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Posts
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Everything posted by DieselPlatinum
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I just change assault missions. And it would be nice to change the weekly mission and I guess once is fair enough as long as the same mission doesn't appear twice in a row.
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Yeah you're right, it's just that I really want to give them the benefit of the doubt in hopes that they might actually consider changing their ways. But clearly I was wrong.
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I'm disappointed that they didn't say why these hulls and turrets were changed.
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Balance changes for Turrets, Alterations and Overdrives
DieselPlatinum replied to theFiringHand in News Archive
I also have experienced hordes of wasps taking over team battles, specifically ctf. It's not one bomb that has made battles chaotic, it is constant multiple bombs that made them chaotic. -
category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
I have something better that I have already suggested for dictator. http://en.tankiforum.com/index.php?showtopic=380626&do=findComment&comment=6705181 -
Well then the next set of players that will be weak compared to the big buyers are the small buyers.
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Nah, tanki's birthday usually has 50% discounts. So I'm pretty sure it's also 50% this year.
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I think I'll just wait one more week which is approximately when tanki's birthday is.
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Highways got its alleyways that were behind the set of building on both sides of the map removed, I guess because it was easily exploited. Madness bottom floor was removed because apparently it took too long to fall. Honestly it wouldn't matter what changes were brought to the massacre map, it'd still provide crappy gameplay.
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Balance changes for Turrets, Alterations and Overdrives
DieselPlatinum replied to theFiringHand in News Archive
Well, it was OP because it lasted a long frickin time. -
RIP. Good things don't last forever.
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Valid New support drone idea: Medic
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
That's the one thing I didn't add "how long after you stop receiving damage". And maybe it can be about 250k crystals so that the devs can potentially profit from it. And maybe unlocked from the rank of general. Honestly at the time I posted this idea, I thought it would be a cool mechanic for a drone. -
RIP Moof. April 1st 2019 - April 2nd 2019 You mooed after every M you mentioned. You will be missed. :mellow:
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You'll be fine, you're just barely in the m2 ranks.
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Valid Modules that increases your damage against specific hulls.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
True, but like you said once before "you can't change people". -
Is that when a railgun user turns both turret and hull in the same direction? If so, I think it has some uses like when being frozen by a freeze.
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Valid Modules that increases your damage against specific hulls.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
But that idea is a lot more complicated, while my idea is so simple a toddler can even understand it. -
Didn't I once say that "Love is what ultimately leads to happiness" in a similar topic? Huh guess not. :ph34r: Also Love can hurt at times.
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I noticed the same thing on my accounts as well. Back in like last summer or so, I used to just be flooded with more crystals than I could ever figure out what to do with. I just wish the devs would at least tell us about every single change they've made.
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The amplification time for magnums automated gunpowder loading mechanism alteration still needs to be changed to "charging rate : +33%"
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Valid Modules that increases your damage against specific hulls.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Ok, point taken, but still, I'd think it'd be cool if we had the attack modules that I suggested. -
Oh right, sorry, it's hard trying to figure out an alteration when you rarely see it used it in battle.
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Valid Modules that increases your damage against specific hulls.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Well, there are similarities, yes I'm not going to deny that. However, there also are differences, like mine simply aims towards increasing damage against specific hulls. The one that was completed has a lot of complexity, which is why Maf marked it as completed as drones, because the drones practically function the same way as it suggested. Also, I don't know if you noticed, but you can have up to 4 protection boosts on at the same time (double armor supply + protection module + defence drone + titans dome) while you can only have up to 3 damage boosts on at the same time (double damage supply + booster drone + hornets OD or Vikings OD). My idea would at least level that playing field. -
Seems like a campers dream alteration.
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Any turret can become overpowered when used with the booster drone.
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