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Posts
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Everything posted by DieselPlatinum
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7 seconds of killing 3 tanks isn't worth being ragdolled the whole battle.
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Well that's just dumb.
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Wait, why no double battle funds?
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Smokys reload speed is the reason why I'm not planning on buying a module for it.
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Those auto cannon smokies are becoming really obnoxious, especially when you have to deal with at least 2 of them in every battle.
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Yeah, too well.
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What kind of nerf would you like it to have?
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You probably wouldn't be making this argument if you had a lot of supplies yourself. Just do missions then go straight for PRO battles if you want to play more. I have 3474 repairs, 9439 Double Armors, 10104 Double damages, around 14160 speed boosts, 9879 mines, and 2429 batteries because of missions.
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I think they should just either remove it or double its size. Same with bobruisk, sandal, sandbox.
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Blue has a huge advantage over red. Plus DM battles there are extra horrible. In other words the point I'm making is that it's too small for 10 v 10.
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All my MM battles tonight we're just super horrible except the last one which was decent. Also silence should just be removed from MM.
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Well what kind of setback do you think it should have then? The only other good ones are decreasing rotation speed, which would make it into a longer range turret. Or give it a delay before firing like railgun has.
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Nah, that's too much damage. Uranium gives striker a 50% increase in damage and two nerfs while the proposed idea gives thunder only 25% increase in damage and a massive nerf in firing rate.
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Why you should accept the fact that this game is dead and move on
DieselPlatinum replied to X_Death.By.Me_X in Archive
1) or get to a prime camping spot, and mine the entrance, or even mine crucial spawn points from the start. 2) well maybe not let us choose specific maps, but it would be nice to at least choose what map size (small, medium, or large) we want to play in. Also we need more large maps like deathtrack and skylark. -
I actually change my mind about Gauss. One isn't much of a problem, but when there's many then it becomes an issue.
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I guess the players you're up against figured out the best counter(s) to an EMP preparing Hunter, or found something that works for them. You said "ignore". If you take out the "e" and add "ant" then there's your answer. The majority of the people are just so Damn ignorant.
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Why you should accept the fact that this game is dead and move on
DieselPlatinum replied to X_Death.By.Me_X in Archive
Please use a spoiler when quoting walls of text. -
Are you using it as an offensive ability or what are you doing that you're failing to successfully activate the EMP?
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For me, protections against smoky is just not worth it.
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22m radius is "short"? Did you want it to have a 96m radius?
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Part defensive part offensive.
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category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
But the wiki isn't always accurate or updated immediately. -
category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
My low ranked account is [rank 8] and it seems to be an on and off situation. -
Maybe the alteration should be disabled when using Vikings OD.
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category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
we could make hunters EMP recharge longer if removing enemy mines will make it too powerful. I think wasp would be OP especially at the low ranks.
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