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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    Let's Discuss Supplies!

    When a mine explode, the server chooses a random value from the min (120) and the max (240), and that how it works for Railgun too. The random value follow a Gaussian curve (or Normal distribution curve), y-axis is frequency of the damage value and the x-axis is damage value: The damage value in the middle of the peak is the average/mean value, the mean value for the mine has a higher occurrence so does the damage value around the mean point. I guess for the mine the average value is (120 + 240) /2 = 180. This mean that mine are really powerful but also unpredictable. If you lay a mine you don't know if the tank will survive or die, therefore the safe strategy would be to lay down 1 mine for small tank and 2 mines for bigger hull. The Gaussian curve shows that hull with 181 hp will have 50% chance to just survive an encounter with a mine. If you have a hull with 160 you have a high chance (~80-90% to die). Inversely, if you have a hull with Hp of 200 you will have only 20-10% chance of dying. Therefore if you want to be smart with your MU for your M0-M2 hulls, you would spend crys to get around an HP of 180. If you have to do 50 MUs to get there don't do it. If you have 10 MUs to do then it worth it. Obviously for M3 you MU all the way. See below where you stand with hull per M level: No M0 hull are safe. Only Mammoth M0 has nearly 50% to survive. For more reading about the random damage value see: Wiki: In_depth:_Game_Mechanics Railgun's damage value calculations [issue 56] [Guide] Format Battles - Mastering New BP See you latter laggers VKG4S
  2. Viking4s

    [Issue 56] [Contest] The Pyramid of Tanki

    To get the reward you need a pyramid. You better do it soon and post your entry.
  3. In theory 15 players = 150 pts, however there is a twist to this. In in-game when you cap the flag to quickly/shortest way you will not earn the 150 pts. I have experimented and you can loose up to 30% of the maximum points. On 1 v 1 on sandbox, my opponent was not active and I checked the points via different route and speed: surprise: if I cap too quickly (speed boost / shortest route): reward = 7 pts. If I took my time or a longer path 7-10. And when I took my time = 10pts. I believe this to reduce the power-level efficiency or to adjust the reward to the difficulty of the capping (too quick = too easy = less points earned). I did it on Sandbox map 1v1, but I noticed lower points reward for capping than expected on madness with 4v4. Tip of the day: to earn more game points and increase battle found don't go to fast on capping.
  4. Viking4s

    Turret: Rocket launcher Vs Artillery.

    :excl: I closed down the poll, we had 100 respondents. Screen shot available on the first post. Feel free to comment on the results: surprised, not surprised, Idon't care... A new (better one) will come soon. B)
  5. Here is my entry regarding the mini contest: Product kit review is about Fortress kit (490 words):
  6. Viking4s

    Episode 107 of the V-LOG is here

    Give him a gold box and he will tell you the secret code
  7. Viking4s

    [Issue 56] Behind the Tank: RustyNail

    Brisk , you're from USA. It's not bad but you don't need artificial colorant and preservatives. It does have many roots causes, this is why there is not an easy solution to this complex issue. The best thing is reporting (leave the decision to the mod/specialist) and then leave or ignore (if possible).
  8. Viking4s

    [Issue 56] Behind the Tank: RustyNail

    no coke please, but a nice refreshing Lipton Ice Tea peach, merci
  9. Viking4s

    [Issue 56] Behind the Tank: RustyNail

    We understand loud and clear. I might say that the amount/occurrence of one or the other you specified above would depend of the ranks level of the battle you play in. The higher you go the multing/sabotage get organized, thanks to the clan (Dumb meet Dumber) and the better understanding of the game mecanics. You will always have trolls that log daily in order to troll.
  10. Viking4s

    Turret: Rocket launcher Vs Artillery.

    That feature would have been nice but I don't think this will happens. It would have been a new interesting interaction between 2 turrets: like freeze reduce the afterburn of the firebird.
  11. Viking4s

    Tanki Picture of the Day - Have any?

    A small gold rain with the good kids.
  12. Viking4s

    Tanki Picture of the Day - Have any?

    What glitch ? there is no glitch on TO. ^_^
  13. Viking4s

    [Issue 56] Behind the Tank: RustyNail

    In some case a tanker can sabotages willingly for revenge against a fellow team mate because of previous action in the game, so they start to fight each other and then the whole team get indirectly negatively affected. This could be because one of the team mate took is rightfully flag while he died, it could be many reason good or bad, however what 2000mc meant (as I understand it) is that the mult attitude toward this situation relate directly to a lack of education from the mult, education which would have teach people to resolve such situation in a good manner other than using brute force. The term education in french is stronger in that direction than school education. Lost of player are young and going through the teenage period, so their education and maturity is not finalized and is tainted with a touch of resistance toward authority. Its a period of frustration for them so I don't think this type of behavior will go away and punishment does not work on them.
  14. Viking4s

    5 More Types Of Noobs

    Good piece, good analysis of the noobworld, well organised and realy good fun to read.
  15. We can't wait... please write faster.
  16. Viking4s

    Episode 107 of the V-LOG is here

    Oh my god you read my mind ! Stop it you're killing me. [sorry i can't like, i ran out of likes yesterday] Just as a reminder for you all (the disbelievers (they know who they are)), I was the ONE who found both of them in the last V-log !
  17. Viking4s

    Episode 107 of the V-LOG is here

    I never thought I would have so much fun with this 3rd secret code, well done Kasim.
  18. Viking4s

    Genaralissimos need an incentive

    What about a kick in the butt?
  19. Viking4s

    [Issue 56] Behind the Tank: RustyNail

    First of all, "Mult" is not in the dictionary, therefore their is no official definition we can refers to. I agree with the following statement ""mult" meaning a multiple account or null account being a placeholder against the team. This definitely include act of sabotage: "deliberately destroy, damage, or obstruct (something), especially for political or military advantage." "to damage or destroy equipment, weapons, or buildings in order to prevent the success of an enemy or competitor: The rmults had tried to sabotage the CTF.​ "to intentionally prevent the success of a plan or action: This was a deliberate attempt to sabotage the game." Secondly the spectrum of the people that fall into the mult/saboter definition can be wide, sas an example of the most common one in the game: * isolated individual full of frustration/anger and lacking maturity (I would use this term instead of education), the reward here is to see other failing because of him * organized individuals, definitely clever (they know how to abuse the system) and acting in order to sabotage the game in their favor (the team they are really playing for). To finish, the violation report forum do not use the term mult, but the world "GAME VIOLATORS". Game violations are: * Sabotage (a/ Any acts or omissions aimed at creating obstructions b/ Conspiracy with the enemy) * Hacking
  20. Viking4s

    [Issue 56] [Contest] Dramatic Gold

    Is there such a "normal day in Tanki" ?
  21. Viking4s

    [Forum Game] Change a letter

    Sack Sliced Pet Raven A Bone Tea. Cod Data.
  22. Viking4s

    ★ Tanki Online Wiki Hub ★

    Thanks for taking time replying, much appreciated. :D I did ROAM it a couple of months ago, but now can't find some of the treasure I did dug up (e.g. the In depth: Game Mechanics). If you need (in order to redeem form my laziness) I can help on a French Wiki variant if the idea is in scope.
  23. Viking4s

    ★ Tanki Online Wiki Hub ★

    Thanks. Regarding railgun sorry about that. Regarding the mines both articles (Mines and Supplies) are incomplete, they do not talk about the random value of the damage and even not mention the 120-240 range. It doesn't' say if the random value like for the Railgun's (damage varies randomly between two fixed boundaries defined as «Min. Damage» and «Max.Damage». In depth: Game Mechanics). People have the assumption that the lower damage hit value for mine is always 120 and that it double to 240 when you use a DD. It the theory I had (I'm not the only one) until I had some hint that it might not be the case. I had a hull with higher value just above 120 hp and still some time died ans some tine not. This was frustrating because you don't understand what is going on. I look at the wiki and found nothing about it. So maybe it could be useful to have an explanation in the wiki. It's much more interesting to write about this than correcting grammar and conjugation. The wiki is very useful and prolific, well done, however the search button is not as good :/ I search game mecanics and end up with "Game mechanics". and not In depth: Game Mechanics
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