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Everything posted by BlackWasp777
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oups, I just banned you for a day... oh, I didn't :p I learned here, that as a rule of thumb you may bump your topic once-in-five posts. This means, you have to wait for 4 normal posts (non-bumps) to happen, before you can post a "bump" of something ;)
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Please add a matchmaker... but please, leave the option to chose my battle and my team as it is. If you then have too less participants to fill up matchmaking fast in high ranks.. then you could use this as "user feedback" :)
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matchmaking in Tanki-X.. an outlook for Tanki-Online?
BlackWasp777 replied to BlackWasp777 in Archive
IMHO this is not a thing about complexity. WoT has a battle button too.. but there it's not bad if you loose. You simply progress slower.. while noone pushes you. Even in Overwatch you have a battle button.. but again the game does not link your win to any kind of currency that is truely needed. You see what map you will play, then you pick a character you like to play that already has all his gear. You play for your personal progress, and loosing does not make you get stuck somewhere. Tanki X with it's mastery system is maybe also less effected (I have not yet looked into that system by now) but Tanki Online is very much (!) different In Tanki Online each loss gives you quite some XP > rankups > while you lack crystals. In Tanki Online you have to be much more carefull about your battles. I fear that a battle button here will cause more frustration then it would helps. Simply because it does not fit the basic game economy concept that well. On one side the economy system pushes players into the need to win / on the other side the battle button mix you up with randoms and let you play "any" map where you might not be able to excel with "your" favorite turret and tank. Those are pretty many constraints put on the users, for a game that is ment to make fun. -
Topic Merged Having such a gamemode is not sexistic at all... not more or less then to have shops that specialize on female or male cloths. This word is really overused these days :p
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matchmaking in Tanki-X.. an outlook for Tanki-Online?
BlackWasp777 replied to BlackWasp777 in matchmaking in Tanki-X.. an outlook for Tanki-Online? Archive
it sounds to me, like it would not affect the Tanki-Online pro battle system.. but that's just an assumption. -
personally I am more a fan of written descriptions, where I can get the core of an idea in 2..4 lines of text (1 minute), instead of watching 10 minutes of a video. So if you like to write, go ahead ;)
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Topic merged
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Prices and time for M3 upgrades slashed by 50%
BlackWasp777 replied to theFiringHand in News Archive
but this way it is a lot easier for the free players to obtain an M4 as well -
Don't worry, your example is good enough to get the clue ;) Do you maybe have a proposal, how the game should handle the old kills? The kills that you collected before the introduction of such a feature, have no "killed by turret" information.
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Topic merged
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Topic merged
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Category Ideas for extra information to add in the Tab score table
BlackWasp777 replied to BlackWasp777 in Ideas and Suggestions
Topic merged (as we see the statistic table in the end, this info would make sense to be added in that statistics overview table that is displayed in the end) -
valid Game Client: Switch account option
BlackWasp777 replied to Epic_Space_Mango18 in Ideas and Suggestions
Valid [lgn][clnt] -
Valid [mps] [lbby] [btpt] [imprv]
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daily missions In order to guard a friend's back in his daily mission, I joined a non-pro battle today. I would have been able to play my favorite turret and to have some fun if the protections would have been around 25%. So I had no fun. Had to use twins/Viking on Kungur.. yehh -.- The modules work as great tactical element in in the M2 ranks.. but in M4 they are simply a pain. That's another reason why I completed only one mission in the last week. I miss the possibility to complete missions in pro battles.
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Category Ideas for extra information to add in the Tab score table
BlackWasp777 replied to BlackWasp777 in Ideas and Suggestions
Topic merged -
valid M1, M2, and M3 mines that deal more damage
BlackWasp777 replied to swagsterdude in Ideas and Suggestions
It could be done like you still own and purchase just one type of mine supply. But this supply can drop mines from M0 to M3, depending on your equipment. -
valid M1, M2, and M3 mines that deal more damage
BlackWasp777 replied to swagsterdude in Ideas and Suggestions
It's not that complex if it's done as a garage based feature. could be done like that: - the game hosts 4 types of mines (M0, M1, M2 and M3) - if you click to exit the garage, it decides on which mines you will use from now on (M0..M3) and equip it. - each time you drop a mine, it drops - very straight forward - the mine type that was equipped the last time you left the garage. So you have no extra decisions during the game; it all comes down to one decision at the exit procedure of the garage. -
valid M1, M2, and M3 mines that deal more damage
BlackWasp777 replied to swagsterdude in Ideas and Suggestions
Supplies like DD, DA and Nitro work relative to your base equipment already (it's a multiplier). Mines on the other hand, do a fixed amount of damage (within a range.. it's a bit random). I (personally) like the idea, of having equipment work in similar ways through out the whole game. So if -> an M0 mine kills a light tank, and takes away 60% of a heavy tanks armor then -> an M3 mine should also kill an M3 light tank, and take away 60% of a heavy M3 tanks armor. So I like that idea. It could work in a way, that it reads the max. M-Level of your current equipped hull+turret and drops such a mine. example: equipped M2 turret + M2 hull -> drops an M2 mine equipped M3 turret + M2 hull -> drops an M3 mine equipped M2 turret + M3 hull -> drops an M3 mine
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