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Everything posted by Gabe2607
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Typical of a drugger: since they like to win "easy", they prefer to play with a clan of druggers to make sure it is even easier. You hardly see "clan vs clan" because it would be too difficult... And Pro Battles No-Drugs are a disaster: you get these "former druggers" trying out their skills and you just drive nuts seeing how awful they are. If you get too many in your team... you will scream out of frustration!
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Makes sense. Free players have no reason to stay. And it is getting harder for buyers too because they get to play against other heavy druggers: their "easy fun" will fade and they will start to leave too, as they are not accustomed to difficulties.
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Just a terrible vicious cycle. 1- New players arrive. They get roasted by 99% of players drugging all time. Free players leave writing terrible reviews. 2- Few decide to stay, buy drugs and follow the "go always straight pushing numbers constantly". 3- Drugs give euphoria and power. No need to learn skills when so powerful. 4- Several druggers decide to leave the game: either because the game is becoming druggers vs druggers (so Pay to Play, not Pay to Win) or because spending money all time is causing them troubles with parents. 5- Amount of players decreases constantly. 6- Quality of players went underground. 7- Always less new players arrive... always less stay...
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Three additional druggers gave up their syringes: restrepo123, Face.Your.Fears and GaNGsTa-Of-PaRaDiSe. They will be replaced in no time! Lowest position is now at 231,455.
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Planning to enter the table or to keep up with these guys? Be aware: in the last 5 days the bottom part wasted 1,000 drugs per day!!! An interesting fact: higher the drug consumption, lower the number of users. Wondering why...
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1. Drugging against a drugger is disabling each other supplies... Happens only... all the time! 2. The famous saboteurs... they are so good that I never manage to see them... Hard earned LOL. Druggers have no idea what hard earned means...
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Still wondering why only druggers stay? This game is not even Pay to Win. It is Pay to Be Like the Others...
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We lost other two super druggers, specifically JADA2107 and M3D1C4GO_0R1G1N4L. Wondering if they are just changing names or these are Staff Members popping up and hiding... Anyway, no problem for Druggin' Online to replace them, as the game is just full of numbers crushers. The bottom line of Top200 keeps rising and it is now at 225,773, confirming the average of 800 drugs per day! #2 @Das is closing in for Top position and possibly for being the first player to break the Million Drugs "Skill".
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Two days later it takes 224,231 drugs to be #200. Basically you need 817.5 drugs per day to keep the pace. And one kit is good for 9 days.
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Honest opinion? Terrible choices transformed a strategy/war game that should have been focusing on teenagers/adults into a fantasy game run by kids. Even new Moderators seems to be very very young, LOL. To make and example imagine Real Madrid entering the field for another football game. But... this time 100 kids are on the other side. No matter what Ronaldo and Bale try, finally the kids get the ball and run out the field with it. Zidane calls the referee, as the kids used hands, legs and all sort of fouls, but... the referee is also a kid and does not intend to hear reasons and give the victory to the kids. Real Madrid has nothing else than showing up for their next match just to find the same thing happening. And again, again, again... How long will it take before Real Madrid stop playing? And how long will it take for the kids to get bored?
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The race to make it on the Biggest Druggers list keeps going at an amazing speed. It now takes 222,596 drugs to be #200. That is 30 kits. At 14 Euro or 20 Dollars per kit, make your own calculations B)
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:wacko: :wacko: :wacko: :wacko: :wacko: At this point I want Overdrive to: - make me coffee in the morning - slowly and proportionally increase sunlight - smell clothes if need change - prepare 2 eggs sunny side up with sausages and beans (important: proper cooking!!!) - switch on New Age music - switch on PC - open Tanki Online - find out that only adult players are allowed -_-
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Simple answer: not enough players to keep them divided and have enough battles. And less servers to run. Even now 24 could easily be reduced considerably.
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Unfortunately all "Developers" moves made this game slip away from "Combat" (played by teenagers and adults) to "Fantasy" (played by kids and teenagers). As you can see, requests are for Gold Boxes rain, nuclear bomb, invisible body, drugs doubling (LOL), flowers, aliens and whatever a kid's brain can elaborate. You can see Magnums (the latest "Toy") everywhere: in close combat, in small maps, in toilette... Average player skills went... under-underground. And chat are basically in Russian only nowadays :wacko: Pity...
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Exchange supplies with an English textbook, perhaps? Feel free to write in French, if it helps to express your serious arguments on why you constantly need drugs to keep up your game... No, wait... you did not write anything in here... Trolling is also in French, right?
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is just doing EVERYTHING that a banned-for-life user is telling him to do, LOL. Including going to the Topic made by the same banned-for-life user and write some useless post just to revive it. Arguments, name calling, Gifs and other material are slowly coming by Master to Slave through Skype and then here. I thought dogs were loyal, but this guy... :D
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It has been wrote before... Tons of Internet companies make millions, while their users enjoy services totally free of charge. Thousands games are Free to Play. From Wikipedia: 1) Tanki Online is a multiplayer, browser-based, free-to-play game in the arcade tank simulator genre. But the Free-to-Play page in Wikipedia actually says: 2) Criticism: in some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Some critics of such games call them "pay-to-win" or "p2w" games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay. For example, Dota 2 only allows the purchase of cosmetic items, meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game. This theory is that players who do not pay for items would still increase awareness of it through word of mouth marketing, which ultimately benefits the game indirectly. In response to concerns about players using payments to gain an advantage in game, titles such as World of Tanks have explicitly committed to not giving paying players any advantages over their non-paying peers, while allowing the users buying the "gold" or "premium" ammo and expendables without paying the real money. However, features helping to grind easier, such as purchasing a 100% training level or experience points, remain available for the paying customers only. Wikipedia still reports... 3) World of Tanks is developed by the Belarusian-Cypriot company Wargaming. In 2012, Wargaming's revenue was declared to be 217.9 million euro, with net profit of 6.1 million euro. The money gained by Wargaming almost exclusively came from World of Tanks. In 2013, the microtransaction revenue of World of Tanks surpassed that of World of Warcraft, earning $372 million and ranking fourth highest amongst online game revenues.In June 2013, Wargaming stated that they now have 60 million registered users for World of Tanks. And here is what Wargaming said about making it Free to Play: 4) All in-game components that are deemed to give a player an edge in a fight will no longer be available for purchase. Wargaming will instead receive revenue through vanity items and superficial customizations. The company believes that the loss of pay-to-win microtransactions will balance out with the free-to-win model. "The free-to-win concept is sure to enhance customer loyalty and attract new players to the game. As for the company's economic efficiency, we expect no decline in profits. If anything, the introduction of our free-to-win features will likely cause a decrease in the purchase of premium ammunition. At the same time, however, players will use gold to buy credits, pay for premium account status, or purchase premium vehicles. " I never played World of Tanks. I quickly checked their Forum to verify and apparently what is written above is true. My goal is not to shift users from here to there, but these are the same concepts I express. So, dear drugger, read and learn. It is called Education... Once having some, feel free to argument, thanks.
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You made a total of 11 posts so far. Pretty much all of them here. Could you point out one single constructive argument of yours, except calling others "trolls and moaners"? How does it feel to be reporting the thoughts of a banned player rather than elaborating on your own?
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Congratulations on your Coming out! Now let him tell you that calling people "moaners" and "criers" is exactly what Trolls do. And since you like facts @Viking4s is not a Mod... ... but I am sure he would love to be one. Unfortunately spreading lies will not help. Who is a kid between me and you? Let's bet: if I am younger, I will leave TO, if you are younger you will replace the Press helmet with a Donkey helmet. Do you accept? And by the way... don't you also have something in common with the banned user discussed above? When you decide to pick on someone, make sure you are able to do it...
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"quite a lot of topics" LOL... As a "pseudo journalist" you are terrible. No real fact, just bollocks... Fake News!
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The "subject" above is a puppet of a notorious banned-for-life user. A guy who was left by his own friends, but evidently made others. Saying that "we will die moaning", he just called for the Kraken...
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Is brain a feature of your body? Can you afford it? Are you paying for it? Now, follow me... take your time to understand... I played 1507 hours... got it, till now? Ok... next... I used 84 supplies... got it? Mmmm.... you are already having troubles, aren't you? Ah! you got it! Good. So... don't you think I have some more? Too difficult, eh? OK, call your dad... Mr. Explosive Sr.? Hi. We got a situation here. Your son... she is a girl? Ops, I am sorry, she looks... never mind. Your daughter has been buying a high amount of drugs which are proving unhealthy and symptoms are clearly showing up. For example, 96,531 drugs got her only a 0.94 K/D which is dangerously... low with all that help. Also she believes that a SHOP, being a feature of the game, should be used as much as possible and we are afraid she may do something silly like... use your credit card time and time again. You did not know, as I imagined. Yes, yes, that is probably why her results at schools are so bad. Good, I am glad I have been of help and I am sure you will rectify the situation. Have a great day.
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Guys laughing are same guys complaining about hackers, mults and lag? Good news for them: game will certainly die before them... PS.: hope they find a girlfirend to write about rather than my comments on TO Forum... in the meantime Good Acne to All ;)
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I simply do not like wasp and rail. (I can explain why eventually...). And I would not like to play in battles with only Twins/Hunters (I can explain why eventually). The game would be great as it is, just make drugs +20% rather than +100% and modules +20% rather than +50%. An easy fix that someone has hard time to understand in Russia...
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Just played a battle of Pass. There was no clan, just 5 vs 5. The other team, like almost all time now, 12345 12345 12345 12345 constantly. At the end of the battle I check profiles: Player 1 - 143,000 drugs, Player 2 - 125,000 drugs, Player 3 - 170,000 drugs, Player 4 - 55,000 drugs, Player 5 - I could not check in time. This is what Druggin' Online is nowadays. No wonder all game reviews are terrible...
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