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DieselPlatinum

Tanker
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Everything posted by DieselPlatinum

  1. DieselPlatinum

    Tanki Fund Event - LAST FEW HOURS

    Nah I'm good. Thanx though.
  2. DieselPlatinum

    Ideas for Turrets!

    True the lock on can be somewhat of a nuisance especially when you need to deal a lot of damage quickly. But I couldn't come up with any original mechanic, so I thought maybe throwing in short range, lock on, rapid fire, and instantaneous hit mechanics would do the trick. So what do the devs think of this idea? Also I made an idea for a melee ranged turret, with some rather ridiculous mechanics after I made this one.
  3. We could give just those that are just bad a buff and leave the pros of juggernaut the way it is now. I'm more looking for equal difficulty between juggernauts (or something close to that).
  4. DieselPlatinum

    Ideas for Game Modes!

    Why just 8 rockets from juggernaut, why not up the ante and make it 10? Also why not make both railgun barrels fire at the exact same time instead of one after another?
  5. DieselPlatinum

    Ideas for Turrets!

    Please read it carefully, and you'll see how it is completely different from gauss (apart from the lock on feature)
  6. DieselPlatinum

    Ideas for Turrets!

    So what do you think about the idea?
  7. DieselPlatinum

    Ideas for Turrets!

    New melee turret that can give and take away (sort of) boost supplies?: So I couldn't think of any new melee ranged turret except for this. So this is a support turret. Here's how it'll work: · Itll be able to activate Allied players supplies by holding down the desired supplys button and firing button at the same time for probably 3 seconds (Doble Armor, Double Damage, or Speed boost). Works even if that supply is on cool down for you because you used it. (Wont count as progression for collect supplies mission) · It'll also be able to disable one of an enemy's supply by holding down the desired supply button and firing button for 1.5 to 2 seconds. Will also deal damage while this is going on. · Can attack normally as well as that special ability. Will have the damage output of that of freeze, the energy consumption rate of that of isida, and the reload of that of firebird. · Attack mode will feature a black beam by default while support mode will have a white beam. So what do you guys think? :) Also what name should it have?
  8. DieselPlatinum

    Let's Discuss Hunter!

    Viking is almost twice as wide as hornet or wasp, meaning that the enemy has twice as much leverage to be able to hit the Viking in the corner from the front or the back. So I'd say that Viking has as much of a rough time dealing with impact turrets as hornet and wasp.
  9. DieselPlatinum

    Ideas for Turrets!

    Rico twins hammer ranged.
  10. DieselPlatinum

    Let's Discuss Hunter!

    What I meant was that Viking has to go through a period of having its aim knocked all over the place, and what are the odds of a dictator giving OD to it even with it having a Fully MUed driver drone and getting kills after every OD use? That's about a 1 out of 10,000 chance. Most of the time it's 3 kills max with a recharge time of at least 2 minutes.
  11. DieselPlatinum

    Ideas for Turrets!

    New short ranged turret that has two firing modes?: You know how shaft, striker, and Gauss have two firing modes but are either mid ranged or long ranged? Well the reason why I asked is because it gives me an idea for a new short ranged turret. I have no idea what to call this turret as I just came up with it (I believe) ten minutes ago, so bear with me please. So here is what the basics of it might be: · The primary mode will deal damage somewhere between those of smoky and thunder and will also reload somewhere between the two. · The secondary mode will fire maybe 5 or 6 shots that deal the same amount of damage as the normal shots, but will fire maybe twice or even 3 times as fast. (There'll be a chance of missing these shots) · The lock on time will be between that of striker and Gauss with a very long reload if successful. · The shots will instantly land upon firing. What do you guys think? :) Also who has a good name for this turret?
  12. DieselPlatinum

    Let's Discuss Overdrives

    And 20 every minute at low ranks.
  13. DieselPlatinum

    The UFOs are coming!

    1) I gave millions of reasons why your idea will be bad for the game, and a few other people are as well. 2) not in this case, we've been polite (well except me at the start of the conversation on this topic, but it's what I think of you, which is most likely the truth, and at least I'm man enough to admit it) and reasonable, and yet you bash us only because we disagree with you. 3) more like you resort to insults because you can't stand a civilized debate. ;) 4) sigh* one of these days you're gonna realize that the world doesn't revolve around you. 5) this one I agree on, YOU should stay off the internet completely. Go play with your ball or something and leave the grown up stuff to more mature people like us.
  14. DieselPlatinum

    Which one came first: Egg or Chicken?

    I say that they came at the exact same time. :ph34r:
  15. DieselPlatinum

    Let's Discuss Protection Modules

    And we don't have have anything to counter protection modules. So I've posted this idea
  16. DieselPlatinum

    The UFOs are coming!

    For only 7 seconds with a long reloading time while hunters OD can reload much faster.
  17. DieselPlatinum

    The UFOs are coming!

    I don't consider not being flipped when driving off ledges as stable. I consider the hull as stable if it is hard to knock off its aim, which Viking isn't (too easy to knock it's aim off). There is a hull that is small, very stable, and actually serves many purposes, and that is hunter. Hunter is small which doesn't give the enemy much leverage to knock it's aim off, add Vikings old weight, and well that gives it an insanely good stability to size ratio. Also add the fact that hunter has a faster turning speed than Viking meaning that it'll get on track almost instantly. And you mentioned that Viking had better acceleration, well guess what, now hunter has that. Hunter can rock it's hull better than Viking. Also hunters height allows it to shoot over Viking and hornet teammates while Viking can't even shoot over other Viking teammates. All Viking has over hunter is just a small 0.5 units of speed.
  18. DieselPlatinum

    Let's Discuss Overdrives

    Apparently there's a lot of people that think that wasps bomb is weak.
  19. DieselPlatinum

    The UFOs are coming!

    Wasp seems "underbalanced" to you because you expect too much from it. It does well at all ranks, you're not carrying any team, you're just using something that's completely broken.
  20. DieselPlatinum

    Let's Discuss Hunter!

    Sure, but guess what the Viking has to go through just to get 7 seconds of berserk mode?
  21. DieselPlatinum

    Let's Discuss Overdrives

    Hell, I don't even have to see it to know that it's nearby, it's so loud that I can instantly figure out where it's coming from without even looking.
  22. DieselPlatinum

    Let's Discuss Smoky!

    That's practically the majority of smokies especially with auto cannon.
  23. DieselPlatinum

    Let's Discuss Overdrives

    Then why are wasps everywhere in low ranks, especially in team battles?
  24. DieselPlatinum

    Let's Discuss Smoky!

    Meh, I have firebird module which covers all the fire alterations. Plus incendiary smokies are quite rare compared to autocannons.
  25. DieselPlatinum

    Let's Discuss Hunter!

    Maybe but their numbers are dwindling.
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