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Everything posted by DieselPlatinum
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category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
That's what I was thinking. Maybe we can make it so that they'll still have 10% protection against that hornet as long as they have some form of protection on at the time? -
category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
So no one's gonna post their opinions on this idea? :huh: -
You're not very far off with your guess with mammoth. But I would say that it is very worth it to have sound enabled. It helps a lot.
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Yeah, it should've at least reduce the damage by 10%. Making it a bit harder to one shot light hulls.
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You can call it "MessMatchMaking" or MMM for short. :)
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Combine that with hornets OD and Double Damage, and you could get a fast firing railgun for 20 seconds and a lot of kills.
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I'm afraid the devs would likely make it deal 1000 points per second for 5 seconds. They don't have the best ideas in buffs or nerfs. Cough * remember Vulcan?
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Michael828 and TheCongoSpider came up with sledgehammers damage figures. http://en.tankiforum.com/index.php?showtopic=177128&page=356&do=findComment&comment=6717052 I came up with stock thunders average damage simply by bringing the min and max damage to the very center and it's actually 880, not 840 (sorry for this mistake).
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category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
Let's be honest, hornets ability to completely ignore enemy's protections is broken / OP. It's mostly put on railgun with round destabilization, LCR and shafts so that they can kill enemy's with one shot. It's also put on firebird, sledgehammer thunder, and scout railgun for fast and easy kills. So my idea is to give the enemy at least 10% of their normal protections. -
M4 thunder against unprotected tanks deals 840 points of damage on average. M4 sledgehammer against unprotected tanks deals 800 points of damage on average.
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You, me, and anyone reasonable enough would restrict the ignition effect to the tank that was hit directly, but at the rate the devs going right now, they would probably make one inflict fire damage to multiple enemies.
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M4 Sledgehammer with Double Damage can two shot unprotected m4 medium hulls 25% faster than m4 stock thunder with Double damage can. It also 3 shots unprotected m4 heavy hulls 25% faster than stock can. So sledgehammer definitely needs a nerf because of that.
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Why you should accept the fact that this game is dead and move on
DieselPlatinum replied to X_Death.By.Me_X in Archive
1) why would someone even want to grind in MM? Challenges are just a waste of time when you can just get lucky from containers. 2) my m3 thunder is 10\20 so I deal about an average of 827.5 points of damage per hit (1655 when using Double damage) I can at least tell if a light hull is m3 or lower. If I kill an unprotected light hull using Double damage easily, then it's probably an m2 at best. But if it survives, then it's at least an m3. 3) then that's his fault for not choosing wisely. 4) more like he was smart in stopping when he finished his missions and either moved to pro battles with supplies turned off, or was done playing for the day. -
So as everyone knows, sledgehammer is a direct upgrade above stock thunder, still. That's because it only gets a 95% range of max damage nerf and not a nerf of average damage or min damage ranges. So my idea to hopefully balance this turret out is to nerf the damage it inflicts via splash by maybe 50 or 60%.
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I'd just still use stock thunder, I don't like using something that's broken like sledgehammer, unless the devs do something that's crazy enough to make me decide to get it.
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I can't help but feel that many people won't use the alteration. Because they're just flat out ignorant.
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1) that would be weird because the small caliber would have a bigger splash radius than its larger caliber brother. :wacko: Also I can't help but feel that it would make the alteration a direct upgrade from stock thunder. :unsure: 2) this would no doubt make the alteration a direct upgrade from stock thunder. Imagine inflicting the burning effect on a group of enemies with just one shot. 3) this is probably the most balanced option of the three.
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Of course, in almost every way. So there's no doubt about that.
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No duh Sherlock. But only for 5 seconds. Did you really think that I didn't know? :rolleyes:
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2) you can just wait until the damage has been done before activating OD. 3) that's way too close to indestructible.
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You were that weirdo that complained about slugger alt being weak, and wrote quite a few kit reviews. :D Also you had another account named @Epic_Space_Mango18, didn't you?
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In that case we can also nerf the charge it receives from such actions. 1) melee ranger is what I call a melee ranged turret user, because I'm lazy. Same with short rangers, mid rangers and long rangers. 2) well obviously railgun firing rate when it has Viking OD needs a nerf. 3) you could add DA along with the dome and it'll be similar in protection as the current dome.
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category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
Who needs isida when you can just equip titan and activate OD every 2 minutes or so? -
Update - Maps, Balance, Challenge/WAR extended.
DieselPlatinum replied to theFiringHand in News Archive
Only if the islands are a billion times bigger. :rolleyes: -
1) and in team battles, that would be very costly if they ignored it long enough, as the titan would most likely have a better vantage point than the enemy. And if paired with the current dictator, the shield could last through most of the battle. 2) wouldn't infinite energy for them be enough? And how can you not know that melee ranged turrets are firebird, freeze, isida? 3) I forgot to mention that dictators recharge time should be increased to about 3 minutes and 40 seconds (without doing anything).
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