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Everything posted by LoganFranlkin171998
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This comment was only to get me to the last page since this forum lacks a skip to last page option.
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Category Ideas for Game Modes!
LoganFranlkin171998 replied to Ilia.ArchangeI in Ideas and Suggestions
We need a last page option for these posts... -
planned Allow quick equipment change
LoganFranlkin171998 replied to LoganFranlkin171998 in Ideas and Suggestions
No, no. This is a last resort option. If you need a certain hull or turret in a certain situation, the self destruct can't be implemented in this. This idea is for getting something done right then and there. Self destructing would completely destroy the point of this. And yes a 5 minute cooldown is a bit harsh, but the main idea is to allow players to change their equipment when they really need it without having to die. I repeat again. Self destructing CANNOT be implemented in this because it goes against the entire idea. Maybe three changes for a three minute cooldown? We cant have the cooldown be too short for this as it can be abused easily. -
planned Allow quick equipment change
LoganFranlkin171998 replied to LoganFranlkin171998 in Ideas and Suggestions
Me too! :D Nobody likes my ideas so probably not... -
planned Allow quick equipment change
LoganFranlkin171998 replied to LoganFranlkin171998 in Ideas and Suggestions
It would make changing far easier -
planned Allow quick equipment change
LoganFranlkin171998 replied to LoganFranlkin171998 in Ideas and Suggestions
No, they try to keep the button configs to a minimum. They're highly against adding more buttons for controls. This would just be if you needed something right then and there. A last resort thing -
Savior. A mission that requires you to save a teammate from death. Say they're being fired upon, and close to death and you kill the enemy before your teammate dies
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Category Ideas for Game Modes!
LoganFranlkin171998 replied to Ilia.ArchangeI in Ideas and Suggestions
Gold Galore!: A game mode in which gold boxes are constantly being dropped, but only contain 5,000 crystals, and both teams fight to catch the most within the given time. You can't lose or win in this game mode. Say red team gets 50 gold boxes, that adds up to 5,000 crystals that get divided up between the players on that team, the players with the most points getting the most of course. These gold boxes will not count as an actual gold box and wont appear on your profile as gold boxe you've caught, nor will names be presented on the screen during the game like an actual gold box. There are no winners or losers in this game mode, it's just slightly faster way to make crystals! -
planned Allow quick equipment change
LoganFranlkin171998 replied to LoganFranlkin171998 in Ideas and Suggestions
Maybe three changes before the five minute interval? You get three changes before you have to wait in the actual garage -
planned Allow quick equipment change
LoganFranlkin171998 replied to LoganFranlkin171998 in Ideas and Suggestions
It's a very bad idea! ;p -
That would be cool! It could make players slip around XD
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Doing parkour with a Viking is fun. I was on Highways, and decided I was bored. I was on the highest bridge in the middle, and I drove off the left side, my shaft turned to me right. I fired and landed on my tracks below. Somehow, I had no scoped a player in the act, thus killing him. Wish I had a video of it.
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All are annoying. What I hate most is seeing this: "Gold was?"
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The top two are useless. Everybody knows snipers hide there.
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Same! My shaft can one shot M0 mammy without double damage, so there's no need for double damage when all other tanks, like m1 higher than viking m1 are two shotters. Full power blast then a simple tap
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I never use thunder for that reason. I don't use anything that will cause self harm. Flag sitting is fun. Take an M2 freeze which I wish I had atop a decently strong tank, and activate drug more when things get hairy. Or you could sit up on that ramp, and aim upwards with a shaft and pick off any enemy players falling from above--nobody spawns on the bottom
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Valid Isidas Gain 2x more EXP from healing the person with the flag
LoganFranlkin171998 replied to hiDashiell in Ideas and Suggestions
I didnt say D/L because I said K/D and I didn't drug. the common isida would come and heal me when I needed it. The reason why I don't have anything M2 is because I see no use in using money on this game. It's my choosing what to do with my tank. What I do with my tank doesn't qualify me as professional or a noob. the flawless 63 kill shows I'm professional and I do play with higher ranks. You said you ever knew who I played with? Wait...you wouldn't have a clue. Quit talking so tough since you dont have the bite to cover your bark. -
Valid Isidas Gain 2x more EXP from healing the person with the flag
LoganFranlkin171998 replied to hiDashiell in Ideas and Suggestions
Nobody plays Monte carlo? That's a stupid statement...guess my kills were on imaginary tanks now! And D/L, K/D, W/L whatever, it's the same. Just personal reference. For me, it's K/D for kill/death. Also, I played plenty. If I hadn't i would be on the top of the leaderboard on those matches. Plus you're getting a 0.92 K/D? Compared to my 3.45 you're a total noob! Plus, if you had any understanding at all you'd have known I said I had 63 kills and 0 deaths. -
Category Ideas for Game Modes!
LoganFranlkin171998 replied to Ilia.ArchangeI in Ideas and Suggestions
Randomizer: Each player gets a randomly generated tank in which they get to use in the battle, which will also be a random battle, with a random amount of players, a random amount of given time, and a random range of ranks that fit within your parameters! It will take everything you know and flush it down the drain! Say you're good with Railgun and Hornet, but your random tank is a Freeze on top of a Wasp. You won't know what to expect, which is what will make it so unique! The only thing you really get to choose is the amount of players. Only certain levels of turrets and hulls will be generated to fit the randomized parameter of ranks, so you don't end up with all M0 and most other players get M3. All turrets, hulls and modules will be standard, with no micro upgrades. You cannot access your owned equipment other than supplies in this game, otherwise you'd simply change, thus making the game mode irrelevant. What do you guys think? -
Hmm...people seem to be stealing my ideas e.e
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It's happened to me so many times where a player would try and make a shot through said pillars XD
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Yesterday on Monte Carlo, I was chasing a Dictator with a Rail gun from my team's side of the map, and he had laid down a mine, which I drove right over. I had no double armor, and I did have slight damage to begin with. The explosion went off, and I had a third of my life still left. I forget what rank the player was, but from experience, the mines are supposed to be a done deal and kill your opponent as long as they aren't a strong enough tank with double armor. My Viking M1 with only 13 micro upgrades shouldn't be strong enough to withstand that. Or do the mine's damage increase as you rank up, which must have meant the player trying to mine me was a lower ranker compared to me?
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Very much so. He didn't mention he had said module though, and in a case like this, one normally would state why they didn't die.
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I think it would be cool if time would alter in tanki. I know it will add onto lag, but i play Roblox. Possibly the world's laggiest game and even games with daylight cycles work fairly well on an IPAD. I dont think PC or lptops would have a problem with it, plus it will add some realism. Maybe each Tanki day is equal to one half hour? Maybe when you make a game, there will be a slider to adjust what time of in game day the battle will start?
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Finally! Somebody who understands!!
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