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Everything posted by DieselPlatinum
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Only the hornet user that activated the OD can utilize protection ignore.
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Scouts also really good.
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Valid New support drone idea: Medic
DieselPlatinum replied to DieselPlatinum in New support drone idea: Medic Ideas and Suggestions
Will only function when you're not receiving damage. Functions: gradually heals, cools and or thaws you. Rate of healing: 75 hp per second (not MUed) - 150 hp per second (fully MUed). Rate of cooling: 0.1 (not MUed) - 0.3 (fully MUed). Rate of thawing: 0.1 (not Mued) - 0.3 (fully MUed). What do you guys think? :) -
Repair kit can only be used once every 30 second unless you also run over a repair kit box or with dictators OD. You can just easily reheat your target.
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That's why we need to nerf both the firing rate of railgun when it has Viking OD activated and titans dome down to about 70% protection or the healing rate down to about 150 hp per second.
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Melee turrets are already strong enough as is, especially firebird which can easily decimate groups of tanks in just seconds without Vikings overdrive.
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Seems like he had 394 stars at the time. However I don't get why he's frowning, unless of course he already had Viking XT before that set of containers.
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Valid Modules that increases your damage against specific hulls.
DieselPlatinum replied to DieselPlatinum in Modules that increases your damage against specific hulls. Ideas and Suggestions
So here's how it'll work: It'll just be like protection modules, except instead of protecting you against a specific turret, it'll allow you to deal more damage against a specific hull. What's do you think? :) -
Railgun firing rate when it has Viking OD activated needs a nerf. It fires as fast as thunder with Viking OD activated, plus it deals more damage per shot.
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Except then we would need to cut the max protection percentage down to 35% to 40%. And many players would not be happy with this change.
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The gauss turret looks like a mix between shaft and thunder, design wise. :wacko:
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Valid CP: allow us to capture a point even if they are in our teams possession.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Damn, I forgot I even posted that idea. :O Feels like it's been a million years since I posted it. But yeah I think to make sure it's worth it to the whole team to recapture already capped point, it could give like a 2-5 point bonus for the team for every successful recapture. -
TBH, I think a more fitting name is "Bombing Simulator".
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I just change the capture flag and score goals missions. And problem solved.
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It's a new turret that's planned, apparently.
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Valid CP: allow us to capture a point even if they are in our teams possession.
DieselPlatinum replied to DieselPlatinum in CP: allow us to capture a point even if they are in our teams possession. Ideas and Suggestions
The major objective of the mode is to capture points. Right now you can't cap any if your teams already got them all. And this doesn't bode for players with a specific mission or those that just don't want to feel like mults. This game mode is called "control points" not "capture points, then spawn kill/camp the losing team". -
Yes Mom. :ph34r:
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category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
Many would agree with you if you were only referring to the stats alone, including me. If you were referring to its OD, then what about it makes it too powerful? -
Devs must be avengers addicts.
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OOF, I was just saying. :mellow:
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Fine. If you want me to give them a brain tumor with all my advanced teachings. Then I'll teach them. <_< However, nothing cures ignorance, and if a low rank is asking the same question a million times and I already have answered that question a million times, well they can just go to my ignore list. ;)
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I hope there is, forum gotten boring for the past couple weeks.
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He has yet to show me a higher ranked account, which I doubt he has one. Anyway us higher ranks are affected by balance changes much more than lower ranks are.
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But clearly not by much, it's different the higher up you are.
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Well the thing is that at even at m4, Hunter is just slightly slower than Viking while having more of everything else. And also what I meant was that something with impact force hits a corner of Viking, it turns rather violently away, while when hunter gets hit in the corner, it's almost to no effect.
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