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Everything posted by LoganFranlkin171998
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I could tell too, since I did my best to place myself where I was, and put my crosshairs over where i had been aiming. I moved them over the barrier with a single tap and the dot got bigger, showing it was closer to me. The guy had the audacity to say I can one shot his tank when I can one shot M3 Hornet's, even. HE tried giving me this minimum damage crud, when there is only a high and low damage rate for arcade mode, not sniping more which is a flat 173.1 for me
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Me too! Being a Shaft user, It's hard to stay on target when it spikes
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Valid Isidas Gain 2x more EXP from healing the person with the flag
LoganFranlkin171998 replied to hiDashiell in Ideas and Suggestions
Double damage comes in handy and its hard to get behind me on monte carlo, nor do i stay in scope mode :D Im rather skillful with my shaft. I got a 63.0 on monte carlo as my best. No deaths. I came close again with a 59.0 and one death. No drugs. I use shaft all the time and have developed tactics to make down tanks like yours :D -
planned Allow quick equipment change
LoganFranlkin171998 replied to LoganFranlkin171998 in Allow quick equipment change Ideas and Suggestions
In my last post about the garage opening each time you die, nobody really approved of it other than me of course. I thought of something much better! What if you could just change right then and there!? I was thinking if you want to change from Shaft to twins, you'd hold down the 1 key, not press it, you can then use the left and right buttons to cycle through your owned turrets, then simply let go and it will load on your chosen turret after a couple seconds. For hulls, you'd hold down the 2 key and cycle like that. the 3 key for paints, the 4 key for modules. But wait...players could abuse this to aid them in need! Well, a five minute interval will begin when you change one or more. Say you change to your Twins, you have to wait five minutes before you can change again, meaning in most 15 minute battles, you'll probably change twice only so it can't be abused. of course if you want to change again you can just use the actual garage to change. And now, with the loading time, you won't be able to do this if you end up in a scuffle with no place to run...I mean who will sit for a few seconds in the open to change and die? It'd be cheap if you were killing an enemy and they changed to isida and sucked out your life and gained more meaning you die...not cool. besides, the button holding and cycling will also add on to that. Understandable right? It will be easier than waiting for full minutes like me to be able to change my stuff, because you're loading up a few items, not everything you own. Just turrets, not turrets, hulls, paints, modules, supplies, kits...just turrets, or hulls, which ever one you're changing. The changing animation while you're cycling through turrets could be like the tutorial how the turret/hull turns white and morphs to the next one. The animation could be the loading sequence, so once you let go of the buttons and have made your selection(s) you'll be on your way -
Valid Isidas Gain 2x more EXP from healing the person with the flag
LoganFranlkin171998 replied to hiDashiell in Ideas and Suggestions
heheh, I love picking off you helpless isidas, one by one -
Valid Isidas Gain 2x more EXP from healing the person with the flag
LoganFranlkin171998 replied to hiDashiell in Ideas and Suggestions
And 2x for killing enemy with your team's flag. -
Most computers will allow three buttons to be able to be pressed and used at the same time. This will free up one of those so you could drive, turn your tank and turret while your gun fires until you double tap space again. It'll be very efficient in so many ways. You people I've seen o far, both admin and users disapprove an idea because of a minor flaw. Not saying it's what it is, it's just my opinion.
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Well, it seems to be I cannot get pictures from my files...would be nice if I could...but I'll try to describe it. I was on the red team side of the map, on the left side with the hill that goes along the map with buildings along it. There is that small section with the barriers that make up a small square-ish space with a gap to drop to the road below, and a gap to drive out along the side of the map. I was in that gap, my front end sticking out a little, the hornet had taken cover to the left, and so I went into scope mode, the rear of his tank showed the slightest bit, so I moved the dot over him. The barriers have an inward slant about halfway up, and i was using that to try and get a better shot before he killed me. I even took a second to make sure my aim was on his tank, but when i fired, the shot hit the barrier.
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I will see what i can do, and i know i didnt miss. This has happened before, but not in the same place
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valid Self-heating/cooling with Firebird/Freeze
LoganFranlkin171998 replied to ihatepasswordisback in Ideas and Suggestions
Hmm...seeing how the freeze's spray doesn't even touch your own tank... -
valid Mines should have splash damage
LoganFranlkin171998 replied to Rico_Viking_9000 in Ideas and Suggestions
This idea does seem realistic...but then again, you have a very valid point. -
Thanks!
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What makes you Mad in Tanki? Things you hate/like in the game?
LoganFranlkin171998 replied to Ditzy-Dip in Archive
What makes me mad? Well...I'm a little upset I didn't make 17,500 crystals in time to get the M1 Twins yesterday...that's it. -
Tankers needing advice on how to use their hulls/turrets?
LoganFranlkin171998 replied to LoganFranlkin171998 in Tankers needing advice on how to use their hulls/turrets? Archive
Any issues you may have, questions, or whatever is on your mind on how to use your tank, I may be able to help you! -
category Ideas for Supplies and Drones!
LoganFranlkin171998 replied to Ilia.ArchangeI in Ideas and Suggestions
A grey box with the image of a ghost for ten seconds of invisibility! Bad part is if you're playing ctf and you have the flag, the flag stays visible. FAir enough. Plus it's invisibility...it needs to be of a short duration.- 2,786 replies
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- supplies
- drop boxes
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I'd hit the yes button a million times if i could! A double tap for continuous firing, means your hand is free for other things while you're firing! Plus, it frees up your button usage...how some computers can only have two or three pressed at a time, the double click means you dont have to hold down the spacebar! You'll be able to drive, turn your tank and turret while the turret fires automatically! People here on Tanki dont think things through...they simply go YES or NO and that's it. All those no voters are people who didn't think clearly enough of this because I'm all for it!
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Say you REALLY love Tanki, much like I do, but sadly you can't play because you don't have internet connection because your wifi went out? Maybe you're at a friend's who doesn't have wifi to begin with? Maybe you're riding on a bus and need something to do? Well, my idea is to make an offline option for Tanki where you can create a battle, and choose how many AI tanks will be in that battle, their skill level being either Easy, Medium, Hard or Expert. Their hulls, paints and turrets will automatically be randomized, and the higher the AI skill level, the more crystals you get! It would help a lot of tankers get crystals fast when they're offline. It would also be a great way for new tankers to test their skills, practice, or just blow up every tank in sight! On the flips side, your online supplies, Daily missions and things like that will not be synched. You'll have your tank, but that's it. BUT you'll have the same amount of supplies and same missions, but for offline. Say you use your five double damages in offline mode, they'll still be there in online mode and vice versa. But, if you buy supplies, you'll get them for both off and online so you won't have to pay twice. Also, say you have a friend come over to hang out and you both want to play together, but against AI players, there will be a local option to synch your offline game to one or more other players and you can play together. I know that last bit may be hard to code, but I'm sure it can be done. I'm also sure EVERYBODY would love to be able to play this great game even without an internet connection. I know I would love to!
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I was just in a game of CTF on RIO, taking cover behind some barriers from and M2 hornet/freeze that came along. I was in scope mode, trying to get a shot but he managed to stay just ahead of my dot. He hid on the other side of the barrier and i could still see just a small bit of the rear or his tank. I put my crosshairs over it and fired, only to see the shot hit the barrier and not the enemy when my dot was on the enemy and not the wall. I know the cruddy hit boxes are supposed to be lag reducers, but cost me my life many many times and it should be fixed.
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valid Stickers, symbols, decorations on your tank
LoganFranlkin171998 replied to nuclearpuppy in Ideas and Suggestions
That would be so cool! To say tankers with flag decals of the countries they're from! -
You guys all know how long it takes to save up crystals in this game right? An hour of playing in full game battles, ending up at the top of the leader board gives you what...5k crystals? Well, I have an idea where there will be offline challenges people can do to make more crystals! Say for shaft, you have to kill x amount of AI tanks to win the challenge and move onto the next. Maybe the first mission could be a tutorial giving tips on how to use your turret. You won't be able to do any mission, you'll have to have purchased the Shaft to do challenges for the shaft. You'll be rewarded crystals and if you complete all, say 50 challenges for the Shaft M0, you'll be rewarded the Shaft M1 to use for offline challenges and online battles with other players. Since AI's are usually stupid, (XD) it will make gaining crystal easy for those less skilled players. There could also be an option to increase or decrease the AI skill. The harder, the more crystals you get. I think this is a swell idea, but would of course take a long time to make. But, the biggest thing about it would be if a tanker doesn't have an internet connection, they can do the OFFLINE battles!
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Not getting notified?
LoganFranlkin171998 replied to LoganFranlkin171998 in Not getting notified? Archive
Not once since beginning Tanki have I been notified if my posts have been approved on the ideas and suggestions forum. I've set all notifications to be allowed in my settings, but I never get notified so it makes me think you, the admin don't notify me, the notification is slow, or you've declined it. Either way, I haven't been getting notified. Could you guys fix this? -
valid Send gifts to multiple people at once
LoganFranlkin171998 replied to jdc20181 in Ideas and Suggestions
That would be great.... -
Posts not being put up?
LoganFranlkin171998 replied to LoganFranlkin171998 in Posts not being put up? Archive
Yesterday around this time, I made a post on the ideas and suggestions forum, which stated I won't be able to see my post until it is approved. But why is it taking so long? I see others getting put up, so...where did my post go yesterday? -
Given the fact the shaft at full power is nearly twice as powerful than the rail gun.....why not have it deal the same damage as the shaft? Its a guided missile, it's gotta do a lot and splash damage
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My idea isn't one for possible new turrets, but for the turrets we currently have. My idea isn't to change the turrets, either. My idea also includes rankings and hulls. I'm a nice and helpful guy and will randomly give players tips in game on how to use their hulls/turrets, but at my rank of Warrant Officer 5, most people know what to do with their turrets/hulls and how to use them, making my tips obsolete. What I was thinking is allowing players to switch between levels of their turrets. Say I had an M3 shaft, I could change to M0 and back or to M1 and back and so on without having to pay since I have bought them all hypothetically. I only have the M1 shaft. Now, why would anybody want to do that? Well, so I could go play with low rankers, but then my ranking would get in the way. If we could switch then we wouldnt have to worry about ranking! But then gain, people could take an M3 to a battle full of recruits! Well, that could be fixed. Say you can get the M1 of a random turret at say...Master Sergeant. If you switch to the M1 of that turret from the M3, you can only join battles with players of that rank and higher. Same would go for hulls. You could have that M1 turret, but if your hull is one you get at the rank of Warrant Officer 3, you won't be able to join. It too would need to be one obtained at the rank of Master Sergeant or lower. Vice Versa would apply here as well. It could be a complex thing to code, but could be useful for guys like me to go and join battles with new players and I could help people like I want to! I could give them points and tips and such. As I said, this could be a difficult thing to code, but it's possible I'm sure and would eliminate the need to allow people of certain ranks within a certain parameter to play with each other. If this could be made possible I'd really appreciate it!
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