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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    Mission changes

    Communication with tanki is like a puzzle, find the pieces spread across here and there and then put them together and then you get a better picture. With one day warning this is going to be a mess in the chat and the forum. To summarize 1/ This challenge needs 3000 stars to be completed - This does not mean the next would be the same. 2/ One daily mission will be giving you ~50 stars - with 15 days (for this challenge) - 3 missions per day = 3*15*50 = 2250 stars => so more than 2 third of the challenges can be done by doing only 3 daily missions for 15 days 3/ One weekly mission ~150 stars - 3 per week (with the top one requiring 15 daily missions/week) = 2*38150 = 900 stars = about one third of the challenges can be done with 2 weeks of weekly missions (equal to 30 daily missions). => total is 3150 stars. If you miss some days (and daily missions) you will never be able to recovers the missing stars as the bulk is actually given by the daily missions. And if the stars rewards system per battle remains the same (no confirmation or denial) you will never be able to recover the loss by playing only on weekends. Unless you can do 2-3 daily missions don't attempt this challenges. Good things is that what I like it better this way, so it would do it this time and then buy the battle pass a fews days before the end (or upon completion). The next challenges might be more difficult (more stars, less per missions, who knows), so this is the right time. If you do 2 missions per day for 15 days that's 1600 and 6 weekly mission that is 600 => 2500 stars you still need to earn 500 stars playing normally or 250 if you have premium. You need to do a minimum of 40 daily missions in 15 days and get 100 stars. However you can complete more steps with this new system and playing less.
  2. Viking4s

    Updated October Challenge I

    Incendiary mixture (245 000 worth) - Shooting speed regulator (149 000 worth) - Freeze Immunity (4 990 worth) - x1
  3. Viking4s

    Updated October Challenge I

    LOL 3000 stars to complete full challenge https://ru.tankiwiki.com/Челленджи One daily mission will be giving you ~50 stars One weekly mission ~150 stars If the week of renewal of weekly mission are not synchronized that would be an issue. Naughty update this is death for player that can only play on weekend.
  4. Viking4s

    Updated October Challenge I

    You just ignored the x4 experience. Doubling the task mean doubling the time to achieve it meaning less crystals per xp.
  5. Viking4s

    Updated October Challenge I

    Redo the calculation i think you overlook something important.
  6. Viking4s

    Updated October Challenge I

    ? More crack down on crystals earning ?
  7. Viking4s

    Club "Happy Dragons" [H.D.]

    The new "enhanced" HD team
  8. Viking4s

    [FR] French players

    un bon dicton qui s'applique au developeurs de tanki ?
  9. It is not pointless, it is called exchanging idea. Otherwise just shut down the whole I&S. I agree the only utilitarian is not enough, Hopper has 2 added mechanics on top of the jumping ability that only one can be disable at one time by hull augment, one is damaging while the other is just mecanicals: - Burn that can be countered by Heat resistance or Immunity (damage up to 3000HP) - Stun that can be countered and disable by Stun Immunity (no damage) This has a double function: 1/ render Hull augment more appealing 2/ the overdrive cannot be fully counter by one tank So invisibility overdrive is more likely to have some added effect. It would be nice to have: - Light weigh effect on other hull so either to ram through them ? and / or Heavy weight effect for your own tank. - freeze effect or double protection Extra armor
  10. in the shaft family i want the Dictator ? I see already 2 hunters, how many more not in the picture? ?️
  11. Viking4s

    Migrating to HTML5: your thoughts

    Congo, a nice well structured poll! Too many click to navigate through the garage. the Protection module selection/process is as bad as Html5 and Mobile. So unfriendly that i end up with 2 modules in battle instead of 3 nad have to wait the full cycle to be able to select the third one again. A lot less crashes. Camera angle and motion still make me unease. Client HTML5 garage load in battle is too slow.
  12. Viking4s

    Should developers change hull speed?

    As you rank up you will see the speed of tanks increasing. When i restarted the game, it was really frustrating to move so slowly at low rank. Maybe they should increase the lower rank speed. See out it look per hull and per modification ( i have added the Mmamouth OD too) - I tried to add speed with the Crysis drone, but that was too scary. Top chart is for speed without Speed boost (except Jug as it is always on speed) - and lower chart is speed with Speed boost. I made a better one (with Ares and better order), but can't find it, you get the gist anyway - Mammy on rampage is as fast as Hunter. Need to add Hopper now that wiki stats have been updated.
  13. Viking4s

    Ideas for Game Modes!

    You can't buy Mk7 at WO1! F2P can buy Mk3, and Mk4 for buyer max, which they can upgrade to Mk4-10, but the system will still give them a Juggernaut with MK4 spec for the Team Juggernaut battle mode. The Mk7 is a equipment from the Mk conversion update (earlier this year), and if they are as successful as you said they will rank pretty quickly with the current x4 experience boost. I got it and I can tell you i am already at colonel (without playing much). So you should not meet these special case for long. When facing them make sure you have double armor and flank them or attack from behind.
  14. noooooooo don't make Hunter more OP (i have no issue with being visible to Hornet OD ?). In my opinion if is is truly invisible then make it visible to Hornet OD, but it is is just blurred like the TX, it should be invisible to Hornet OD.
  15. I 100% like your idea of invisibility cloak. I was joking on the TX screenshot, not on your idea. I posted it too also show how ALternative did the invisibility before (it is kinda cool). If you watch some youtube video of TX you will find example ot the invisibility cloak without the red outline. I like the idea of not being able to shoot when invisible. As for the final details of the overdrive, it would need to be adapted to the current game mechanics so it fits well. All we are saying is that there is currently the auto aim (and the red outline) and Hornet OD (with the yellow outline which shows every tank), that would have to be modified if this invisibility overdrive is implemented. The OP side of it will depend of the overall environment and what the dev have decided about this Phantom hull role. For example the Mammoth is strong and its OD make it even stronger and make it goes on a rampage. The Hornet OD sting enemy and kills many. The Hunter is good as strategy and setting traps to its enemy/prey. Don't be too hard on the mod, he is just giving his opinion, he cannot know, like everybody else. The more feedback you get about your ideam the better. What about the mine? Will the OD ignore them? Is the hull with legs, caterpillar tracks, hovering or with wheel? Hovering seems a good fit with the invisibility technology.
  16. TX invisibility cloak (seems to be useless with the red outline from the auto-aim ?)
  17. Nice idea, there is plenty of room for new hulls, and invisibility would be nice. However, to make it more interesting it should be able to go through other tank. In a way, if Hopper can avoid traffic by jumping, this Phantom hull should be able to drive through tanks ?. It could look like that ? Do you see this hull with caterpillar tracks, wheels or legs?
  18. Viking4s

    Let's discuss Tanki Mobile!

    Gosh, zat was a long time ago:
  19. Viking4s

    Flash restrictions

    Zis was from good old time Flash ?
  20. Viking4s

    Battle rewards

    As you go up, the number of crystals added increases. When you kill a tank of a certain rank, the system add x amount of crystals to the fund. The higher the rank the more crystals it adds. So if you are in a battle with a lot of rank higher than yours, the fund would be higher. Here is what it used to be before MM and the hiddening of the fund. There is 3 curved points that were given by the developer at the time (of the introduction of legend rank), for the others they were field experimentation from playing the game. Rank killed Rank # Crystals worth Captain 19 5.5 Brigadier 23 7.3 Generalissimo 30 9.6 Legend 31 9.9 So the number of crystal increase quickly at low rank and then very slowly. This is logical, equipment is cheap at low ranks and then become more expensive as you rank up, this is how the game economy works. THis is why playing in battle with wide rank range is beneficial for the tank with the lowest rank (despite player being not happy). The more tank killed the higher the fund, and to my experience the higher the ran the more firepower the more tanks killed per battle. But the destructive force of some Overdrive kind of counter that statement now. Capping flag and other battles objectives also add crystals to the fund, but the amount is unknown to me. Nowadays, the value it is likely to be different as the length of battle have changed and the number of players per team too.
  21. Viking4s

    Hopper

    Should we not try to make the world a better place and make other people happy?
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