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Everything posted by DieselPlatinum
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
And Gauss can still be a mobile sniper even after this gets put in there. The only difference is that the targets would have a decent chance to counter it.- 106 replies
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Well, it still provides an unfair advantage over striker. While shafts laser just needs to appear the moment the firing button is being held down.- 106 replies
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Actually anyone can. It's just that a mod will lock it and redirect us back to this topic.
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I agree, players nowadays just want the basics of what the alteration does, they don't want to have to read a paragraph just to get the info.
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Don't know about railgun or smoky. But for magnum, maybe a big red or blue dot that appears and is about as big as magnums splash diameter.- 106 replies
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What Is Your Opinion About the Current State of Tanki Online?
DieselPlatinum replied to Maf in Game Discussion
Sorry, but I gotta get it off my chest. -
What Is Your Opinion About the Current State of Tanki Online?
DieselPlatinum replied to Maf in Game Discussion
Poor Maf, I gave him too much work. :lol: -
How bad updates came. What do you think is their point?
DieselPlatinum replied to Picassoo in Archive
How is that "mocking him"? I gave him my honest answer. I can't just give people my honest answers because it "makes me look like I'm mocking them"? I'll remember this when you actually give out valid points.;) -
Two new thunder alt ideas. 1) Shell Stabilization Pros: - min damage increased by 15%. Cons: - max damage decreased by 15%. 2) Shell destabilization Pros: - max damage increased by 15%. Cons: - min damage decreased by 15%. So what do you guys think? :)
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The one and only @RIDDLER_8 :ph34r:
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Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
I think losing them and having to wait for the next one after wasting it is punishment enough. -
Valid Indication that you're being locked on by Gauss (besides the Fox ears)
DieselPlatinum replied to DieselPlatinum in Indication that you're being locked on by Gauss (besides the Fox ears) Ideas and Suggestions
Every so often a Gauss successfully locks on to me without me knowing it. And I'm pretty sure it has happened to everyone by now. And it's becoming a problem because you likely have no way of fighting back. And don't say that the Fox ears is a good enough indication because this claim is false because: 1) you can't tell if it's trying to lock on to you or locking on to someone next to you. 2) players don't have eyes on the back of their heads. Also don't say "just use protection modules against it", it still doesn't solve the problem. So the proper solution hopefully is to add a box or brackets around your tank or health and energy bar whenever a Gauss is locking on to you.- 106 replies
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Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
1) makes sense for titan and dictator. Maybe for mammoth, wasp, and hunter. Nope for Viking and hornet. 2) irrelevant. -
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Yeah, the ability to deactivate OD shouldn't really count as an ability when it can only cancel out 4 out of 7 over drives. -
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
These changes would also make over drives useless. What would be the point of using them then? We need over drives to both have a personal ability so that they can equally do well in solo battles, and team aspects so that they contribute to to team in any way. -
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Currently, if a Dictator activates overdrive, then neither it or other allied dictators will get the overdrive 50% replenishment. I want to give this to wasp and make wasps unable to get the 50% overdrive replenishment because: 1) dictator already has a team aspect in its OD, the full supplies. 2) wasps OD already is the fastest to recharge, so why not put the restriction on it instead? -
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Mammoth: I'd would rather keep it with my suggestion here, a lot simpler that way. Wasp: wasps won't be getting their OD charge replenished, like how dictator is right now. Should be a lot more balanced this way. Viking: they shouldn't stack. But then to make it fair, neither should mammoths speed buff on teammates. Hunter: k. Dictator: it'll still take more damage per hit than titan in its dome. Besides it's so that they'd still have enough time to go on the offense after sharing it. Titan: k. -
Just like slugger needs a buff, Dragon's Breath needs a nerf. Sure, scattered pellets mean less damage per shot (except not really) and less concentrated impact force, but that's it. Here are all its pros: · Does not need much precision to hit an enemy. · Easier to hit multiple targets with one shot. · Can inflict burn damage onto enemies after hitting them. · Same range as stock hammer. So my solution is to give it a 20 to 30% range decrease. This way it won't be an upgrade from stock hammer.
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Hammer alteration changes Increase range for Slugger. Sure the tight pellets ensure more damage per shot and even more concentrated impact force. The cons however are: · Needs to be more precise. · Harder to hit multiple targets with one shot. · Slower rotation speed. · Still the same range as stock hammer. So my idea is to increase range by 30 or 40%. This way it can be a mobile mid range sniper like it should be.
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category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
The only buff it should get is this . Otherwise no buff is needed. -
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
No one wants to slow down enemies anymore, with the exception of hunters EMP that can put their supplies on cool down and deactivate their over drives. -
New alt ideas Striker: Stabilized rockets. Description: Whatever tips that were used prior are now replaced with rubber tips to ensure bouncing at the cost of losing splash damage. Pros: -ability to bounce off of props. Cons: -splash damage removed. Unlock rank: [rank 17] Price: 65,000 crystals Railgun: Reload mechanic adjustments Description: The delay is no longer existent before firing. Instead it is added to the total reload time of the turret. Pros: - there is no delay before firing upon hitting the fire button. Cons: - the delay is instead added to the total reload time of the turret. - piercing through multiple targets is removed. (Optional) (if necessary) So what do you guys think? :)
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Valid Visual effect colors for over drives?
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
I meant for solo battles, but that works too.- 10 replies
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Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Make the ODs give the hulls personal abilities and supporting buffs for its team. Ideas and Suggestions
I think these ODs should have both a personal ability and give supporting buffs to their team. So here's what I thought of: Wasp: give all teammates a mine that they can use without any cooldown, just like hornets radar it can be used anywhere on the map. Hunter: using emp on teammates should either instantly fully heal them or instantly reload their supplies. Viking: teammates get a 20% damage boost for 10 seconds. Just like hornets radar, you won't need to be near your teammates to activate it. Dictator: replace its current OD with a 50% reflection ability that lasts for 15 seconds and increase teammates defense by 20% for 15 seconds. Titan: give it 5 or 10 exp and battle points for every teammate it's dome successfully protects until it wears off. Also gives teammates an extra repair kit that they can use without any cool down. The healing ability will also return but only for the titan that placed the dome. Mammoth: increase teammates speed by 20% for 10 seconds. This doesn't need to be used near teammates just like hornets radar. Also return it's immortality ability. Juggernaut: practically dictators OD, only difference is that it keeps it's instant heal ability and the OD replenishment is reduced down to 25% due to being the fastest recharge time. Also it'll be given a repair kit for its supply count which can be used at any time. Edit: updated once more. Also changed the title.
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