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Posts
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Everything posted by Okami
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Player Zekrom has been banned for a day. Reason: Overuse of ban reason #rules
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[Forum Game] guess how many alternate accounts the player below has
Okami replied to NERF836 in Forum Games
Yes 1? -
No Fort Knox?
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Possibly 14?
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2 of the 3 turrets I use the most are Firebird and Freeze, which I use with Hunter.
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• Number of people destroyed with mines • Flags captured in CTF • Flags captured in ASL • Balls delivered in RGB • Juggernauts destroyed • K/D for individual turrets
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Here are some concepts I made. Same general idea, different modes. • Destroy someone with a flag in ASL (n) times • Destroy someone with your team's flag in CTF (n) times • Destroy an enemy who is carrying the Rugby ball (n) times
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Some Containers from the past couple days on this account. Common: 125 Mines Uncommon: 10,000 Crystals
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I personally like them. They're fun to collect.
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Oof I wish I had a Tanki X account. That promo code is so good. Welp.
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If I had the money for 12,000 Tankoins, I would rather spend all my Tankoins on regular Containers. Not only can a XT be obtained from them, there are also crystals, supplies, and paints.
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In the mobile version, animated paints have a very low framerate. They move very choppily and disjointedly. It's not an internet issue (it's just fine on my laptop), and it's not a phone issue (this is a pretty new phone, I've had it since May of this year).
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I wish Garage paints would be on sale too. Since they aren't, I guess I'll be buying more microupgrades and maybe some modules too.
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Q001. They're a Major that I've seen a couple times in Control Points battles. All of those times, they've used Striker M2, Hunter M0, and Blue. The only non-M0s in their garage are the Striker, Ricochet M1, and Vulcan M1. They have M0 protection modules, but never use them. They have pretty expensive paints (Soft Flowers & Sweater), that they probably got from Containers. They don't use those either. Their overall K/D is 0.24 (!) and they've used a grand total of 22 supplies (8 SB, 5 Mines, 5 DA, 2 DD, 1 Gold Box, 1 RK.).
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Sunday, September 1, 2019 - Weekly Missions on a smurf/Magnum practice account (F.f.l.i) Commons: 125 Double Damage Uncommons: 10,000 Crystals Legendaries: X Noir paint
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Ok. I added a few more (I went through this forum post that had a list of the players with the best efficiency rating), so you should check those out. Update: Linked ratings profiles
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Wall of text up ahead
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Express your blind absolute rage of the overpowered Hunter Tank
Okami replied to simpleone in Archive
If you ask me, Titan and Hornet are overpowered. Why? Hunter Overdrive: • Has a delay before it actually takes effect, meaning that someone can destroy you, and you have to wait before your Overdrive charges again. • sometimes doesn't last long enough to kill someone. I bought Aborigine Kit (I don't regret it at all btw), and Smoky generally doesn't kill a frozen tank before they start to fight back again. Not to mention if you freeze multiple enemies in multiple directions. I also use Firebird M1 (no Alterations) and I don't have enough time to either kill everyone, or "cropdust" them so that they all burn for enough time. • Doesn't cancel out a enemy overdrive that gets used *after* the zap. I've done this while playing as Dictator, and I can beat people this way. It just takes some caution on both ends. • Can be avoided by ducking around a structure. Like the N2 Bomb, you can avoid it by ducking around a house, ledge, or even those broken concrete walls you see sometimes. Titan: • Can be placed anywhere, even in an enemy base, so that you, as well as your teammates, can spawnkill to your hearts content. • Greatly reduces incoming damage, the rest of which just gets healed away. • It even makes people survive the N2 Bomb. Hunter Overdrive canceling said bomb out requires quick reflexes and can be a sacrifice, because you have to wait for it to recharge. It's happened to me that the Bomb exploded before my Hunter's Overdrive could take effect. • Yes, Hunter can disable it. But, like I said before, a lot of people are huddled under it. The Hunter can't destroy all of them, unless they are lucky and a stock Thunder or a Compact Fuel Tanks Firebird. Hornet: • Can freaking IGNORE DOUBLE ARMOR, TITAN'S OVERDRIVE, AND MODULES. Just let that sink in. • See where everyone is. Playing ASL, CTF, or RGB and want to find the path with least enemies? Slap the Shift key and you're ready to plan your trip. This is for your whole team. • See health bars. Now you can target the enemies with low health. Well, with Railgun/Thunder/Gauss and the first bullet point, it doesn't matter who you attack, they're all gonna die. -
The mission doesn't say "Take top 3 of the winning team in the first 3 battles you play today", it can be done in as many battles are needed. You have the whole 24 hours to finish that mission. I'm not saying play for 24 hours straight, but you can play different combinations and modes. You will eventually be put in here a battle where you do well. Quit whining like a нуб on your 3 (!) different accounts. Git gud at a turret so you can do a different role than Magnum, a defender. Play something other than CTF, CP is a great mode for racking up points.
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Probably not going to participate in this one. Rewards seem a little small imo. Also j want to save my Tankoins.
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There are fewer empty tiers here now that Tankoins are prizes. Hopefully I can make a good distance into the Challenge like the last few months.
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