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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    Let's Discuss Fitness!

    Some bodyweight exercises for those doing at home with no equipment
  2. Viking4s

    Let's discuss Tanki Mobile!

    Medium-range all have 1000 max range. And for min damage all have minimum damage at 150m (Mk7+), except for Stricker (the speed of the missile is self limiting). To that you can add Gauss primary fire, max is 1000m and min damage is also 150m (Mk7+). Shaft primary fire it the weird one he is effective between 70 to 100 m.
  3. Viking4s

    Updated October Challenge I

    That's a long distance. I used smoky Mk6 on Parma, and far away tanks were highlighted, but I have not clue what was the distance. Smoky mk6 effectiveness is 88 to 130 meters, but beyond 130 it still do standard damages (50%) and critical hit (100%), so i can't tell. I need to try with hammer (close-range) which should not deal any damages after 58 meters (Mk 4).
  4. Viking4s

    Updated October Challenge I

    Each turret has an effective cone angle (vertical and horizontal) which deal damage. Example below for Hammer turret: In this area within the cone angle, your turret will aim and damage any enemy within (it would select one is Railgun turret, but if Freeze turret all enemies will be affected). Now when an enemy site in this area and no obstacle between him and you the system will add the red outline to show it too you. If you shoot when it it red it will be damaged. When no red outline your shot will miss. I just finished an AWS article which shows the cone angle of melee turret and close-range turret, it is not published yet.
  5. Viking4s

    Updated October Challenge I

    Still it buys me some times, as long as you stay on the side/flank no red outline.
  6. Viking4s

    Updated October Challenge I

    Completed, PR Railgun ? (it could have been worse) - At least it's good for camouflage
  7. Viking4s

    Let's Discuss Mammoth!

    He killed it, so that's one point for his team one point closer to victory. He did not die in vain.
  8. Viking4s

    Let's Discuss Mammoth!

    I have seen rampaging Mammoth chasing scarred mighty Juggernaut ?️
  9. Viking4s

    Hopper hull.

    If they add more underground goldbox or do more meteorite that would balance the odd. Anyway if you can see that he has its OD ready, kill it right after the siren, it is unlikely that it will make it on time to the GB drop again. It can't compete with only its pushing power against other hulls.
  10. Viking4s

    Top 10 Things to do if You're a Non-Buyer

    If i die, i respawn ?
  11. Viking4s

    The Dictator: Write For Us!

    Gee, i missed that halloweeny small contest requirement. It makes sense though for halloween.
  12. Viking4s

    Updated October Challenge I

    If you complete 4 challenges you will get 400 TC. By the time you would have accumulated 144 TC from the weekly containers => 544 TC max. So technically every 2 months you can buy a Battle pass and get the Skin container. The thing is that you need to cherry pick the challenges with worthful augments from the gold tiers. The Skin containers is always random, so you can't chose the outcome. In a year that 6 skins, and 6 top tiers Augments. Do you need more skins and more augments? => Accumulate TC and focus on the Augment you want from the gold tiers. You would buy the Battle pass at the end of the challenge when you know you can actually complete it.
  13. Viking4s

    Discount Weekend - October 2020

    prepare your weekly missions for the next challenge
  14. Viking4s

    Ideas for Turrets!

    Because it is green? It does look like a big bug with big pincers ?
  15. Viking4s

    Ideas for Turrets!

    The new Tesla turret works with electricity, no room for laser in it. Yes keep Laser technology for the turret after Tesla, as this technology is not used in tanki. The new tesla is most likely to be melee range, second best guess is in between melee and sort (like Shaft primary fire). There is no way that electricity will go to short range (minimum is 50 meters). The secondary fire of Tesla is likely to reach close-range, and maybe beyond.
  16. Viking4s

    Top 10 Things to do if You're a Non-Buyer

    2. Only buy during sales. >> The sales % from the previous years available here Full List Of Annual Sales And Events on the forum.
  17. Viking4s

    Updated October Challenge I

    About 21k players like me who does the challenges (me doing it casually).
  18. Viking4s

    Complaint Book

    It is because it empty, there is no post in that section. The reason is that they are closing these sections one by one and transfering data to set up a website to manage these part. To apply and find info about helpers go to the Volunteers recruitment portal: https://helper.tankionline.com/
  19. Viking4s

    Let's Discuss Ares!

    It is unnatural to have both the hull and the gun lined up.
  20. Viking4s

    Let's Discuss Ares!

    1/ I turn my turret with Ares (silly me), so I end up the rear being the front, and if i shoot... ? the ball go behind me. I have to remember to put the turret align with the front of the hull. Mobile player and other using the mouse won't have that issue. 2/ No, the speed of the ball is independent of the speed of the Ares hull. Remember it is tanki mechanics, keep it it simple, they have enough trouble to make simple thing works. XD Ares Мk1 Мk2 Мk3 Мk4 Мk5 Мk6 Мk7 Мk7+ Top Speed (m/sec) 5.40 5.64 5.87 6.06 6.29 6.44 6.62 7.00 Top speed with Speed boost 7.6 7.9 8.0 8.2 8.5 9.0 9.3 9.8 So the ball is just fast enough to outpace its initiator, until it reaches Mk7/7+. It is the speed of a Wasp Mk1 :D., Hornet Mk1/2 and Hopper Mk3. Medium hull will need a booster to outrun it.
  21. Viking4s

    Let's Discuss Hopper!

    Wiki says no!
  22. Viking4s

    Let's Discuss Hopper!

    Stats from the Wiki Specifications Wave burning damage: 150 (hp/sec) /? How many second that wave last? It's on top of the 300hp/s of the burning?! Wave size: 1700 /? What the frack is that number? Radius: 20 m / That's wide, nearly as wide as Hunter Speed Jump: 1300 Burning duration: 9 sec / that's 2700 HP damage (max is 10 seconds with Firebird) - remember that if you are a Freeze you can help your teammate and reduce the burn by cooling them in about 2 seconds. Stun duration: 3 sec Interaction with other overdrives None Additional Information Opens new doors to new gameplay and tactical advantages. / Like sabotaging and trolling ? Ability to jump on buildings and other unreachable spots.
  23. Viking4s

    Let's Discuss Ares!

    Finally some stats about its OD https://en.tankiwiki.com/Overdrive Specifications Damage/Healing: 500 (hp/tick) / Pretty OP Damage/Healing radius: 6 meters / that's about mammoth length Shot delay: 0.07 sec Speed: 10 m/s Recoil force: 0.05 Dmg pause between ticks: 0.1 sec / LOL they can't keep the tick to the same unit of time. Interaction with other overdrives Might be shot down by Hunter’s electromagnetic pulse; Explodes when contacting an enemy plasma ball; Neutralizes itself when the protective shield generator is activated; Can not be deactivated with Wasp’s N2-bomb. Additional Information The ball of plasma has also the ability to heal allies near it. The energy ball ignores tanks and only explodes when it collides with objects on the map. / I saw one exploding on a Double Armor drop XD The ball is fired towards the hull, not the cannon. / Which is weird when you play with the keyboard.
  24. Viking4s

    Full List of Annual Sales and Events

    Updated and simpler version - only for garage sales. Summer sales are not stabilised yet (2017 and 2 summer sales). UFO day also moved around quite a bit. Numbers of days of celebration greatly varies per years.
  25. Viking4s

    Why This Low Score?

    how did you won?
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