-
Posts
9 084 -
Joined
-
Last visited
-
Days Won
2
Everything posted by DieselPlatinum
-
Yes. And when they decided to nerf the short range capabilities, what did they do? They made its reload depend on how much charge time the player didn't use which added to the overall reload time. You can just have the 100% power ready, and wait for an enemy to pass by and blow it up right in their face and then go hide for 3.5 seconds and lob another shot at them. By then the enemy is probably dead. The result was a buff in the long range capabilities and the short range capabilities. SMH :ph34r:
-
valid Notification when the nuclear box is dropping
DieselPlatinum replied to Tyranny in Ideas and Suggestions
But the extra OD gives you an advantage in battles. -
When there are problems to the game, the devs answer them only by creating more problems and not really fixing the original problems.
-
Valid 7 module slots, but gradually reducing protection value
DieselPlatinum replied to OKDad70 in Ideas and Suggestions
Who says that firebird has to come right at you as you're shooting it? <_< -
valid Notification when the nuclear box is dropping
DieselPlatinum replied to Tyranny in Ideas and Suggestions
Then everyone will try to get it. And the last thing we need is another reason to be distracted. -
They probably would have been released by now if the devs hadn't messed with the hulls stats back in the rebalance update of October 2016.
-
I would like to see the high caliber ammo alteration removed and replaced with an alt that adds the bouncing effect.
-
Some people are just not meant to cap flags or balls like me for example. But I just go for kills, and it benefits my team because every time I kill someone, that's one less person that my teammate has to deal with for awhile. In CP, killing someone that's trying to cap point means that your teammate only has to worry about capping that point. So I'd say that killing is a game saver for both the individual and the team
-
So the devs tried to buff the long range capabilities of magnum but didn't realize that buffed the short range capabilities as well? Oof :ph34r:
-
The answer is no. If the person went through Hell just now and the only way I know is that I saw it, then I'll take a crack at it. But if not, then adios.
-
And I'll just wait for container to get me that paint.
-
Update. As far as what the reason behind it was, that's beyond me.
-
Valid 7 module slots, but gradually reducing protection value
DieselPlatinum replied to OKDad70 in Ideas and Suggestions
I don't need any modules against smoky because I barely see any. Besides I already have hunter, which nullifies smokys ability to knock off my aim. I have thunder module to mainly protect myself against self damage, protecting me from other thunders is just an additional bonus. I have protection against railgun, because every battle I see at least 3 railgun, and they're even more annoying than smoky and thunder combined. Now I just need a module against OP firebird and I'll have a versatile set. -
But it needed a nerf, it's short ranged capabilities made it able to beat any short ranged turret at their own range.
-
Seems more like the design was taken from that of hammer with some tweaks added to it.
-
Magnums short range capabilities has finally been nerfed. Hallelujah baby :ph34r:
-
I have m2 Rico on an alt account, but that doesn't mean my main turret is Rico. I do however think that Rico did not need a nerf. Maybe the MFS alt, but certainly not the turret itself.
-
Well I was gonna say that it could be a unique game mechanic, but I guess the devs had other plans in mind.
-
Is it really though? To me it is these kinds of events that are part of the reason why players are leaving.
-
I feel like ricochet got nerfed at long range and at short range at the same time :( The Magnum nerf sounds interesting. The only thing it probably wont affect is the 0 degree angle 100% power shots. And why was it reduced to 9 minutes? :(
-
That's why I'm saying that making magnums damage depend on air time is the best solution.
-
It's more expensive and challenging to maintaing a good garage
DieselPlatinum replied to r_Issimo2 in Archive
No matter how much Vikings firing rate will be increased, it probably won't be enough for me to switch back to Viking. I don't give a Damn if a gets an OP OD, if it doesn't have any stability, I ain't using it. -
Devs are just desperately trying to bring players back, but at the same time it's also killing the game -_-
-
It's more expensive and challenging to maintaing a good garage
DieselPlatinum replied to r_Issimo2 in Archive
The question is, how much will the firing rate increase in the overdrive duration? -
Same with firebird and shaft. Both at m1s can be MUed to m1.10 and can deal nasty damage.
Jump to content



































































