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Everything posted by Gabe2607
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100% right. Vast majority of players is convinced to play Super Mario Bros. Easy please... Easy please...
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That is actually very common. Most clans are made of druggers only. One clan in particular has several members of the Top 200 list. And OverDrive has been a gift from Heaven to them. I still think that a new function "Push here to win the battle now for 50,000 crystals" would quickly become very popular in this skill-less game ;)
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This past week 70 druggers wasted more than 5,000 drugs each. 9 of them more than 10,000 drugs. As I mentioned several times, nerfing health did not stop druggers from using it. Wondering when Developers will nerf the other ones and which "creative/difficult" method will they use (rather than simply cutting down that +100%). I guess they are too busy selecting Mr. and Mrs. Drug... :unsure:
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Just saying that the amount is and has always been out of control. A feature which should have meant an occasional boost in emergency cases or a small advantage for buyers, is actually a constant abuse way more powerful than any equipment. Wondering what designers were thinking back then when they made them +100% rather than a proper +20%...
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This past week 66 druggers wasted more than 5,000 drugs each. 13 of them more than 10,000 drugs. Two factors are constant on this game: 1) drugs consumption always sky high 2) number of players keeps decreasing.
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I hear you... but glitch or hack is up to the Staff Members to check it out. In the meantime all other druggies have a real leader to look upon to... ;)
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Thanks, Buddy. Not sure it will make it on the TOP 200 by the time I make the update, but I keep all buyers above 200,000, so thanks. Too late for the game to turnaround. Yesterday evening, at a usual decent hour, there were only 12,000 players. Non druggers are all long gone (I am the Last of the Mohicans). There is just a mix of Buyers and Free Players using all their free supplies in a short period of time for missions, then leaving. Then PRO battles where you can fully "enjoy" the total lack of skills created by the drugs abuse (enjoy is a sarcastic term since those "players" are on your team too...).
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It is a possibility. I think to remember that something similar happened before with the number of Gold caught.
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@TheBlackChick Drugs shown, like time, are both from the same date i.e. Oct. 29th, 2015. Maybe a Staff Member with some kind of GodModOn protection (DA always activated equaling to 1 DA every second).
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HOLY WEED!!! And all Double Armor :wacko: :wacko: :wacko: In 718 hours only :blink: :blink: :blink: I frankly do not see how it is possible to place 63 DA per minute, so I would expect it to be a technical glitch. But I will update the list and thank @Bubo for the tip.
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This past week 59 druggers wasted more than 5,000 drugs each. 11 of them more than 10,000 drugs. Comparing these numbers with two weeks ago... This tells that Overdrive and Health nerfing did not change the "skills" (or the attitude) of druggers. 12345 was before and 12345 is now. Many still did not realize something has changed. A new star popping up on your tank should cause major curiosity, but... evidently 12345 running a straight line is all that matters. And concerning the Health nerf, I still have to see one drugger hiding a moment to make sure that Health works 100%, while everyone still use it while having a 1vs1. The famous drugging skills I guess... Anyway, nerfing drugs would just help the game: druggers would keep pressing their numbers, TO get their short term survival funds, while new players would start to like the game more and possibly remain. Nerfing should not require a lot of thinking and creativity: just drop the 100% to 75% first and in some time to 50%. Or hire expensive professional analytics to hear the same...
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Developers hired professional analytics experts to study the game and come up with an evaluation regarding how badly does this imbalance (between buyers and free players) affect the game. And the results showed that there were actually tons of players leaving because of it. Non druggers gave this advice long ago for free. If new players started coming in, they would soon be demolished by the established old players, and the new players would leave. If the game is to have a second life, this needed to be fixed. Not only new players leave, but also old players tired of druggers. Check in the forum how many opened Topics against them and how few remained... sigh. If the game is to have a second life, this needed to be fixed. Remove drugs from mid/lower ranks. Force everyone to learn how to play first without drugging shortcuts. Right now 90% of Legends are terrible and will remain terrible. Then yes, nerf all other drugs too. It's true that the game is still somewhat P2W, but unfortunately that's the only way for the company to survive and keep the project running. Surviving out of drugs is impossible. Drugs are the cancer of this game, not the cure. A serious Manager will get you a couple of sponsors quickly enough. And if the only advertising you are relying upon is the word of mouth, I am afraid there is only negative advertising around. Now, the biggest challenge is changing the game in such a way, that old players will be able to co-exist with new players in one environment, which is an extremely difficult task. Extremely difficult? General welcome to new players is 12345 12345 12345 !!!
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And experience I guess... Thanks.
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And I just meant that once "wasted drugs" are low, ratio sky-rockets. Also, the main point I made earlier (Top10 druggers at 8.6 crys/drug) was to underline that drugs cost more than they give back. By the way, can I assume that total crystals did not start to be counted from Oct. 29th, 2015, but they are "Grand Totals" from the real start?
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In 17 months I made 90 drugs per day, as a Free Player. That is 2700 each month. A medium Buyer is using that amount each week. A hard drugger double that. Summer will end soon and the higher chain rewards too. And a free player might not have the time to play every day for the chain. I still see a major problem at Legend level... Biggest online games are not Pay to Compete, as they get money from advertising. I wish it was a war game, but all I see are kids pressing 12345 and jumping for gold... more Super Mario than war...
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Well... I do not mean to brag, but... I am a bit higher than that... :P
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TOP CRYSTALS EARNERS: 1 - Boris4311 39,040,934 2 - kubasha 29,877,053 3 - Dont_Panic 28,802,820 4 - Marekos1111 28,685,176 5 - Vicelard 28,472,851 6 - Ahill333 27,276,498 7 - BEAR2002 26,164,975 8 - MuCc_Co6JIa3HeHuE 25,897,020 9 - avetismergelyan2 24,619,557 10 - WorldAdidas 23,551,131 Curiosity #1: TOP 10 Druggers Crystals / TOP 10 Druggers Drugs = 8.6. Not that efficient, isn't it? Curiosity #2: I have never seen so many rose color tanks. Girls power?
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Since I bet you are Veeery young like most of Tanki Online population, I will try to be simple. Whatever game or sport require conditions equal for all to be fair. When someone BUYS "drugs", making their tank 400% stronger, 130% faster, healing it before death, depositing mines here and there, creating the conditions to win the battle and to gain more crystals than others so that they can get stronger equipment faster, that is UNFAIR10. Pay to Win when few do it (and really win all time) or Play to Play when many do it (like in TO when money does not even guarantee your victory). Not to mention that the cost of drugs is obviously higher than the return. It would not make sense for the game to sell something from which they do not profit. Is the game allowing it? Sure! Also the drug dealer at the corner of your school will accept your money. And whatever shop will not stop you from buying everything there is in it. No matter how much money you have, is it smart? For the game, the drug dealer and the shop yes. For you... not. Now, if you are much stronger and faster, do you pay attention to details? Do you learn small tricks to be better than others? Of course not. You just go a straight line pressing numbers without caring about anything else. Put those druggers in a no-drugs PRO battle and watch them. Noob Drugger is simply a perfect definition for most players of standard battles.
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Less noobs at Legend level? Nope! Play standard battles and you get all M4 full drugging (many still drug and do not use overdrive lol). Play PRO battles and you get the same noob players this time without drugs: they are really terrible and you just have to hope the ones in your team are no worse than the ones in the other team...
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I am not going to ask what your parents think about it, how well you did at school, when will you find a girlfriend, etc. etc. :P
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Average age at Tanki Online? I had no doubt before, but here is another proof... Cedric could be their father and I am pretty sure Cedric is not that old... :huh:
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Good point... I do not know when stats started to work, but assuming it was in April 2016, Kubasha should have been playing almost 10 hours a day... Is it humanly even possible? Even working at Tanki Online one would not put up those many hours...
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Just played a long no-drugs 4vs4 PRO battle. I had a TOP Drugger in my team with great K/D, high efficiency rating and a lot of crystals. All of that in the profile though... without drugs, absolutely terrible... Wrong use of equipment, wrong choices of action, bad K/D... a real TOP Noob!
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Did not expect a non-drugger up there :o
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TOP KILLERS: 1) kubasha 1,436,721 2) F_i_S_C_H_E_R 1,118,655 3) Ahill333 1,118,397 4) Dont_Panic 1,079,659 5) Boris4311 1,050,220 6) WorldAdidas 986,974 7) It_Is_TiMe_To_Win 980,808 8) Antichrist 953,999 9) Lamb0rghini1 937,742 10) BEAR2002 936,713 Interesting fact: all drugs wasted by Top200 / all their kills = 1.10 kills per drug. Not that efficient, isn't it?
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