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Everything posted by Viking4s
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If you look at the OD's Interaction table (Beginner’s Guide to Overdrives ) you will see that nothing fully removes the OD of Mammoth, that Hunter OD is quite powerful already and that Wasp OD is weak. I think the Dev like the idea of David versus Goliath...
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*cough*2016-2017*cough* :ph34r: click me
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Overdrive Wasp - Wasp bomb will completely neutralise the overdrive effect of the Mammoth. charging speed will increase slightly; the bomb will explode a second earlier - 3 seconds after installation instead of the previous 4; the explosion will no longer cause damage to the tank that has installed the bomb itself. :) The problem is that there is not that many Wasp going after Goldbox. Many more changes on OD and game balance ... - wait for Cedric post :) ETA: Tweaks to Overdrives, Turrets, and Drones
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Furthermore the list of official event work accounts is available here (bottom spoiler): Event Helpers
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A mery very unbirthday to me
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This is per week not per day. You can also see that numbers of players per week is not of the same order as TO. They would be no way in a life time that TO will ever reach that numbers. The point was to show the trend, that TO is not the only one losing player. Therefore even with advertising, tank based game are losing traction.
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It was said in the Livestream tonight! to be implemented this week sometime. My short summary: look for Jug buff http://en.tankiforum.com/index.php?showtopic=380337&p=6698660
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That was for the EU servers above, below is the data for the RU servers (many more players) and same trends, going down (blame Fornite?)
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Fixed it for you. yw
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I found this. It looks like competition is also going down despite massive advertising. Where all this players are going?
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Correction, hull do not need to touch the dome protection field to still be linked to the dome generator.
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There is different turret with different mechanics, therefore they will be affected differently by the OD, furthermore there are four turrets with special mechanism mode like Shaft (scope), Vulcan, Striker (Salvo) and Magnum which have additional special effect, so please check the wiki for more details (only if you count the wiki as your friend, otherwise hé...): https://en.tankiwiki.com/Overdrive#Viking.27s_Overdrive_-_Berserk_Reactor Turret with fire rate (Thunder, Smoky, Shaft, Twins, Railgun, Striker, Magnum, Twins, ricochet) Turret with energy pool has increase power (Freez, Fire, Isida, Vulcan), this is the turrets with with amount of damage dealt calculated per second.
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If you still play then I have the feeling that it might be bearable and possibly not happening all the time. When it happens you can improve it on your side, check how to do so in this help topic, as you are new you might not know about this useful support site provided and managed by volunteers for the benefit of the community: https://help.tankionline.com/knowledge-bases/7/articles/2361-how-to-reduce-lags
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The wiki provides this value: Titans Range: 20 meters (which could be interpreted in many ways: distance dome size or active protection and healing, or both. There is also uncertainty about the visual dome ans it OD area of action that both can be of different size, e.g. smaller but the healing still possible outside depending if the hull or the center of it touches is inside. The best is too look for the line between the generator and the tank (like in CP mode) it is a visual clue that your tank is within the area of influence of the dome generator. Hunter Range: 30 meters (which could be interpreted in many ways: distance from hull to hull, or center of hull to hull or center to center. The former is the shortest distance and the later the longest. In between their is about 5 meters (more if hunter versus mammoth). The best way to test distance is to go in map area where you have props aligned next to each other and place yourself in between 2 of them. Why? because according to the wiki map page props are 5 meter wide (if you trust the wiki, otherwise you can just take any number you wish and do any claim you want). Hopefully any maps have the same props size (but nobody can actually confirm that - we know how cunning tricky mischievous the developer are). See as an example this visual with Titans dome. The distance of the dome here on stadium maps http://en.tankiforum.com/index.php?showtopic=177147&p=6699501. I think it feels like tit is bigger than 15 meters (over 3 props) and less than 20 meters (less than 4 props). The titan is 85% outside the Dome but the bound (between the generator and the middle of titans) is visible. I was not hurt so I could no confirm healing there. So do the same with a hunter versus a Dome generator. At least we would not have to fight about the distance of action (middle or edge of the generator). Star with small distance and then increase it until no effect visible.
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Is it possible to add crystals box on these map? Idea is to make like a pacman map. :)
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Check this topic Test Server Watch Players report there when the test server is open to all. On your side you can check the server directly. If less than 30 players connected then it is not open, when it is you will see many players connected up to 2k.
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Hunter overdrive: Works on different level (right-hand side) wasp on the floor and hornet on the terrace. Distance: 5-6 props (left-hand side) Mammoth 4-5 and Hornet 5-6
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Interesting, the Titan's dome is less than 20 meters wide visually (about 17m), but if any part of your tank is in it then it counts.
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That wasn't so hard to admit. (cherry picking the relevant part) You speak, we listen. Message received loud and clear.
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