only traveling a certain distance (kind of like range). Or if that's too complicated reduce scope time. - Increase (or create) vertical aim. - Decrease self and splash damage. Conclusion Striker is too much of a wild card. Unpredictable. Luck is a huge element in this turret, and it can't keep up with Tanki's fast pace. Also very hard to incorporate into E-Sports. However, this turret has great potential! This is BLASTER872... signing out. -
it means thunder 872 was cuz blaster was taken
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Seeing people with Thunder M3 on the Colonel rank is so fun.
BLASTER872 replied to Stylish in Archive
no mate thunder viking kills wasp fire at close range point blank circling won't work -
Seeing people with Thunder M3 on the Colonel rank is so fun.
BLASTER872 replied to Stylish in Archive
Yes, I got lucky. But Thunder M3 still was pretty OP (not AS op) -
thanks damn_slow
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Where?
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Mate archers take down air defense Or giant
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Other [Issue 59] If the English Community Was a Hotel
BLASTER872 replied to Yisroel.Rabin in Newspaper Archive
Nice cleanup -
bye mate
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One against a PE teacher about 7 or 8 years ago
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I would, but I'm busy with IRL stuff (spending time with family) and stuff I do in TO is mainly clan-based. I might release it if I ever find time. It's a big maybe.
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I believe that would go under "goldies"
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If they did, they would have left a comment. And hired me to be the head of marketing :P While I disagree with your use of "Russians", if we replace it to be "Tanki" that's the entire point. Say I have a computer. It's graphics driver is outdated and absolutely garbage. However, it's operating system is... say... Windows 10. What would I do? Update my graphics driver (which is simple). Tanki has absolutely garbage mult prevention system. Tanki's other stuff wasn't so bad (being able to create battle w/o the pro pass! and balance that wasn't bs!). They basically downgrade from Windows 10 to Vista or XP. And they let their driver rot and divert attention. THEY don't know how to fix the graphic driver. But, people such as AbsoluteZero and BlackWasp777 DO know. Yet, the devs with their arrogance refuse to listen to them
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Already been done, but I think I'll do it today
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My mini has striker and it sucks
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This guy's first name is Jason Also, will you attend MOD war?
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l3ourne
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Guys DOS gave up on yall
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He doesn't have any time for you :( :( :(
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[Forum Game] did you winwhile playing for blue team?
BLASTER872 replied to yonatanthesuper in Archive
Yeah, 73. -
6:30 -- too early, sorry
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15 UTC start is the earliest I can have
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I work overtime ok need to make sure our stock is worth more plox
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