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Posts
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Everything posted by Benefactor
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A hull augment that makes you self-destruct everytime you respawn in MM or pro battles.
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Actually, I would like to see the Ricochet shot split after every bounce - even if it means lesser damage for each new split.
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Mobile doesn't seem to be working. It says an update is required, but when I go to upgrade I only have two options: play or uninstall. I tried play and it still insists on updating. I tried uninstalling and reinstalling, but I run into the same upgrade request.
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Firebird, Freeze and Isida using the same mechanics as Tesla shooting out the Electroturret except it is a ball of their turret armament respectively (e.g. Firebird can shoot out a long-distance fireball with a double-tap of the space bar).
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This. And do not "revert back" because Tanki does not do that, but instead perform a "retrograde refit".
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Which turret is being the LEAST used now? That would be my guess.
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So we just eliminate Ricochet from the game since Twins would have infinite firepower?
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The current Paladin hull looks pretty cool. If you use Amber paint and drive it backwards, it looks like a semi-flattened floating roasted chicken armed with a turret. And who says you cannot attack with Paladin? Given the current specs, Paladin looks like a good support hull to have right in the middle of an attacking pack. With a Paladin or two, you can attack en masse with other fast hulls in CTF and Assault, or even hold a point longer in CP and Siege. I am curious to see how it would be used if allowed in eSports.
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Minus-field seems to be a beast in tunnels.
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I tried on another account and even cleared the cache. I had to recycle the browser several times. All I'm trying to do is complete missions, at the lower levels but these interruptions/glitches make it impossible. All I need is one more use of my overdrive and one of two things happen: 1. I get kicked out of battle (some restart error) and I lose whatever amount is in my overdrive and have to start all over again, 2. I don't get kicked out and my overdrive is finally ready after a long awaited reload and then just before the overdrive is full, I cause no damage with my shots (a sign something is very wrong) and my activation buttons don't work and I get killed. I play on my free time and those are few and far between. I don't mind getting beat up by better players, but this is ridiculous.
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Not on the computer I am currently on.
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What's going on? I cannot respawn after I go to the garage during battle.
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Poll: Rank Your MM Team Battle Mode Preferences (1ST RESULTS)
Benefactor replied to lssimo in Archive
TDM CTF CP -
Driver: steering wheel icon Brutus: Caesar crown icon Maybe?
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Since most drones enhance a specific supply (or three), we can use supply icons as a start, just as augments have icons.
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I'm in now! ? The uninstall/reinstall worked this time.
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I tried that. Now it says "Daily maintenance in progress."
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The uninstall/reinstall did not work for me. When I reinstalled it, it took me straight to an intro battle equipped with Smoky/Ares. After about half an hour when I finally achieved the goal of getting that 3rd kill, it went back to "New Version Available [Update].
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Just like what happened to Vulcan Incendiary Band when coupled with Heat Immunity.
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Tesla? Hopper?
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I think they are called "The Reserves"
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update Patch Update #662 - Released 11th September 2021
Benefactor replied to Marcus in News Archive
Is that for GS currently equipped or does it take the whole garage into account? -
valid Tesla Energy Drain When A Shot Connects To More Than One Target
Benefactor replied to Benefactor in Ideas and Suggestions
I do not know the mechanics, so it was just an example. Maybe every additional target hit (I just remembered you can use allies as conduits) should consecutively add 0.4 seconds of reload per successive hit? This penalty should not activate in a 1v1 scenario. -
valid Tesla Energy Drain When A Shot Connects To More Than One Target
Benefactor replied to Benefactor in Tesla Energy Drain When A Shot Connects To More Than One Target Ideas and Suggestions
Tesla's reload time should increase in proportion to the number of enemies it hits/destroys in every shot. Something like the Hammer reload but between successful shots. Example: 1 target hit/destroyed, normal reload time for each shot (better than fair at 1v1) 2 targets hit/destroyed, reload time for the next shot is increased by 10% 3 targets hit/destroyed, reload time for the next shot is increased by 20% 4 targets hit/destroyed, reload time for the next shot is increased by 30% The damage stats can be kept as is, but at least there is some price for having such an attack no other turret can brag about. I will leave it to the developers on what kind of increment should be used for reload. Tesla's attack on a cluster of enemies is similar to having everyone lined up for a railgun shot, but the railgun in this case reloads and fires in less than a second. -
What Is Your Opinion About the Current State of Tanki Online?
Benefactor replied to Maf in Game Discussion
That 4th slot takes 5000 tank coins to open.
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