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r_I_already_won0

Tanker
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Everything posted by r_I_already_won0

  1. r_I_already_won0

    Episode 108 of the V-LOG is here

    I agree. To make Isida less powerful, they should have made the damage done to other tanks 66% of what it is now (two-thirds), not the self healing. 66% damage also effectively makes the healing 33% (One third), as the healing is 50% of the *66% damage (half of 66%) I think many Isida users would agree that this is not as bad as 10% which is basically nothing, and also i think that Isida is unique in that aspect; the self healing. Firebird and Freeze are the damage turrets, isida should be unique.
  2. r_I_already_won0

    Episode 108 of the V-LOG is here

    Some people do bring up a good point: Don't complain too much about the turret changes, because Tanki will probably make alterations that bring back some of the old turret statistics. Focus more on the hull and what the devs were thinking when they were trying to copy World of Tanks in making 3 distinct, completely separate classes. I actually like how Viking and HUnter switched, though...
  3. r_I_already_won0

    Episode 108 of the V-LOG is here

    What I said still applies to the new statistics. True, but if you look on the wiki, within the max damage range, thunder will do it's full damage within 70 meters, which stays the same. It's full damage now is 1,020 hp, while a hornet will have 2,000 hp, so I still don't see why a thunder cannot two-shot a hornet within 70 meters.
  4. r_I_already_won0

    Episode 108 of the V-LOG is here

    Lol. That's a joke right? Think what would happen if you got a pack of isidas One Word: UNSTOPPABLE, even without drugs. They would heal each other and themselves at the same time, and a pack of isidas is already hard enough to deal with.
  5. r_I_already_won0

    CAn't see DM tournaments

    Oh thanks!..but i haven't been able to see them for a long time..When were they taken out? Do you know when they are coming back? Thanks!
  6. r_I_already_won0

    CAn't see DM tournaments

    I have been playing every day for months on various servers, and have never seen the tournament DM header at the top of the battle list. Any ideas Why?
  7. r_I_already_won0

    Episode 108 of the V-LOG is here

    There is something you overlook. You assume thunder and smoky has just shot after it turns to the hornet, but in fact it is mostly the opposite. Assuming they are fully reloaded when they start hitting the hornet, the thunder takes 2.5 seconds TTK and the smoky takes 2.6 seconds. The first shot takes no time at all if the gun is ready to fire, then you have the reload, then the second shot destroys the hornet. In this respect, SHAFT, THEN HAMMER TAKES THE LEAST TIME TO KILL A HORNET. Shaft takes no time at all (instant kill) then hammer takes 1.8 seconds. (SHot, reload, shot, dead hornet.) After this comes Twins, Rico, Thunder, Smoky, freeze, firebird, all close together. Then isida, vulcan, railgun. Of course, on heavy hulls, the time changes drastically, as firebird has the burn and the medium-long range guns have their reload, while the close range guns do 80 dps. THe medium long range guns only have an advantage over light hulls because that first shot that doesn't require reload. Ex. After 1 second, firebird does 72 damage, not counting burn. However, thunder does 110 instantly (no time) This provides a huge advantage. This update is pretty bad. Things that need to be changed as of specs now: Twin's damage Vulcan's impact force. Firebird's burn (because that alteration) Freeze effect takes too long to take hold. Thunder's splash is too weak. This is the only thing that needs to be implemented in order to make thunder as powerful as smoky Isida needs to have self healing not affected by double damage, not reduced to 10%. Vulcan needs to turn faster. Rico needs more charge to make it as good as twins. Instead of making the hulls into 3 classes, you should do the opposite. THere were 7 hulls before, add two hulls, one between hornet and hunter, and one between dictator and titan. That way you have 9 hulls spread evenly accross the weight and speed spectrum, with a playstyle available fore everyone. This is not World of Tanks. Oh, also, make sure to click the spoiler in the quoted section.
  8. r_I_already_won0

    Ideas for Maps!

    I have an idea: Make a map with nothing in it; people spawn in the air, fall down, and self destruct.
  9. r_I_already_won0

    Let's Discuss Missions!

    Thanks for this update! Giving players a good and cheap way to earn crystals while encouraging battles to fill up more quickly. Way better than daily gifts and thanks for the mission chains! Now I can actually earn enough crystals to get my module without buying!
  10. r_I_already_won0

    Let's Discuss Paints

    Even the V-log doesn't explain the reason that paints are that expensive. People should be able to choose their look. I agree that great looking paints like frost, space, inferno and zeus should be expensive, but 200k is more reasonable than 500k. The game is not as interesting and fun if the tanks don't have as much variety in looks. I have an idea: Anybody who fully upgrades their m3 module gets a sale on a paint of their choice at 50% off. This balances out the fact that older players only had to buy the paint once but newer players have to buy the module and the paint to get the same thing. I know that older players sometimes had to choose between the look and protection (think RIco is OP but didnt like the look of clay), but 50% off 400k is still a lot. As most people know, Tanki makes things more expensive so more people will buy. I can't tell you how many games have been ruined and deserted because the developers got more and more greedy for money. I am aware that Tanki needs money to run and keep up this game, and am also aware that all good games need money, but this paint thing is beyond me. The facts speak for them selves: less and less people are online then long before, and at certain times of day.
  11. r_I_already_won0

    Turret: Rocket launcher Vs Artillery.

    Also, if they make it self guided that would make heavy tanks that camp less powerful because they will be super easily to hit, and you can confidently rely on them to stay in the same place while you aim. The splash damge could also be constantly fired toward the flag to make defending a lot harder. This is why i hate adding new turrets.
  12. r_I_already_won0

    Turret: Rocket launcher Vs Artillery.

    WHat a fail. This update will be a waste of time and i have lots of better ideas that they should work on first. We have enough turrets already and we don't know how the new turrets will affect the strength of the old ones. For example, when they added vulcan it made twins and shaft less powerful, when they made the broadband emitter alteration for isida it made freeze less powerful. These turrets aren't truly tanki online gameplay and i personally think we have enough turrets.
  13. r_I_already_won0

    Let's Discuss Protection Modules

    I like the modules, now there is more fairness in the gameplay- and you don't have to get a paint that you don't like the look of just because it has the right protections. I think they should make the paints cheaper now and also add in more modules; I would love hammer, thunder, freeze. Edit: Why is there not a single hammer-thunder module?
  14. r_I_already_won0

    Let's Discuss Freeze!

    Now after the update, freeze is underpowered. Freeze effect is worthless on fast turning guns like twins and firebird and they can kill you even if you start behind them and start circling the other way. THere is no way the freeze effect is even CLOSE in power to the firebird INSANE burn that you ALWAYs die from if you don't have health kit or isida. I have m2 freeze and it kinda feels just like m1. Only thing i like is that it can shoot through enemies and hit that annoying group of isidas behind that mammoth drugger all at once. I use freeze and hornet on large maps like kunger and dusseldorf, so maybe that's why i think it's underpowered, but i am really good with it and my overall D/L with freeze is over 1 without drugging. If i could make one edit to make it balanced, i would make the freeze effect take hold faster.
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