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Mr.Designer

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Everything posted by Mr.Designer

  1. Mr.Designer

    Striker XT HD

    I wouldn't mind at all if the indicator wasn't even added. I complain because the feature they decided to create wasn't executed properly and doesn't do its job. If you can't make everyone happy, then at least try to make some happy. But in this case no one is happy.
  2. Mr.Designer

    Striker XT HD

    Are you kidding? This light indicator showing which side shoots next is barely visible even when u pay attention to it, and mid gameplay it's even worse. You should make it brighter or something, like on HD skin which has green light that's much, much more visible.
  3. Mr.Designer

    Tanki Alphabet

    Account
  4. Mr.Designer

    Tanki Alphabet

    Quasar augment
  5. Mr.Designer

    Remove supplies cooldowns in Parkour format

    Due to secret update released 20th december 2024, supplies cooldowns were added to Parkour format. It negatively affects performing Parkour tricks in general, and some specific tricks requiring usage of repair kits and mines even more. In that update, Hyper format was released as well. In this format there are no supplies cooldowns, and anti-cheat is activated like in regular MM battles. Idea behind that was to bring back moderation to parkour format upon "Parkour fighters" numerous requests. Creation of Hyper format partially fixed that, but created another problem for other group of players. Easiest solution that could satisfy both developers and parkourists is to change mines placed at once limit in Parkour format from 10 000 to eg. 30, and remove supplies cooldowns again. This will make parkouring as good as before, and won't affect idea of Hyper format in which planting huge amounts of mines is allowed.
  6. Mr.Designer

    [FA] Fallen Angels

    Hello everyone! We have decided to rename our club. From today, we will go by the name [FA] Fallen Angels.
  7. It is also achievable by forcing mobile version on PC. It used to deactivate mobile aim assist as soon as you turned turret with keyboard, but now it doesn't anymore. I guess it's all cause of update #782 which made that turning turret doesn't switch controls to keyboard anymore.
  8. Mr.Designer

    [FA] Fallen Angels

    Hello parkourists, and welcome to our first parkour guide! In this video, we will be showing you some nice tricks with useful and interesting mechanics you can also use when parkouring. If you have any questions about the tricks, make sure to ask us in the comments below. Enjoy!
  9. Mr.Designer

    Myths & Facts

    Really informative topic, it's crazy that everything listed there was already known 7 years ago. Your knowledge of parkour mechanics really was ahead of time, Swift. To make it a bit more updated, i'll leave here some more mechanics: Dictator HD and GT hitbox differs from XT and LC skins HD and GT skins got a bit shorter but taller hitbox, it can stay in wheelie position literally forever, and also can tilt up much better. Each splash impact force in the game got reworked Splash doesn't just push tanks away, but also affects their rotation. For example: if you hit ground right in front of tank then splash won't just push tank away, but it also will lift tank up like hammer's or ricochet's bullets bouncing off the ground would, or if you hit an obstacle above tank, then edge of tank that is closest to source of splash will be pushed down, lifting opposite end up. Thunder's "Vacuum" shells augment got stronger splash impact Stronger splash works only at the end of splash range, just like damage boost does in this augment. "Glitch" shots Bullets of some turrets like Magnum or Thunder aren't hiting instantly. If you hit right in front of a moving tank, then on your screen it will look like you missed, but a moving tank still gonna receive impact force. Such "hits" does more impact force, and affects tanks differently than direct hits. Invisible textures doesn't make you self-destruct anymore In past going through invisible parts of walls, or ground would result in self-dectruction. You could go through them only if you were in "ghost" state after spawning. Now you can freely go through them, and enter spots that used to be much more difficult or even impossible to enter in past.
  10. Mr.Designer

    [FA] Fallen Angels

    Hello parkour enthusiasts! After a longer break, we are back and we would like to present our first video of 2024 to all of you! For this video, we decided to limit ourselves to a single map: Industrial Zone. There's lots of buildings in this map, and we came up with creative and impressive ways to conquer each and every one. We paired these unique tricks with an elegant editing style. We hope you'll enjoy this video, and we look forward to catching you in the next one very soon!
  11. I really enjoyed taking part in this contest. It was good oppurtunity to test parkour skills. Of course i would like to see more contests, would like to see more and more people taking part in them so that community would grow up again. Contest structure was fine, only changes that could be done is higher number of challenges. Challenges were mostly easy. Thank you for organising this contest, I hope to see more contests in future.
  12. Mr.Designer

    Parkour Discussion / Q&A

    We too use to sit on maps for hours to look for tricks or doing tricks nowadays. Why you think that it isn't fun nowadays? You might think that having Lightweight augment makes everything easy, and you are partially right, it makes all old tricks easier, but you forget that Lightweight gives new opportunities to create even more creative and difficult tricks. It's same as in past, there were hard tricks with old M0-M4 and nowadays there are hard tricks with Lightweight. Don't connect shamefull "parkour" fighting with actual parkour. Can you even point a single official parkour club video that has cheats included? It's quite opposite nowadays, in past you mostly could get away with sharing accounts and using cheats, insulting in private maps etc. now they're checking everything, you can't freely talk with your friends in private battles because they're checking everything. If you get hacked and your account get banned in result you can lose it totally, because who cares about players? Replace "modern era" with "OG era" and this sentence still will be true. Both happened in past, and happens nowadays, it won't change. So please, take pink glasses off, and stop idolising your old times over current times. It's not about times when you play the game, it's about having fun. If people still have fun doing parkour even nowadays then what's wrong with it? Parkour itself hasn't became less fun, you still can do totally new, challenging tricks like you could in past. It's just that you have different tools to work with.
  13. Huge props to you @Lennard for trying to bring this community back to life.
  14. Mr.Designer

    Cosmonautics Day 2023

    Nice one :D I got some too
  15. Mr.Designer

    Masters of Parkour 2023

    Looks like something went wrong with such a complicated process as adding new paint to the game, it's not available to be bought on PC version, and it looks differently for different players despite using the same equipment and skins. Not to mention that it doesn't even look like the paint that was shown in the v-log and announcement banners. So what now? Should we record tricks regardless current situation where paint will look differently on each clip if we get multiple spectators to record tricks, or should we wait until it get fixed?
  16. Mr.Designer

    Let's Discuss Challenges

    150 less stars from weekly missions, previously there was 100 150 200 stars for them, now it's 100 100 100. Let's say, you get weekly missions 3 times during a challenge, that's 450 stars less comparing to what we used to get.
  17. Why can't you just add option to disable all these particles in graphics settings? When will you make some updates for mobile version? FPS drops a lot when there is more than one vulcan in a battle, not to mention when scorpions shooting their salvos. Mobile version currently feels like steam flash version from 2021, it's just made to be "playable" and nothing else. But i'm glad about one thing, since you don't update mobile version, legacy skins aren't ruined there.
  18. Mr.Designer

    Let's Discuss Containers!

    "Bad" rewards are one thing, but did anyone look at containers system from other perspective? Wouldn't it be a lot better if we could purchase skins, shoft effects, "legendary" augments, animated paints, and some other container-exclusive items with crystals like it used to be? Since containers were added, there is more and more items locked there. In some time we won't be able to purchase anything, who knows, maybe they will even get rid of crystals, and lock equipment upgrades in containers as well, because from what we can see, it's slowly going in that direction.
  19. Try change controls to Keyboard in settings. It happened many times for me too, it was when i had Mouse controls, and didn't activate them by clicking on screen with mouse, it always get fixed after i change controls back to Keyboard.
  20. The thing is that they changed physics only in parkour format battles, leaving matchmaking with old physics. Even though they fixed physics in parkour format, they still managed to make them worse than before. In the Flash version, everything was fine. But now, physics are all weird. Tanks are bouncing like they were made of rubber, they keep sliding like maps were made out of ice. I don't know what went wrong. There was a simple task of removing the thing that was stopping tanks in the air, but as always, they had to change something that was fine for years to the worse.
  21. Mr.Designer

    Ricochet HD

    Skin looks really good, almost identical to the low polygon version. I wish each HD skin was like that. Also, I'm wondering, will you remake previous HD skins? Because as we see, the later the skin was made, the better it (usually) is, has new animations, etc., while skins that were added almost 2 years ago, like Smoky HD or Railgun HD, barely have any animations, not to mention how they look.
  22. Another great update which will ruin Parkour mode even more ?. Firstly you removed Magnum's ability to time up 3 (even 4) shots for tricks, and now you make Ricochet Plasma Torch completely useless. Unlike hoppers which can fly mostly thanks it's overdrive and can't fly even a bit if overdrives are off ?, skilled Parkourists could fly across a map using Plasma Torch's recoil with a Wasp or Hornet. And you just took that away, congratulations ?. I bet your hopper noobs (who you supports soo much) will be happy that any tracked hulls Ricochets won't be able get on tops of buildings and "steal" "their" Gold Boxes. Isn't that what Heavy Weight is for? Nice joke, instead of just nerfing Hopper's speed in air by at least 50% (which i think would fix overall Hopper-Crisis problem), you rather to nerf everything around ?.
  23. Mr.Designer

    HTML5 on Steam

    I wouldn't expect this. If they wanted to fix this, they would do it long time ago. Also, there already were Flash physics on HTML5 before hovering hulls were added, i don't know why but they added this thing which stop tanks in air. In one Q&A, Hazel clearly said, they won't fix problem of tanks stoping in air (which is the only HTML5 parkour problem), but will increase impact force of turrets. Which won't fix anything, since tanks still will be stopped in air. But let's hope i'm wrong, and they finally will fix this.
  24. Mr.Designer

    July Challenge I

    100 (from silver tier) + 400 (from golden tier) + 500 (from skin container if you have all the skins) isn't 1000?
  25. Mr.Designer

    Ideas for Paints!

    Since Paints Separation Update in 2016, paints changes nothing except tank's look. Not long time ago developers have added radar in HTML5 version, outlines when you aim enemy tanks, Hornet Overdrive which make opponents visible from any point in the map and Mobile version's auto-shooting mechanism. So, the paints' role could be preventing those. There are Summer, Winter, and Night schemes for maps. Each paint would be for one of the schemes, Green paints for summer, White for winter and so on. If a player have a White paint equiped in Winter scheme: It's tank will become less visible for opponents from longer distance It won't be detected by opponents' radars and Hornet's overdrives Red outlines won't appear on it Mobile version auto shooting mechanism won't shoot at this tank from longer distance This would make paints matter, and players would need equip paint required for scheme they're playing in, to get these bonuses.
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