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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    The War Begins

    Those ones (who survived the war), but not the new one that will join the game.
  2. Viking4s

    Complaint Book

    It would be a good idea, but people play on it and then leave if the map is not to their taste. Then you end up with several popular map at peak time. But rank range can be different on the same map. It's not the case for legend, but for low accounts it makes a difference.
  3. Viking4s

    The War Begins

    For improvement: small ideas. On the map, the icon for one time bonus should changed once a country got it ( disappear or open container) - that would be very helpful for kids to understand why it is brainless to head for deck-9 right now. Also a visual change of the rocket - when a team hold it for the win.
  4. Viking4s

    Complaint Book

    The battle list is made out from 24 maps: Aleksandrovsk Barda Brest Bridges Desert Forest Future Highland Highways Industrial Zone Iran Kungur Massacre Osa Polygon Red Alert Rio Serpuhov Silence Solikamsk Tribute Wolfenstein Year 2042 Yorkshire All of them support 6 battle modes - CTF-CP-DM-TDM-RGY-ASL. And some have 2-3 theme (winter, summer and nigh).That's a lot of map to correct/maintain when new mode are implemented.
  5. Viking4s

    Let's Discuss Juggernaut

    It would be only in DM. It's second DM mode.
  6. Viking4s

    Let's Discuss Juggernaut

    It will work. Once you tried it you won't leave it. And try to get it back. It is a cue for a lot of players: super tank + big boss + new hulls/turret
  7. Viking4s

    The War Begins

    GL with Deck-9, it had a bonus. :ph34r: I found this on the RU forum:
  8. Viking4s

    The War Begins

    wow - obviously you don't see. B) or you are RU player >> http://ratings.tankionline.com/en/user/i.sea/ :rolleyes: indeed you are! Nice try mate, have a rest on your Island close to the empty bonus territory on Deck-9 (smart move by the way). :lol: :D
  9. Viking4s

    The War Begins

    Dear EN Tankers, On the morning of the Turn 6 of the WAR, we have completed another of our objective, the second objective: Reach the missile in time with all our resources required. ☑ Get to the 20 containers provinces/districts. ☑ Reach the Missile Province (MP) in time with all the resources required (10 of each). ☐ Win the war (all the container rewards per turn doubled) Yes, we are now in a very good position to win the WAR, H O W E W E R we haven't won it yet! I have seen so many teams (amateurs and professionals) failing at the last minutes because they were too confident and doing only the minimum. This is a dangerous state of mind. So we need everybody on board and focused to hold the nuke. Pass the message. - follow voting instruction (shared today What to vote?) - follow battle recommendation base on your own K/D (published Monday on the same link) Good luck all, The EN War Council (EWC) TaffyTank - izrak14live - LittleWillie - Viking4s & The Communication Volunteers Join the WAR.EN Official EN Headquarters
  10. Viking4s

    Episode 164 of the V-LOG is out!

    I want a new turret that blend Railgun with Vulcan. :D
  11. Good luck Destrod, nice having you in the AWS squad. You did a good job!
  12. Viking4s

    The War Begins

    It's clear that the war disturb the course of current battles: - More camping, - less capping - other primary objectives ignored- - more multing - more selfing All of the above might have detered players. The war should be on TDM mode only (maybe DM under certain condition). Why TDM, simple, it follows the requirement of the war, kills and high k/d. And it would give a boost to this less used mode. You keep DM for special event and special maps, you can make TDM special for the WAR. Special WAR TDM battles could be were only one paint can join one side and the other side would be another paint. I mean this could be easily done with the MM interface. Edit: oh yes i forgot. Three or fou team of equal number, no nationality/community based and spread across the time split. Call the team like: Kassim, Troll and Chewy.
  13. Probably an account of another lucky tester. Once the new mode is launched everybody that will play once the Juggernaut will have this stats on his profile too.
  14. Viking4s

    Club "Happy Dragons" [H.D.]

    Don't remove the clan forum topic due to blatant inactivity :ph34r:​ Protect the Nuke, fearsome EN dragons.
  15. Viking4s

    The War Begins

    Selfing will not count as death. let them waste time. time not fighting to get there country a higher k/d.
  16. Viking4s

    The War Begins

    The Battle to Solimanks is going to be weird today. Other factions players are playing under EN colour to get the the bonus help us. If they are not working hard we would fall short of kill required to secure the bonus, so we will have to do it all over again or worse not being able to take it today. They would crippled our K/D and prevent the fall of Hill. Which ten is a good thing too, as we can take it back on turn 5 with no RU player playing under the EN banner. However if they work hard then Hill will fall to EN. If the work hard as they should and we had all voted Industrial zone then we would have won Industrial zone -how to use RU's player alt against RU's Player main account. War is so twisted.
  17. Viking4s

    Club "Happy Dragons" [H.D.]

    Busy with the war!
  18. Viking4s

    Episode 163 of the V-LOG is live!

    yes The new battle indicator on the right side are ugly. Especially the radioactive green tank. I'd rather have the turret details. Join the WAR.EN Official EN Headquarters
  19. Viking4s

    The War Begins

    Obviously you don't know how this work. It's not about the number of player per faction it's about percentage and stats. The bigger the number of player who did 200 kills yesterday the bigger the number of kill to do today. Example: 100 people did 200 kills yesterday They target 2 key provinces (with, let's say a factor of 50% (lower province would be lower% like 20% example, and the MP could be 75%). This would mean each of 100 players will have to do 100 kills on the battle phase => 100*100 = 10k kill as a faction. However maybe 20 of them do not come to battle then the faction still have to do 10K. ! EN and RU will have 1000 (big community - example rounded to understand better) of them so their target for the same strategic province value (50%) is 1000*100= 100k kills. 10 time more because they have 10 more player registered. So a smaller team of player but with a higher % of them with k/d skills has more change to win. Here i mean druggers with high k/d with high kills score per game. Less player more kill. I'm not talking yet about the k/d factor as in destruction phase. All factions do not have the same amount of kill to do!!!!
  20. Viking4s

    The War Begins

    The action maintain high K/D in the game is misleading and confusing It should only appear in destruction phase scenario. I'm not underestimating them. Far from it - the pace of their kill bar shows clearly RU druggers implication. They moved from the RU team to a smaller more manageable team where the% of high K/D player will have a strong impact. RU Team should worry about it yes :D
  21. Viking4s

    The War Begins

    RU they woke up earlier than EN. PL = RU druggers EN is powering up, we are the last on the UTC time when RU&PL will be sleeping like babies.
  22. Viking4s

    The War Begins

    :excl: The WAR website takes by default an account which belong to my niece. I can't change it to the account I would like to use for the game. Please tell me how to fix it! Also it open the game in the browser, and I use the client not really practical. A link from the client to the WAR website would be useful.
  23. Viking4s

    [CH] Swiss players

    Bonjour les tankers ! C'est un message de l'équipe EN officiel de stratégie. La clé pour gagner Tanki Online War est d'avoir un bon plan et, plus important encore, de faire fonctionner le plan par des votes intelligents à chaque tour. Votre Conseil de Guerre EN (EN WAR Council - EWC) a élaboré un plan. Si vous le suivez, nous garantissons que chaque joueur qui joue les 5 premiers tours de la guerre de gagner - au moins - 45 Conteneurs. Mais vous devez suivre le plan officiel de l'EN pour que cela se produise. Par conséquent, que devez-vous faire ? Vous devez participer à la guerre. Et chaque fois que vous participez, vous acceptez de voter exactement la manière dont la stratégie officielle de l'EWC communique sur ce sujet en ce qui concerne le vote pour ce tour. Tout le monde doit voter de la même façon pour que cela fonctionne. C'est tout ce que nous vous demandons - votez avec l'équipe. Si nous le faisons tous, alors tous gagneront au moins 45 conteneurs en récompense - et peut-être beaucoup plus que cela. Qu’en dis-tu ? Serez-vous un joueur de la Faction WAR. EN ? Si vous acceptez "J'aime" ce commentaire. Mieux encore, faites-le et postez une réponse. 45 conteneurs peuvent être les vôtres. Le Conseil de guerre EN The EN War Council (EWC) TaffyTank - izrak14live - LittleWillie - Viking4s & The Communication Volunteers
  24. Viking4s

    [B] Belgian players

    Bonjour les tankers ! C'est un message de l'équipe EN officiel de stratégie. La clé pour gagner Tanki Online War est d'avoir un bon plan et, plus important encore, de faire fonctionner le plan par des votes intelligents à chaque tour. Votre Conseil de Guerre EN (EN WAR Council - EWC) a élaboré un plan. Si vous le suivez, nous garantissons que chaque joueur qui joue les 5 premiers tours de la guerre de gagner - au moins - 45 Conteneurs. Mais vous devez suivre le plan officiel de l'EN pour que cela se produise. Par conséquent, que devez-vous faire ? Vous devez participer à la guerre. Et chaque fois que vous participez, vous acceptez de voter exactement la manière dont la stratégie officielle de l'EWC communique sur ce sujet en ce qui concerne le vote pour ce tour. Tout le monde doit voter de la même façon pour que cela fonctionne. C'est tout ce que nous vous demandons - votez avec l'équipe. Si nous le faisons tous, alors tous gagneront au moins 45 conteneurs en récompense - et peut-être beaucoup plus que cela. Qu’en dis-tu ? Serez-vous un joueur de la Faction WAR. EN ? Si vous acceptez "J'aime" ce commentaire. Mieux encore, faites-le et postez une réponse. 45 conteneurs peuvent être les vôtres. Le Conseil de guerre EN The EN War Council (EWC) TaffyTank - izrak14live - LittleWillie - Viking4s & The Communication Volunteers
  25. Viking4s

    [MTL] Montreal players

    Bonjour les tankers ! C'est un message de l'équipe EN officiel de stratégie. La clé pour gagner Tanki Online War est d'avoir un bon plan et, plus important encore, de faire fonctionner le plan par des votes intelligents à chaque tour. Votre Conseil de Guerre EN (EN WAR Council - EWC) a élaboré un plan. Si vous le suivez, nous garantissons que chaque joueur qui joue les 5 premiers tours de la guerre de gagner - au moins - 45 Conteneurs. Mais vous devez suivre le plan officiel de l'EN pour que cela se produise. Par conséquent, que devez-vous faire ? Vous devez participer à la guerre. Et chaque fois que vous participez, vous acceptez de voter exactement la manière dont la stratégie officielle de l'EWC communique sur ce sujet en ce qui concerne le vote pour ce tour. Tout le monde doit voter de la même façon pour que cela fonctionne. C'est tout ce que nous vous demandons - votez avec l'équipe. Si nous le faisons tous, alors tous gagneront au moins 45 conteneurs en récompense - et peut-être beaucoup plus que cela. Qu’en dis-tu ? Serez-vous un joueur de la Faction WAR. EN ? Si vous acceptez "J'aime" ce commentaire. Mieux encore, faites-le et postez une réponse. 45 conteneurs peuvent être les vôtres. Le Conseil de guerre EN The EN War Council (EWC) TaffyTank - izrak14live - LittleWillie - Viking4s & The Communication Volunteers
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