Jump to content
EN
Play

Forum

Blackdrakon30

Tanker
  • Posts

    1 659
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Blackdrakon30

  1. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    North America = Where stuff happens Like Trump trying to tick off every single existing person. Except maybe Russia. He likes Russia a lot. Maybe he should play Tanki Online; he'd fit in perfectly. He sounds just like the 8-year old flamers on EN3.
  2. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    lmao Naw I think Gnat wouldn't make a fuss. :P
  3. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Everything is always falling apart. The real question is how well you create your masterpiece so that it can resist the passing of time.
  4. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    :lol: 25 Arms. Ostrica hailed as all-powerful being much? :P
  5. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    .----. He gets my vote for acceptance as a Crested Dragon. Do I get a second or any dissenters? He my closest friend in Tanki Online and I trust him to the highest degree. I highly recommend accepting him into the clan.
  6. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Well... as I always say, Good luck and may the winds ever blow in your favor. Know that we will always welcome you back with open arms. Or at least, I hope so. (Shoots pointed look at some peoples. .-.)
  7. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Waw that's savage :ph34r:
  8. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Give me some time to take a second look at your application. But once again, as said by (I believe) Personia, continually asking for results shows impatience. It's a much better idea to just write a polite reminder. We will see it. I think I can come, so I'll try to be online at that time. If I haven't sent you a friend request in Tanki by the time the event takes place, then can you send one to me? KthxBai :ph34r: Thanks you for being quite polite about reminding us; sometimes we take too long with the applications or have distractions in real life that make us forget to look into them. Welcome to the Clan! I know SLT gave one Crested Vote, and someone else gave another, but I'll just give a third because why not. :P Unfortunately, I have to echo Ab's sentiments. You really did overreact. Fighting and providing a reaction does nothing: Trying to get "revenge" or be rude back doesn't help. You may want to convey your pain to others, and/or get "revenge" to make them feel your pain... but think of this: If you are incredibly angry: why would you want to make someone else suffer through those emotions? To try and make them realize what they did? They know what they did. They're just being stupid. My idea is don't type or talk until five minutes after you're angry. People tend to regret what they said if they begin typing or talking before that. That's a bummer. :( come join our clan Yiper
  9. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Maybe you're just a nug :ph34r: My day actually went really well today; nothing bad happened. Perhaps it's all about the mentality: if you think you're going to have bad luck, then you get bad luck. If you treat it like a normal day, it'll be like a normal day (probably)? :P
  10. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    :ph34r: pLs nUG I wAs ALwAYs eNcOUrAgiG PEpOleS to JoYn AWC & wuz alwAes gramar nasi I just happen to like Trebuchet MS is all. :ph34r:
  11. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Posting more helps, as we can have more examples of the applicant's writing, but I personally believe that the quality of the article you wrote has the bigger impact. Posting more also does help prove that you aren't going to just post a few articles to get into the AWC List and just leave, like many people did.
  12. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Page 1111
  13. Blackdrakon30

    [Special Review] Flash Flood: First Look at Artillery

    Flash Flood: First Look at Artillery __________________________________________________________________________________________ Hello, Tankers! 'Flash Flood' focuses on informing you about all the latest events. We are back again after the 124th V-Log with some fresh information about the Artillery turret. We can already tell this new weapon is definitely going to make a splash on the battlefield and shake things up. Between massive area damage, respectable power, and a unique vertical parabolic firing trajectory, the new turret is going to be quite interesting to investigate! Let's go ahead and take a look! __________________________________________________________________________________________ Turret Information: The most important thing to note before we get started is that the Artillery turret is currently a demo. As with Hammer, Vulcan, and Striker when they were initially tested, the finished product turned out somewhat different. The statistics/function of the weapon are liable to change, too - the development team may alter anything, including the damage, fire rate, projectile speed, and reload of the turret. The Artillery turret has several unique features that should be noted, that distinguish it as a turret. The Artillery turret, design wise, is essentially an extremely long barreled turret mounted on a small base. This is then attached to the location on the hull that would normally allow the turret to rotate. As we will discuss later, the artillery turret actually loses horizontal turning in lieu of its most unique feature. The turret in itself looks like a Self-Propelled Howitzer or Artillery Unit. For comparison, an image of the Palmaria 155mm Self-Propelled Howitzer has been included below. The Palmaria 155mm Self-Propelled Howitzer This piece of weaponry was developed in Italy. Perhaps Russia stole their designs for the new turret in Tanki Online? The world may never know. :ph34r: Notice the similarity in the long turret barrels, even though the Palmaria's base is larger. The turret forfeits horizontal rotation in order to gain the capability of vertical angle adjustment. The ability to flawlessly turn a tank's turret, drive, and fire in Tanki Online has long been hailed as a prime example of skill and expertise. The prime example of a "noob" used to be a player who would never rotate their turret. However, the situation of the Artillery will definitely not apply to that stereotype! The angle of the firing trajectory ranges from 0 to 90 degrees, meaning that the turret can shoot directly forwards or directly upwards. The spacebar is used to charge up the velocity of the shot, which determines the length of the arc the shot travels in. Artillery turret's firing angle range This distinctive style of shooting provides the advantage of being able to shoot enemies over obstacles such as buildings, wall props, and other tanks. This is an excellent utility for damaging opponents who aren't exposed directly. Also, the potential 90-degree firing angle actually allows the player to self-destruct by their own self-damage. This can be accomplished by firing directly upwards and letting the shell hit their tank, as illustrated below. The artillery turret is about to receive damage from its own returning projectile The turret has a range as seen in the 124th V-LOG that is capable of firing down a section of train tracks in Osa. This puts Artillery in a unique turret category, as it has a finite range like the Plasma turrets but doesn't lose damage over a long range. The minimum range arc of Artillery deals the same damage as the maximum range arc. The maximum range would be achieved at 45 degrees of firing angle, with the highest launch power. The minimum firing distance is obviously zero, as you can launch the projectile directly upwards and therefore achieve no forwards distance. The (unconfirmed) maximum range, and an image of a shorter range launch are shown below. Note that Artillery may be able to fire longer distances than what was shown. (Image 1) The artillery turret's long distance range (Image 2) The artillery turret's short distance range As briefly mentioned earlier, a factor that affects the range beyond mere angle is the velocity adjustment feature. In the V-LOG, we can see that a velocity factor of "49.5", at an angle of approximately 30 degrees, travels approximately 14 props. This is shown in the image below. We can also draw rough estimates based on the images above. Yours truly painstakingly measured all the distances with Viking to get an approximation of the length in props. ;) Short Artillery Shot: Approximately 7 props (Image 2) Medium Artillery Shot: Approximately 14 props (Image 3) Long-Range Artillery Shot: Approximately 45 props (Image 1) ​ (Image 3) Left number is firing angle, while the right number is velocity factor The Artillery has several features that are shared by other turrets. It has a larger splash damage radius than Thunder, Striker, Twins, or Ricochet with its fresh Alteration. This gives Artillery the ability to decimate hordes of weak opponents in only a few blows. Artillery has a high impact force, which can be used for jostling opposing tankers and throwing off aim; high recoil, making it potentially useful for parkour jumpers; and does not make sandwiches (as far as we know). :ph34r: The damage range is likely somewhere in the range of 600 to 1500 damage. For comparison, Railgun has a damage range of 672 to 1350 at stock M3. The reload time of the turret seems to be similar to that of old Railgun or Shaft, as it is very sluggish to shoot again after launching a shell. __________________________________________________________________________________________ Turret Profile: High raw damage Large splash damage radius High impact force High recoil Long yet limited range Shoots in an arc over obstacles Long reload time Cannot rotate horizontally __________________________________________________________________________________________ Turret Role: As a new turret, there are several things that we should consider beyond the mere stats. More specifically, we should examine what role the Artillery will take, on account of its unique features. This will be done in a question and answer format addressing the actual the role of Artillery. Q: What hulls will it perform best on? What role will it play on each hull family (Light, Medium Heavy)? A: In theory, Artillery would work best on medium and heavy hulls due to the heavy splash damage combined with respectable range capabilities. This would allow the Artillery turret to have fair longevity and mitigated recoil while hanging in the back to minimize the disadvantage of speed. Light hulls could provide a quick assassin that launches shells from the sidelines and bombards enemy defenses. The small size of the light hulls also aids in getting the Artillery into tighter positions that would be too narrow for say, Mammoth. However, this seems less than ideal on account of its heavy splash damage, lowered HP that would ensure defeat before a retreat is mounted, and the close combat disadvantages. The Artillery turret mounted on Wasp Medium hulls seem like the best general option because they usually have decent turning speed, which makes up for the lack of horizontal turning capabilities, while not completely forfeiting health. These aspects combined with Artillery's range and features create an adaptable support tank that's deadly in midfield and great for defensive support or offensive support. All three of the individual medium hulls have their distinct advantages; such as Hunter's balanced statistics, Viking's raw speed, and low profile, and Dictator's acceleration and height. Artillery turret mounted on Viking Heavy hulls minimize the disadvantages of both self-damage and recoil. Speed, acceleration, and rotation speed are sacrificed in lieu of raw bulk used to stay alive. Artillery coupled with heavy hulls like Titan are useful as a powerful defensive support, as they can destroy swarms of attacking enemies from afar while surviving many ranged hits from the likes of Railgun and Thunder. However, if any opponent forces the heavy hull into a close-range situation, it is essentially dead. No speed to flee, and any attempts to destroy the opponent will lead to massive self-damage thanks to the splash that usually works to the turret's advantage. Artillery turret mounted on Titan Q: What role will it play in battle? A: Artillery is definitely cut out to play the role of a support turret, either as defensive support to prevent the flag camper from being overwhelmed or as offensive support in order to slowly bombard and wear down the opponent's defenses. It cannot be used for Offensive flag capturing because of splash damage and an arc shot, which makes it completely vulnerable at close range, nor can it play the role of pure defense as well as say - Thunder. This is due to the turret's slow reload and limited rotation speed, as it has to rely on the hull to rotate for it. When used with a heavy, like a standard flag camper would use, the tank has extremely sluggish turning. Q: Will it outclass or be outclassed by any other turrets? A: It may face being outclassed by Shaft or Striker, but this is extremely unlikely because of Artillery's unique ability to launch projectiles over obstacles. This makes it far more potent as enemies cannot hide as easily, compared to merely hiding behind a wall to escape from the gaze of a Striker and Shaft. It will probably not outclass any other turrets due to the reliance on the hull for rotation and long reload time. This prevents it from overshadowing Thunder and Striker, while the inability to rotate prevents it from being better than Railgun. All of these turrets are superior in the midfield, compared to Artillery which struggles in many midfield situations. Q: How does it play against other turrets? A: The Artillery turret probably will have an excellent match-up against the likes of Thunder, Striker, Vulcan, and Twins because they would not attempt to engage any tank at close range due to splash damage and (in the case of Vulcan) cumbersome turning speed. This prevents the Artillery from being forced into situations where it damages itself while being able to launch shells at the enemy as they camp behind a barrier. However, the Artillery turret will probably struggle against Smoky, Railgun, Shaft, Isida, Firebird, Freeze, and Hammer due to constant movement tactics used by Rail, the lack of splash damage on Smoky, the raw damage at similar range of Shaft, and the close range power of Isida, Firebird, Freeze, and Hammer that would force the artillery turret to take splash damage. Q: What maps will it be most effective when used on? A: The turret will most likely be best on medium-large maps like Rio, Solikamsk, Kungur, Barda, and Iran. These provide shelter, and make it difficult for close-range turrets to approach, while still being small enough that Artillery has range of most of the map. The massive maps like Berlin could be good for artillery, but there are many tall buildings that the turret wouldn't be able to shoot over from far away. Additionally, it may have long range but that only helps it so much on such a large map. __________________________________________________________________________________________ Turret Feedback: It appears as though this turret will significantly alter the gameplay of Tanki Online. A possible impact of its introduction on maps like Rio, Polygon, and Noise is fewer players camping, in effect producing more aggressive playing styles being used to counter the Artillery's destructive influences. It could make the use of Thunder as a defensive support turret less common because Artillery tends to play the role better, as it can shoot over allies while providing higher damage with a larger area of splash damage. Shaft, Thunder, Smoky, Railgun, and Vulcan (all the turrets in a similar range group to Artillery) will provide intense competition for the role of offensive support as they all are more adaptable thanks to rotation speed, and can actually move into the role of offense if the situation requires it. __________________________________________________________________________________________ Conclusion: That's all the information that we have for now about the Artillery turret. For now we will just need to wait and see how this turret affects the future of Tanki Online gameplay with such unique capabilities. I believe that we will be seeing some massive changes to the battlefield with this new niche turret as it may reinforce camping by shooting from behind walls, but it also may decrease camping thanks to its ability to launch projectiles over barriers that campers hide behind. __________________________________________________________________________________________ I hope you enjoyed reading this article, and I'll update this topic once more information relating to the Artillery turret is released. See you all later! Sources: Previous 'Flash Flood' Issues:
  14. Blackdrakon30

    [Guide] Learning Parkour - The Swift Way!

    <3 Love the Parkour guide, really nice job with it! To be honest, I always wanted a parkour guide like this, Beginners often have a really touch time with parkour, and it's always really cool (to me, anyways) to see people willing to try and help out new people and advise them. :D 10/10 imo, although like Pdox said, pictures would be nice to include. :ph34r:
  15. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Really kind of you to offer, but unless the clan is active still then no thank you. I'm trying to look for a fairly active can that I can donate and recieve troops from, and go to war with every once in a while. :/ lol i know my can is dead after I see that it's been 232 days since we last had a war
  16. Blackdrakon30

    Tiny Fears

    I look forwards to it. :P Wasn't sure what to think about this article at first and was kind of confused, but then I caught on and realized it was a perspective swap. Nice job with it, and thanks for keeping us on our toes. :lol:
  17. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Hey, does anyone here play Clash of Clans? I have a pretty decent Town Hall 9 base, but my clan in the game is extremely dead and I'm looking for a new clan. So if anyone here plays Clash of Clans and is looking for players for their can, feel free to let me know! :D Otherwise I prolly just join some random decent clans that I know of. :ph34r:
  18. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    I love that our clan only has 50 or so people in it currently, yet 117 people have our clan page watched. :lol:
  19. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Thx m8 it fixed. :)
  20. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Yo do you guys prefer chocolate or vanilla ice cream? Sure there are other flavors, but if you had to have one of those two, which do you like better?
  21. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Top kek m8
  22. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    lmao Pepe is that you??? WHAT ha(Pepe)ned to you? :o
  23. Blackdrakon30

    Club "Happy Dragons" [H.D.]

    Someday I'm a known procrastinator :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r:
×
×
  • Create New...