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Everything posted by jdc20181
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HA! Friendly Fire was added a suggestion of mine that was declined.
jdc20181 replied to jdc20181 in HA! Friendly Fire was added a suggestion of mine that was declined. Archive
I almost died laughing when I seen this! I am sure others suggested it as well. But mine was declined. Its been archived now :( Anyhow glad they finally added it what yall think about the option? Its a pro battles only option in case you didn't know. -
This is one idea however, it has many components that play a role in making it work. For as long as I know the game has had a Vertical layout in the garage, and I suggest we add a Horizontal layout. Doing this can then add a way to see more texture detail on turrents hulls and paints. This should only occur outside of battles or in the lobby because I think the quick switch Horizontal mechanism should stay for exactly that quick switch. So think of it this way - Its more of a Enhanced view of the garage. The Items would be in tabs just as they are now but over where the Chat is now. This would allow you to also see a bigger view of your tank's preview.
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Anyone know of anything? The Rocket Launcher turrent?
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No - If a host leaves, the next host with the strongest connection will take over. To prevent cheating, it would also have to be done just like mutliplayer in COD on Xbox or similar platforms. Each Team has a host. Ultimately that would help prevent cheating against the other team. I did not include all these little bits because they are not the idea itself. The rules say to state it clearly which was my main purpose. No - Not all components will be user Hosted. The main thing I was suggesting was for the user to host the game component. Not the other parts. As that wouldn't work. The entire server setup will remain the same. You will connect to the server which will then create you as a host if your connection is the strongest. Now if for instance you connect and you are stronger than player X than nothing will happen - unless that user leaves. Again - Those are parts that I am far from familar of - and the Devs will have to do thier research. Just a idea to combat server lags. (And save them server load also)
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Yep, less people are playing the game has become a spenders game. Over the last year: - Added Gold box for Real $$$ - Added Paints for real $$$$ - Removed the large amounts of Supplies discounted and put them in the "Store" for real $$$ - Added Kits for real $$$$ - Adding a clan system which costs real $$$ to create. - Added constant discounts for PAYMENT methods for spenders ($$$) And how much stuff have they added for ALL players? A couple of crappy old maps - that were removed. And a battle button that sends you to battles with druggers.
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Refresh my homescreen? LOL? And what the heck is with your post Rabin? LOL Deleting won't solve this. Sorry, its somthing in the code - They will have to patch it.
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valid Give players option to host battles
jdc20181 replied to jdc20181 in Give players option to host battles Ideas and Suggestions
Howdy! As a developer, I understand (to a degree still learning) the mechanics of how servers work and how users connect to them, but every platform is different, so I was wondering (maybe someone else with a little more knowledge than me) can explain why you don't do it this way: Now note this is how Console does (E.G Xbox) You login - everyone is connected to the server, however, the games aren't exactly hosted on the server - A player usually the one with the strongest connection hosts the game is there anyway you could switch to this system? I mean there is a few disadvantages of it, however, most users have decent internet so the possibility of getting a lagger host isn't very high. To host you need a min. of 2mbps internet. (Yes that slow will work). Okay so mods here is the official suggestion so you understand: Instead of Hosting the players let the players host the players. Does that make sense? Maybe I have it completely off but I know that this is how it works with xbox, (PS I will assume too) We still connect to the servers, and a portion is still hosted. But, the player hosting it has better resources than the server. Even if this was a backup option during high traffic it would help reduce lag. The devs. Admit theres lag, so here is my suggestion to fix it on there end :) -
Thanks wished they'd do that more often with different rewards e.g. 10X supplies etc.
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Is this real or is this some hacker bologna?
jdc20181 replied to jdc20181 in Is this real or is this some hacker bologna? Archive
I logged on and got this: http://screenshot.sh/odZY3VvxbeG3U It says : You just recieved the daily bonus use it wisely and the enemy will be destroyed. New present awaits you tomorrow. -
Hes a legend 94 now btw
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Media fire has been known to put malware and viruses on my computer - you shouldnt be using that - as some little kid could get a virus on thier computer.....
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is there a better one?
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Gltiches & Errors - At a constant rate - since the "new" client.
jdc20181 replied to jdc20181 in Gltiches & Errors - At a constant rate - since the "new" client. Archive
Right smack in a inense battle is when errors like this occurs - going from garage, even after refreshing. What are these errors and how can I stop them? And this one is a true laugh out loud moment apparently my team captured our flag? It happened again on a different map I have a boat load of screenshots of these errors glitches - and they started after the "New" client was available with the F5 feature. -
Here in Monte Carlo for example - is a screenshot where it isn't blue. http://screenshot.sh/odT75oAiu3u2K
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they arent always blue and wasnt in the past this is something i just now noticed.
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Howdy! This is NOT A suggestion or a Issue This is just off topic subject about bilboards in Future - I seen where they don't have anything on them, maybe this is some strange reason not sure. But they seem to be a little Blue at the moment....
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Kinda hard to do when its in the client.... If they added a extra 5 seconds to the load when going to the battle I think by then it would load....But not totally sure.
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I was mainly reporting it so the developers know about it xD
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Bug: Minimize Graphical Glitch - Tanki Client
jdc20181 replied to jdc20181 in Bug: Minimize Graphical Glitch - Tanki Client Archive
The other day - I had to check my email for something before I could play - and so I minimized the tanki Client Window - When I opened the window back up the below screenshot occurred. -
Bug: Game Client - Refresh Causes 2 processes of the client
jdc20181 replied to jdc20181 in Bug: Game Client - Refresh Causes 2 processes of the client Archive
I used the F5 Refresh option in the client and it refreshed, but it also kept a process in the background to where i could here the in battle noise effects outside of a battle. This also didn't show up in the taskbar. I even closed out completely the client, just to see if it was a lag or something. -
Its all about you tho...
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You can disable some textures to reduce lag
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No adware, it isnt a 30 day try and buy?
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I think i suggested something like this because it was in the archives, i agree, they outta have it so we can save custom "kits" however, the only draw back is I suggest you have to pay for it. Like 10k cry to unlock a load out. You get one free but the rest you have to buy and have up to 4. That way the developers are happy xD
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Update: Looks like i got 4GB and 3 something to play with. http://screenshot.sh/m3EVruijC16GW
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