-
Posts
2 006 -
Joined
-
Last visited
-
Days Won
3
Everything posted by Okami
-
I am liking these new skins. Hopefully the paint-shrinking thing is reserved for Ultra skins only, as it looks ugly with most paints in my opinion.
-
What Is Your Opinion About the Current State of Tanki Online?
Okami replied to Maf in Game Discussion
I totally agree. Viking was a pain in the butt before Mad Tanks, and now it lasts twice as long. HARD PASS. -
Player @At_Shin has been banned for 17 minutes. Reason: He mentioned candy in his post, making me want to have some candy, even though it's almost midnight and I already brushed my teeth. ?
-
nope 6?
-
What Is Your Opinion About the Current State of Tanki Online?
Okami replied to Maf in Game Discussion
I tried out the new trees, but I changed them back at some point. I can't remember how quickly I changed them back, because I don't even pay attention to the trees. Whether they are sprites or 3D models doesn't matter to me. I guess it's the first step of the game's visual makeover? -
Oh yeah. MFS is an amazing augment that works well at almost any range.
-
TWNBH because 7even Up! is hot, which is keeping users away from this post.
-
TWBH because Venerable bumped it, and now it's on the front page again.
-
, invent
-
I finished the Challenge last night. Yet again, I saved all of my Containers to have a big opening at the end of the Challenge. I got THREE shot effects for Ricochet, which is really convenient because I have Ricochet Mk7 and use it occasionally. These were from Ultra Containers. The shot effects are Toxic and Violet (two great ones IMO). This was from a regular Container. The shot effect is Magma. I'm not a huge fan of Magma shot effects, but Ricochet is the best one out of the three, so whatever.
-
I think that these three are different. Viking, you can activate in safety and quickly run over to a congregation of enemies. Dictator is a support Overdrive. You can activate it while hidden, whether you are alone or with your teammates. Ares could go either way, as a Support or Offensive overdrive. It doesn't really matter where you activate it, as you can heal yourself.
-
One thing I forgot to mention in my earlier post: I quite like the 6v6 battles. That's probably the only change that should be kept.
-
What Is Your Opinion About the Current State of Tanki Online?
Okami replied to Maf in Game Discussion
Vulcan is such an easy turret to use, especially with Heat Immunity which takes any thought out of it -
Looking back, Hornet wasn't too bad. Sure, it could've used some reworking, like having no effect on Spawn Protection, but it was one of the only ways to easily take down a Defender user or someone with high protection and Double Armor.
-
So, it's been a few days and I think it's time to go more in-depth with my thoughts on this experiment. I'm more calm and level-headed than in my last post, as I'm not nearly as frustrated. Still frustrated, but not as much as before. Doubled health makes battles less fun. The double health makes killing tanks take a lot longer. Given the right circumstances, you and an enemy can sit there shooting each other for a ridiculously long time. Fights in general now have a slow pace, and I think one of the biggest reason this game is fun is because of the fast-paced, impulse decisions. With how easy it is to stay alive, one's supplies frequently run out, and you're driving around waiting for the 30 seconds to run out. Maybe I'm a Speed Boost addict, but when my Speed Boost is not active, battles feel slow. Sidenote: In my opinion, consistently dying and respawning is only an issue if the teams are unbalanced and there's not a whole lot you can do before dying. The game is not designed with double health in mind. I'd say that in a pretty good amount of the game modes, the general imperative is to clear out the enemies, and then do your job. In Assault, you need to kill at least a few of the defenders in order to make flag delivery easier. In Siege, you need to kill all of the enemies at a point in order to start capturing. With double health, it's easy to assume that wiping out your enemies will not be easy. Assault has been hit the hardest. It's harder for defenders to kill a flag carrier, making battles end at scores like 70-20. The disparity in equipment is made a lot more obvious. The experience boost has sent a lot of people to high ranks very quickly, without enough time to get a good amount of MUs on your turret and hull. If you are a Legend and have a turret that's like Mk7 3/20, you're going to have a hard time killing an Mk7 20/20 hull, even without the double health. Double health just makes things even harder. Even if you've been a Legend for a while, if you want to buy a new Mk7, you're going to have to wait a while and invest a lot of crystals in order to make it even usable. The double health favors certain turrets, and completely trashes others. Everyone's talked about it already, but melee turrets have gone up in popularity (as well as their modules ?). That's because high-DPS turrets are in the meta right now. With the double health, it's all about getting as much damage on the enemy tanks ASAP, because the high damage of turrets like Shaft are just not enough to one-shot people anymore.
-
I wasn't using any drone.
-
I know that Halloween was a week ago, but I feel like I did pretty well, considering I used mouse controls and Highland is not a good map for Shaft.
-
My first ever account was 2strong4u. Pretty self-explanatory. I got the first part of the username for my current account because at the time when I made it, wolves were my favorite animal. (That's no longer the case, but I digress.) I used to use 873 in a lot of my usernames, because those are my top 3 favorite numbers from 0-9. (8 is my favorite.) I added on another 3 to make 8733, so it would be a little bit different from all the other usernames I use on different websites.
Jump to content









































































