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Everything posted by DieselPlatinum
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Unpopular opinion: If you're using a hull for it's overdrive, you shouldn't be using that hull
DieselPlatinum replied to in Archive
We really need a display of our currently equipped protection modules in the main menu. This should be enough to get them to know whether or not their modules are equipped at all times. Should be quite simple to implement on the part of the devs, so I see no reason for this. -
category Ideas for Supplies and Drones!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
As good as @wolverine848's idea regarding hornets OD is, I'd rather just straight up remove its ability to COMPLETELY ignore ALL protections, and replace it with the 75% protection ignore. But my question is: Why not do both?- 2,786 replies
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Still so many without protections - Poorly managed update
DieselPlatinum replied to BigBigBalls in Archive
Ok, but the devs need to compensate the players for the inconvenience, like adding a display of the players currently equipped modules in the main menu, so that players will know right off the bat that their modules are equipped or not. -
Still so many without protections - Poorly managed update
DieselPlatinum replied to BigBigBalls in Archive
And the point of having to re-equip our modules was what? -
Unpopular opinion: If you're using a hull for it's overdrive, you shouldn't be using that hull
DieselPlatinum replied to in Archive
No, I thought that if I used my hunter rather than go Viking, I would be terminated, because my hunter was m2 ( probably had 6 or 7 MUes in it at the time) and my Viking was m3 ( 3 or 4 MUes at the time). And last I checked, it was against the rules to use weaker equipment. Even though the power difference was insignificant and I did not want to chance it. -
Still so many without protections - Poorly managed update
DieselPlatinum replied to BigBigBalls in Archive
Why do updates nowadays result in unequipping our protection modules? If this was intentional, then why? What good is this? It's more annoying than useful. Have to go to garage every time I feel my protection modules aren't equipped. If this is a bug, can it be fixed ASAP? -
Unpopular opinion: If you're using a hull for it's overdrive, you shouldn't be using that hull
DieselPlatinum replied to in Archive
Really, that's all your gonna say? Typical players these days responding to a whole paragraph with one word. You could've just asked me "why did I think that?" Or "why did I choose Raiden kit then?" But you just chose an abroad question in the form of "what?". -
Unpopular opinion: If you're using a hull for it's overdrive, you shouldn't be using that hull
DieselPlatinum replied to in Archive
Over drives didn't make the hulls, the hulls made the overdrive. For example, back in September 2018, I bought hunter, because I was tired of all the Damn swerving as a Viking user. I bought Raiden kit in mid March of 2019, I didn't use my hunter again after that despite me knowing that I'd do better with hunter due to it very noticeable stability advantage over Viking, because I thought I would get my account terminated if I did, so I decided not to risk it and just tough it out, even become a camper. September 2019 hits with HTML5, and OMG, my Viking has become a lot more impact force resistant. -
I don't see how camping on a point is considered "dynamic". You're right, I don't like siege. But at least I have valid points as to why it shouldn't have ever been added. Would've been better if the two domes cancel out each other, making them both disappear. But I'll give credit where credit is due. They at least "tried" to make it a counter to another titan.
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valid More specific loading screen tips (Based on current selected equipment)
DieselPlatinum replied to Adnan34u in Ideas and Suggestions
In theory, it's a good idea. But this will be a nightmare to code for the devs. Better to just make a tutorial map for all the turrets, hulls, and supplies. Like back in the day. -
Yeah siege is now better since now if the enemy has two or more titans and one or more dictators, I can't do nothing about it. Soo fun. This is the main reason why siege should never have been born. It should have just died in its Damn womb.
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Which game modes are you seeing it most in? Every siege battle is a titans stranglehold. Not surprising that it has become that way, though.
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Low health is the only setback that hornet has. But let's say that set back is removed, then what?
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Titan is a counter to Viking, hornet is a counter to titan. Hornet has two ways to to deal with Viking: · It can wait till Vikings OD wears off and then strike. The positive is that it's less risky, the downside is that it probably already dismantled a good amount of the hornets team. OR · It can strike while Vikings OD is activated. The benefit is that you saved your team from mayhem, the downside is that you put yourself at risk to do so. For the hornet, it's only a matter of weighing it's options. Viking ain't going anywhere for those 7 seconds, because it can't if it doesn't want to waste the OD.
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Hornet and railgun plus double damage just needs one shot on the Viking to kill it. Hornet is basically a counter to all the other ODs.
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1) Sorry I meant swerves like when a Viking gets hit in the corner. For me every time I get hit in the corner as Viking on flash I get turned 80-110 degrees if a railgun hit me. On HTML5 it's only 15-35 degrees. Also the overturning of the hull on flash is as bad as going 90 degrees too far, on html5, it's only like 3-5 degrees. 2) yeah we all know this. But now HTML5 also has it. I see who you mean. I hate it when an enemy titan activates its dome, especially when I have Viking OD ready and just want to cause mayhem, instead I have to wait. Also hate being one shotted by a hornet and railgun, despite me having protection against it.
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Then again, they'll soon disconnect all support from flash. So what's the point in even playing in flash? The servers are too Damn dramatic and it gets errors every 5 seconds if you play it for too long anyways. They just added a thing that shows all protections on others HUD. Yeah. ODs should never have been made in the game. But if I were to choose between old ODs and new ODs, I would go with new ODs. Battles with the old ODs were just so bland, same routine. New ODs at least made things more interesting and require strategy for both usage and counter, at least most do. Well. It needs to be improved greatly. They only released the first step. It doesn't stop someone who feels like spawn killing from actually doing it. But yes it does reduce the chances greatly. Well TO is P2W because it doesn't get enough revenue without it. It can be as P2W as it needs to be able to financially support the game. My real beef with TO is that the devs make updates that only cryers and exploiters like.
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I haven't lost a kill in a long time. Probably because I'm playing on HTML5.
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There were about 5 updates that were good in 2019: ·New Overdrives. (Changed things up a bit). Some changes are left. ·Team Juggernaut. (Really fun game mode, better than CTF). ·HTML5. (Really benefited the game). ·Removal of the kill penalty when self destructing (Really benefited the game) ·Spawn protection. (Will benefit the game).
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Actually they're fine with releasing bad updates that only cryers or exploiters will like. They don't release updates that actually help the game.
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They should've been rearranging the ranks of product kits and separate equipment rather than this mess. I'll be getting a brain tumour before I can fully understand this new change.
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Well that's degrading. But at that same time it does make sense.
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HHHHHH. Even the vlog editors are starting to pick up the mistakes that the devs have made. Also this meme. "Vlog editor makes a mistake and publishes it" Players: Bruh why? Dev: I'm so proud of you, son!.
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Yeah them devs are moving too slowly in terms of realizing that not all players complaints should be heard, mainly the ones that want to remove P2W from TO.
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The distinction was clearer when thunder still had its instant hit feature.
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