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Everything posted by USMC_Tank_Commander
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I am going to have to say that I disagree with the OP recommendation. DM is Death Match. Not TDM TEAM Death Match. I get most annoyed with those who want to team up in this game mode. When players team up while in DM they are creating a break from the every man for themselves carnage of the game. Now you have two players who are focusing their assaults on other players except themselves. Furthermore, what is to prevent a "smear the queer" type game play where all combatants focus their assault on a single player? Players need to understand and accept the fact that DM is an every man for themselves and nothing further. For those players too weak to play DM. They are more than welcomed to move on over to TDM.
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I would have to agree with this too. There has to be a better way to signal that the gold is about to drop... I often have to play with the audio off due to lag issues... so, I never hear the horn... all too often I am noticing the orange writing "such and such has captured the gold"... this leaves me going when the heck did the alert go out?
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I don't think it would be that difficult to program... The basic platform is already there. The next step would be the perceived AI... I mean really. Type in www.tankionline.com and you are greeted with a pseudo training game teaser. So, what is to prevent a much larger version?
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Actually, I could see using the easy and medium modes for FAMFIRE (Familiarization Fire) exercises. Some of us use certain turret/hull combinations because we are wickedly familiar with their operation. The downside is that the player has become accustomed to playing particular battle modes. However, if a player were to use the training grounds, they could become more familiar with other combinations and open the floor to playing other battle modes. For example, this account of mine is a Smoky/Hunter combo. I have become quite good a using it in the longer CTF battlefields. However, place this combo in a short DM battlefield and my little tank is toast against some of the faster reloading short range weapons.
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Golfinray, oohrah and Semper Fi to you too. I just think it is a little ridiculous when someone is seeking a little digital carnage from whatever their day may have thrown at them... only to encounter these problems. I have played through many of the different servers in EN, RU and DE often with the same results. I guess... hold up... I am going to reserve the rest of my response for the Suggestions and Ideas chat forum... look for it there.
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I don't know why I am even bothering to type this. I guess at some level it gives me a degree of satisfaction. Yet, it doesn't change the way that I feel. In the last several months Tanki Online has become worse and worse to play. Almost... nay... has become unbearable to play. The lag is just awful. I don't know what it would take to fix the problem. But, I really wish that some time was spent looking into it instead of Tanki X. I am sick and tired of watching the PING, which I have absolutely no control over, bounce between 91 and 999. I have played on laptop/WIFI systems and I have played on workstation/LAN systems. The results are the same for both. I am tired of watching tanks streak across the screen and bound back like a bungie cord. Or watch a tank fall over the ledge only to end up back on the ledge and sometimes even behind me. I am tired of carrying a flag and then for whatever reason I am not. I am tired of 12 hits to a M1 Hornet with a M1 (MU'ed up to an M2) Smoky... As the Hornet/ whatever turret combo tears me up. I am tired of watching my K/D ratio nose dive into the crapper. I am tired of having to play Tanki Online with the audio off, just to try to improve the game play. Lets face it I guess as of this moment in time I have no other recourse but to discontinue dedicated game play. Tanki Online has become a less than enjoyable experience. I may just find myself only popping in to do a simple daily mission and get back out to keep my progress in good standing. And to see if the problem has been corrected. Also, in the mean time. I guess I will explore what other games are out there in the internet... who knows.. one may just catch my eye more than Tanki and I will never return. Only time will tell I am sure that I am not the only one who feels this way.
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Amen and preach on my brother... Tanki you need to fix these issues and fix them soon. If not there will be another that will take your place. I am tired of trying to play a game now and everyone is rocketing across the screen back and forth etc... It is really disheartening.
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I just don't know if I am a great fan of the "Pause Time Reduction Penalty" that you are proposing. For starters, I function in both the real world and the Tanki digital one... I use the Pause button frequently. So, to see that I need to address whatever real life issue that I need to tend to in 4 minutes is possible. But, to have that time kicked down to a minute or two. I might as well just exit the battle.
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Correction, I play for the digital carnage... I have only collected a few gold boxes during my game play. Most of those have been by sheer dumb luck. Besides, I am the guy who is still killing tanks when the gold is dropping.
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Maybe not everything. But, there are those common moves that most players make that can be programmed. Plus, it could be a way for players to figure out their weapons/hull configurations or how to best deal with other weapons/hull configurations. BTW back in the olden days of video games the opponent was the computer.
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@Tareq_Jami, I have created countless battles. Not once have I ever seen these options. The only battles I have not created is Pro. So, are there option a feature of Pro battlefield creation? If so then your condescending response was unwarranted. Simply because not every battlefield created is a Pro.
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Category Ideas for Game Modes!
USMC_Tank_Commander replied to Ilia.ArchangeI in Ideas and Suggestions
Russian roulette... a game mode where the player agrees to play for the duration of the round, in a randomly system selected tank: turret, hull and paint; from the player's garage. No supplies. So, what do you think? -
Valid Battle option for restricting certain equipment
USMC_Tank_Commander replied to Jtipt.The.Killer in Ideas and Suggestions
Something that would be nice in Tanki Online. Is during the creation of a battlefield, allowing the creator to pick and choose which turrets and hulls and even paints for that matter to be allowed for use in battle. Yes, I know this could be a Pro feature... But, having that option I may be more inclined to purchase a Pro Pass. -
valid Hotkey for quick view of battle from above
USMC_Tank_Commander replied to smokeyh2 in Ideas and Suggestions
And how is this different from conventional warfare? Besides what is to stop both sides from having an individual as command and control? So, yes, I can see some advantages to and against having such a feature. Plus, it would be incentive for the opposing team to find the person who is the Command Post and eliminate them quickly and often. Thus, keeping one side in a state of chaos. -
Yeah, it is now my number. Okay, so I have been playing TO for quite some time now. I have been playing with other accounts since before the roll out of VULCAN. Well needless to say there are two turrets that the developers really need to go back and take a look at. The first being VULCAN. There have been too many instances (I have video) where I am either Port or Starboard of an enemy VULCAN yet their rounds are still hitting me. In spite of the fact that their turret is facing forward. The tolerances for traversing angle of attack for the VULCAN need to be reeled in. My next complaint is about the TWINS. If there wasn't an even more noobier (is that even a word?) weapon system than the TWINS. The TWINS rapid fire system with no cool down period for reloading makes it a brutal weapon system on the battlefield. Often decimating most opponents in the middle of a reload cycle. Couple this with a double damage boost. Wow... noob weapon central. Needless to say both of these issues often make the balance of power on the battlefield often slanted. Thanks for your time.
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valid Hotkey for quick view of battle from above
USMC_Tank_Commander replied to smokeyh2 in Ideas and Suggestions
I like this idea. Yes Q & E or Pg UP and Down (which ever your flavor) is a skill. But, in that moment of fight or flight that quick glance tactical advantage may help in making qualified decisions. There have been countless times when I am evading with the enemy flag. I round a corner right into a hornet's nest of enemy tanks. Needless to say it doesn't bode very well for me. As for the other concerns. There is a simple solution to this view. First - don't give the tanks on the battlefield their allegiance. Just show a tank in that area. Second - don't show were the power ups and gold drop locations are. These are more or less chance items and should remain that way. It is an awesome experience as you are running away from the enemy base and you happen to find a double armor or nitro box. Bingo, you are on your way. -
valid Quickly switch teams in a battle
USMC_Tank_Commander replied to USMC_Tank_Commander in Quickly switch teams in a battle Ideas and Suggestions
It would be nice to see a feature in the Team modes that would allow a player to quickly change sides when the battle is unbalanced. For example: The BLUE team has 10 players and the RED has two and the end of round early clock steps in counting backwards from :30. If I wanted to be noble and defect to the weaker side. I have to click close, click understanding that I am giving up battlefunds, then wait for the lobby, then click on the weaker side's join button, then wait to spawn in battle. By this time it is quite possible for the battle in progress to end and guess what... I am in a new battle grossly out numbered because the remaining players of the weaker team left. What do you think? -
Shots not registering
USMC_Tank_Commander replied to USMC_Tank_Commander in Shots not registering Archive
Yesterday while playing Tanki I observed a weird and frustrating anomaly. I would shoot. I can see the impact. Yet the enemy tank would not take any damage. How do I know this you may ask? The day prior I could go up against a Hunter hull and five hits the enemy is destroyed. Yesterday, face to face, I fired 17 shots a the rear of their tank. No power ups were used by the enemy. The tank casually turned around and blew up my tank. Had it not been for mines I would have sustained several deaths and no kills on my K/D ratio. Has anyone else experienced this? And, how have you corrected it? -
Category Ideas for Game Modes!
USMC_Tank_Commander replied to Ilia.ArchangeI in Ideas and Suggestions
I would also like to have a spectator option to watch battles in progress. -
Category Ideas for Game Modes!
USMC_Tank_Commander replied to Ilia.ArchangeI in Ideas and Suggestions
A game play feature that I would like to see is a friendly fire feature. This would be an optional on/off switch at the construction of the battlefield that would permit enemy and friendly tanks to take damage too. How I see this playing out is like a death match mode only with designated teams: CTF, CP TDM. Friendly deaths count against the scoring. This would permit players to deal with their trolling teammates accordingly. molon labe haud verto haud trado.
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