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Posts
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Everything posted by Benefactor
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56:40 "Holy ----. What's happened to my face?" -- from the creator himself in front of all his subjects https://www.youtube.com/watch?v=9AVm3yN-As4&feature=youtu.be&t=3399
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Or add these abilities: Overdrive - as is but add a stun effect, just like Hunter/Dictator at an extended range of 35-50% from its heal dome and neutralizes all ODs within range Stealth Mode vs automatic targeting lock - give Juggernaut a smaller hitbox for its size vs Gauss/Striker; Shaft is not prone to this since it uses manual aiming
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Kasim or the top of Kasim's head?
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It shows what people are capable of achieving when working as a team towards a common goal.
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Even then, you still need to give others a chance at being Juggernaut.
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Valid Juggernaut multiple overdrives and score multiplier
Benefactor replied to RIDDLER_8 in Ideas and Suggestions
The Juggernaut OD could be set to neutralize all other ODs within a certain range. Maybe include a stun effect along with its impact push. -
No. That would make Shaft obsolete. But, it can be a better camper for delivering mass damage (if not kills) since it does not have a targeting laser to give away its location.
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Automatically arm the Juggernaut with a Lifesaver drone at maximum corresponding modification of the user's rank. I think that might balance things out.
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Maybe it should have a good impact with no damage. It can throw off an enemy's aim at close range. And can also be used for parkouring. https://www.youtube.com/watch?v=tkRvLFdrbTU
- 176 replies
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- New Feature
- Turrets
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The curve is upwardly steep when Gauss is MU'd to M4.
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"I promise, this is the LAST thing I will ever ask from you...." -- (requests)
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You can hide behind the bushes with the camera at a low angle. Go into targeting mode and scan back and forth with the turret. The recticle(sp?) will let you know if it found a target and will lock on to it.
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[Forum Game] Guess the favourite map of person below
Benefactor replied to ToHoYoNTaDa in Forum Games
No Highways MM *ha ha* -
Yes, because a celebration with more discounts is close by....
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Valid Inactivity timer should be reset from any activity
Benefactor replied to Sir_Duff in Ideas and Suggestions
Remove the penalty from Shaft being in Siege/Scope mode. It's not our fault that the developers locked the hull when Shaft goes to Scope. As long as the scope's laser is on (whether or not the turret rotates), the inactivity counter should not start. -
Dragon, Prodigi and White for me.
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I know I'm late in the game, but I didn't see this listed here (I don't know if it counts). I was searching for something else and I came across this one by accident: https://www.youtube.com/watch?v=vNfF3I1iorA&t=0001s
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https://www.youtube.com/watch?v=TYGaJr7G3Dc
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https://www.youtube.com/watch?v=LdvaroI_8mI
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https://www.youtube.com/watch?v=7ARcDqsJ_iE
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[Forum Game] Fuse Your Username With The User Above You
Benefactor replied to trollface.jpg in Forum Games
Mr.Transactor -
I think I really like vanilla. Will the next person reply with anything else but "yes" or "no"?
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Valid Send garage items to other players (with money)
Benefactor replied to TO_King in Ideas and Suggestions
I was hoping it would be looked into. I don't know where to dump all my World Cup paints.... -
Scope mode should be counted as activity. A lot of times the beam can be used as a "Shepard's staff" for pinning down the other side. Shaft should not penalized while in Siege/Scope Mode.
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What's for dinner?
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