-
Posts
9 084 -
Joined
-
Last visited
-
Days Won
2
Everything posted by DieselPlatinum
-
@Maf has a point. I for one do make purchases but on very rare occasions. There should be three types of economic players here: Free players. Small buyer- makes small purchases frequently or one big purchase on a rare occasion. Big buyer- practically makes big purchases all the time or even buys everything from the shop.
-
How smart has the Matchmaking-System already become?
DieselPlatinum replied to von_Cronberg in Archive
Groups are far more likely to formulate coordinated attacks than random players are. -
At best, uranium, can be a useful suicide bomber type playstyle. At worst its a worthless piece of tin can that'll just sit in players garages collecting rust. Personally I bought it on a couple accounts when it was only 90k and instantly regretted it. The rockets are just way too slow. A wasp from 15m away could dodge it with ease, so can a dictator that is 50m away. The extra damage is nice, but being able to actually hit the target is even better. I disagree, beginner and low ranks is where it truly shines. The high ranks is where it's really underpowered.
-
You were on mobile, mobile tends to be less user-friendly than the desktop version.
-
Don't purposely damage yourself, let the enemy do it for you while you're targeting them, it'll save you the hassle of having to do it yourself.
-
How smart has the Matchmaking-System already become?
DieselPlatinum replied to von_Cronberg in Archive
Hmm, what if there are two or more groups in a team? -
As much as I'd love to take credit for that, I just can't. It's existed before I even stepped into the forum.
-
I didn't know that Rio had this incredible landmark until now. https://imgur.com/4loWRi5 So I researched it and found something interesting. Legend has it that upon reading the message, you will have a sudden urge to give me $50 every time you speak to me, mention my name, or react to my posts.
-
How smart has the Matchmaking-System already become?
DieselPlatinum replied to von_Cronberg in Archive
1) minor problem. 2) agreed. 3) agreed. 4) so basically yet another useless stat in profiles so you can bash on the player for when you're losing an argument. Gotcha. If it's a battle where the player could dominate in, one reason they'd leave that battle is if the damage numbers aren't showing, which would indicate that they're lagging. And sometimes the only way to fix that is to leave the battle. Another reason might be that they just lost internet connection for the time being. -
Believe or not, using thunder is easy in some ways, and not so much in others, just like smoky.
-
fixed it for ya. And now it makes much more sense.
-
Honestly, I'd rather use thunder even though there are I suppose 10x more people with thunder protection than there are those with striker protection. And that's because thunder is just straight up more user-friendly. It's hard to be reasonably efficient with striker, there are just so many things to think about all the time from remembering which side fired last, leading your shots, and keeping your distance.
-
Doesn't alert you so well at long ranges, nor is it much help when you're not facing it, also you won't know who it's locking on to. And everyone saying that "oh it just needs a splash nerf". Yeah like that's gonna stop it from ruining battles. The only acceptable nerfs for it are: 1) give it an indicator and if needed, slow it's sniper shot projectile speed a bit so that it's easier to dodge it. OR 2) remove its long range capabilities and make it a short range turret and remove its splash mechanics. Only then will it not be as the overpowered hybrid it is now.
-
And it won't ever get nerfed because it's ponytail boy's precious little baby. If I was the one in charge, I would never have added this ridiculous hybrid into the game. In fact, I bet the reason why this garbage exp boost experiment is going on is because ponytail boy didn't like the fact that his baby was up against so many players with protection modules.
-
Valid Select 3 maps you don't want to play via MM system
DieselPlatinum replied to joe_mara in Ideas and Suggestions
You tired of seeing the same map or game mode over and over again, or just don't want to be put into a specific map or game mode for whatever reason? Then the ability to block list MM maps and game modes is the solution. For maps, let's say you don't like highways, and you decide to add it to your map blocklist. Now MM won't put you in that map. For game modes, maybe you don't like ASL, and you add it to your game mode blocklist. Now every time you use the quick battle button, MM won't put you in that game mode. -
Not really an option if you're a splash turret user.
-
6) avoid the moshpit and simply use guass+hornet+booster or crisis and get a mega multi kill, then take the gold if it's still there. this is a great strategy if you want to piss off a lot of people. Definitely recommend doing this.
-
Worst thing about encountering a scout user is that they will rag doll your tank especially if you're using Viking.
-
Oh, you'll get used to it, that is if you check the forum frequently enough.
-
I would like to propose these three major changes to the protection modules system. 1) Rebalance the max protection values for stock turrets: Let's be honest here, some protection modules are just too effective and some aren't effective enough. So let's rebalance it to these values for max values: Firebird-60%, freeze-50%, isida-40%, hammer-40%, twins-50%, ricochet-40%, smoky-40%, striker-40%, Vulcan-50%, thunder-40%, railgun-40%, magnum-40%, Gauss-60%, shaft-50%. 2) Have different values for each alteration/augment: We already know that some alterations are too good, while others just aren't good at all, so here are the values, again max upgrade: Firebird: HPP-50%, CFT-60%, ICM-60% Freeze: HPP-50%, CRM-40%, Shock-50%. Isida: BBR-40%, SNB-40%, NMR-40%. Hammer: slugger-40%, DB-40%, HCAC-40%, duplet-60%, AR-40%. Twins: STP-60%, PA-50%, HPG-50%. Ricochet: DSP-40%, MFS-50%, PT-60%, berserk-40%. Smoky: ASR-40%, HPAS-40%, SCR-50%, ICR-50%, CR-50%, autocannon-50%. Striker: I guess all of them except for adrenaline will stay 50%. Vulcan: RAT-50%, SSR-50%, RR-50%, ICB-60%. Thunder: SCCM-40%, SCR-40%, SHR-60%. Railgun: RS-40%, RDS-50%, EAS-50%, LCR-50%, DHC-40%, HSR-50%, RAT-40%. Magnum: AGLM-40%, mortar-60%, RGC-60%. Gauss: EMS-60%. Shaft: SBE-50%, HC-50%, LC-50%, RFM-60%. All adrenaline augments will have the same values as their stock counterparts since there is little known about this kind of mechanic. 3) Make protection modules reduce the enemy turrets impact force. Sometimes it's not the amount of damage a turret deals that makes it annoying, but it's impact force. So why not allow the user of the module be able to reduce impact of the enemies turret dealt onto them by up to 50% at max upgrade?
-
Same, and all the other accounts I'm actually interested in.
-
So, they're punishing us basically. But why? What in the frick did we do wrong that made them want to punish us?
-
category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
1) doesn't take away protections though like hornet can. And 5 seconds is barely enough time to get one kill, let alone a whole squad kill. If a wasp, dictator, mammoth, or titan activates their OD after being unstunned, then you're screwed. 2) so can mammoth, wasp, Viking and hornet, but they all kill you in the process, hornet and Viking can do it at long ranges. 3) minor point, and not really that helpful in most cases. 4) for only three seconds. 5) your team must be total noobs to not see it coming. Just kill it before it reaches you, it's not a long range OD after all. -
Too bad they didn't nerf Gauss. But then it goes to show that it's ponytail boy's baby.
-
Why so much boosts these days, we're getting tired of them, we just want things to go back to normal before tanki's birthday kicked off. Also once again, there have been balance changes that the devs decided to not announce. Which I don't know why they decided to do this. But anyway here are the basics of it: · All adrenaline augments can be purchased with crystals and also got buffed. · Vulcans damage is nerfed by at least 12%. (I hope this won't make the turret too weak now.) · Isidas healing exp earning gets a tiny buff. · Shaft got a buff and so did one of its augments the rapid fire mode.
Jump to content




























































