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Posts
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Everything posted by Benefactor
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There are those who don't complain and quietly exploit any OP equipment until it is nerfed. Also, if some random Hunter from the opposing team gets into the dome and triggers their own OD, and has Firebird - it's picnic barbecue time!
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Will these coins be transferable between players?
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You lost me at everything you said until #14. Are you asking for a donation?
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So it can be the same offender multiple times under multiple accounts and they will only ban each account one at a time instead of the IP? Or will they resort to IP when the offender is caught more than 2 times under different accounts but same IP?
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That's a shame. They can keep using that hack on alt accounts since not everyone can record.
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How game balance works in Tanki Online (Full article now published!)
Benefactor replied to Maf in Archive
If I'm low on health, like less than 15%, then I hope they used that full charge to "reset" (family-friendly term for 'kill') me. But, if I am reset with only 1% health left, I congratulate the one who shot me with a "pro kill, dude". Otherwise I do one of two things: A. hide like a Shaft - which is usually called cowardly (don't care, I ain't getting shot) B. hide like a smart XPer (ooooo, look at me! nimble enough to hide from a shot!) -
When somone is banned (for hacking), is it just their Tanki handle or their IP address or both? Thanks.
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You know they would have to balance it out. Ok, you have a rear defense. But to balance that out since you suggested the pump be powerful enough to kill, what would you give up? Or is it upgradeable that only M4 can kill while anything below that only causes damage equivalent to its modification?
- 169 replies
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- New Feature
- Turrets
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A maxed-out Gauss mounted on a Hornet with overdrive and DD can thin out the herd at the watering hole in one shot.
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If you put it that way (a rear pump can kill), then it is OP. Maybe to balance that out, the pump is a module that takes up a slot (or even two slots).
- 169 replies
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- New Feature
- Turrets
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(and 1 more)
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They need to understand that Gauss is not Shaft. In order to maintain the balance, it will have less damage in order to keep the stealth sniping mode. And they need to fix the inactivity time kick. I found a good sniping spot and remained invisible as long as I didn't move. My turret kept scanning in sniper mode and I was racking up kills. Then I was kicked for inactivity. Either make the timer turn off on turret rotation, include sniper mode as being active or give us at least a 10-second warning before we get kicked for inactivity.
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Of course. Proof that it is me sending in the video. Your friendly neighborhood Buyerman.
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Is that your XP/BP clan? "The Banana Clan - One slip and it's all over."
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I just submitted another video of a player using a Striker hack.
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That auto-aim no-laser Striker hack still exists. https://youtu.be/fIBsI4_dsZ8
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A maxed Gauss with Viking overdrive and DD has a chance of taking out whoever is in the dome, provided the shots are continuously consecutive.
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https://www.youtube.com/watch?v=-iuz0ugPwyM
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Firebird: leave the afterburn but reduce damage by 20% - Repair Kit or friendly freeze has no effect on afterburn.
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And that Titan dome. :)
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I found that speed is somewhat essential for Hunter's OD. I want to charge the Titan's dome and shut it off when I have the OD, but it's slow speed makes it cumbersome. I miss quite a few mass-kill opportunities because Hunter is so slow.
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If Hunter had just a little more speed....
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Not exactly sure how it works.
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I defend. But my team gets mad at me for not attacking because of the equipment I have. A lot of times the opposing side throws insults at me when I camp aiming my turret at my own flag - that only tells me I am doing my job. But now, with MM and Magnum, it makes defending a bit more difficult.
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Gauss XT will probably be patterned after a fox. Or bat.
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I was going to give a Like, but I think I'll just do that tomorrow.
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