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Posts
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Everything posted by Benefactor
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Well, why not a mini-nuke as a crit for Magnum while we're at it?
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The Glass Tank Turret: Freeze (Dark Moon) Hull: Viking Paint: Flow Ever wonder what the inside of a tank that uses Freeze looks like? It is filled with nothing but water - it's ammunition. That water turns into ice crystals (or sprinkles) when it is processed through the turret. You can see for yourself with the Glass Tank.
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Yes, this combo was so easy to use that a noob like me went from Marshal to the cusp of Legend in no time at all. Now I will have to use something else.... Like Mammoth/Freeze or something like that. It was fun while it lasted.
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So on Shaft, if I have Healing Emitters, will a fully charged shot with DD give 100% health instantly to the teammate I shot?
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Any Hammer user have an opinion on Blunderbuss?
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I would like to see a little more "punch" with the Assault Rounds.
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valid Make old MK1, MK2-MK3, MK4-MK6 and MK7 sprites as Skins
Benefactor replied to Babi in Ideas and Suggestions
Or they can be used as fillers in Ultra Containers. -
They should show a separate stat for supply use through drones.
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Immunity is good against only one type of attack. Having Fire Immunity buffs other turrets, like Freeze for example, and the tank is still susceptible to Stun, EMP hits, and AP hits.
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Or maybe the Gold Box should be "ghosted" until it comes in contact with the ground, then it solidifies - something akin to spawning while dropping. Sure, it negates Hopper's ability to fly into the gold, but it would make it fair for everyone else.
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I wish. I should have been by now, but no. PBM is Generalissimo?
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Or... Make the gold box veer away from any hull like a + + or - - magnet effect while it is still dropping from above (no upward movement, just downward lateral). Once on the ground, it's as normal and stays until it is picked up.
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Doesn't Magnum perform the same purpose, just at a different trajectory?
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I don't know if this has been reported yet: Glitch with Magnum. Start of battle - absolutely no damage at medium and long, damage occurs short range. After first death, it seems to have corrected itself but long range damage is inconsistent - meaning damage shows up for some long-range shots and then sometimes no damage numbers show up at all.. Is this being addressed?
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Vulcan + Viking + HI + IB When triggering the Viking overdrive, why does the IB turn off? Shouldn't it be an increased afterburn damage along with the increased direct damage? In a way, the Viking overdrive turns the specialized afterburning Vulcan into a stock Vulcan with DD for the duration. Will this be "corrected" or is this the way it should be for this combo?
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Does that Railgun augment perform a stun on every successful hit or is it at random like a Smoky (base) Crit shot?
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No. I had another issue, so I used a gmail account to contact help@tankionline.com for that issue and cc'd my registered emails for Tanki. I requested a reply be sent to all. The gmail got the reply from tankionline.com, but the other emails did not. I live in the United States.
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Added Note: nothing shows up in the Spam Folder. I used to receive Forum notices, but they have stopped. The last Shop Confirmation I received was from 12/24/2020, but after that, no Shop Confirmation since the new year began. This account was not registered under gmail.
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How do I contact the Tanki Help Desk? Apparently my current email provider is blocking correspondence from tankionline.com. Last correspondence I received from them was 12/24/2020. After that, it stopped - forum notifications and all. I sent the issue to help@tankionline.com for investigation, but I am unable to receive the confirmation e-mail. Any suggestions for a workaround?
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The problem still remains for some of us, the bundles I purchased for an alt still have not arrived in the garage.
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I tried buying the bundles on an alt account. Actually, I was successful in buying the bundles - the payment shows up on my Paypal account, but the bundle did not come through as the account still has the bundles available in the shop. Please fix it.
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I'm not getting into hacks since there are not a legal part of the game. I use Vulcan(IB) + Hunter(HI) + Crisis/Hyperion. It's counter appears to be Hopper(HI) + Firebird/Freeze/Gauss(EMP)/any turret(AP/EMP) + Shark(Mk8) + Defender/Crisis. The speed and dexterity of Hopper make it hard for the Vulcan turn and hit the target at closer ranges, plus the module/hull augment/drone combination turns Vulcan's fierce firestorm of hot lead into dust that barely scratches the paint. Sure, I can damage/kill others in the battle, but not when this pesky combo hunts you down in what is seems to be a personal matter and it does it from all angles. It forces me to change to another turret, usually Smoky(AC), fast enough to keep up with the movement of Hopper at almost any distance. Smoky is somewhat nullified against upgraded Dolphin modules, but it does pack a punch at all levels when there is no module used against it. I guess it is here why the devs limited everyone to only 3 modules so there will remain at least some sort of weakness and give other turrets a chance in battle since no one can have everything.
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You can try wearing XT equipment with a red-color paint.
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