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Posts
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Everything posted by r_I_already_won0
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IN light of all this, I don't see why thunder users are complaining.
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1 vs 1 in madness with hornet and isida. Anyone? Because buyers get an advantage, they think they're so good when often they aren't. Also, they destroy strategic elements.
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Yes. Have you ever played tanki while listening to bach's music?
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Wouldn't surprise me either.
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a boss
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Another problem is too many players play in maps like Noise and Polygon. If tanki introduced some incentive for players to play in less common and bigger maps, there would be more snipers and campers, therefore making isida more important.
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Yep, no swap option. That's an indisputable problem.
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I feel that it is more necessary to balance the M3's because the ranks are bigger and take longer to pass. M0 and M1 ranks are so close that it's not worth a big update to reset the balance. The difference between sergeant major and WO4 is much less than the difference between brigadier and commander, in terms of xp.
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WHat turret isn't OP with DP? I understand that. We should always consider the turret by itself, not with drugs. If it is OP with drugs the problem is with the drugs. I have played with Isida without drugs; it isn't OP at all. But you can still get a good score and lots of crystals with Isida, even after the self-healing nerf, and nobody judges isida players on their D/L's anyway.
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Yes, but isidas don't NEED to use supplies. They can stay back and heal the druggers. ANd isida is the worst gun for a good K/D, besides maybe non-drugger smokys.
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As I said before, they will probably make an alteration that gives back some self-healing.
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I'm talking about people on the same team.
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But everybody hates freezes and firebirds already, and isidas are universally beloved.
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SOmetimes they only focus on their friends, which is understandable. DOn't you hate it when a drugger teams with an isida in DM's?
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lol yeah, but you can't control who joins your team. Do you remember when isida was able to heal itself by firing into the air (this is not my first account) Lol that was a troll.
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Yes, too many people buy isida for the self-healing. The people that truly should have an isida are and should be rare. If you say, "Healing is boring and for b!tches," but you want to use isida, then you have the wrong turret. You can't complain that just healing is boring, because a real isida user will not find it so. A real isida user takes pleasure in the healing, and ONLY the healing.
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Your right, the healers shouldn't be that good at defending themselves, they should rely on other people to defend them. The help should be mutual. For example, most times when me and an isida are ambushed by, say, a viking and twins, i kill the twins to protect the isida, and in return he heals me. Good teammates should get in the way and use their tank to protect the isida, in return for the healing.
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But the difference in speed is much smaller, and there's no difference in hp.
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Good idea. That could be an alteration, but they would have to balance it out with something. Especially since artillery is on the horizon, which should have a big splash, like in World of Tanks. However, i think it should only be an alteration, not something on the standard turret.
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ANd remember I am a hornet player, although this is not my first account, and i'm not too happy about what happened to hornet.
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Because In my mind, Viking should be the one to drift because it is lower and wider. Hunter seems more "aggressive" and i think the drift ruins the character. Hunter should be a hard-hitting, sttrong hull while VIking should be more stable and fast. Hunter also seems more compact and armored, while viking less "dense' . Viking looks more of like a mobile gun platform, while Hunter is more of an assault tank. It's just my opinion, but I do think the looks should match the characteristics. However, you bring up a good point. Any viking or hunter players should get a 50% sale on viking or hunter, the one the don't have, giving them and opportunity to switch.
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Well as always the real issue is the drugs, not the thunder.
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I cannot feel free to clarify you since i am not sure myself. What I am saying is that, IN PRACTICE, thunder can and will be able to 2 shot a hornet within max damage range, making it OP on DP(one shot), (at least for hornet and wasp users). If you get more info please inform me because I am curious to know whether I should get a thunder module. I spend a lot of time on the wiki and have memorized many stats (for M4), and this update throws my memory off lol. ANd most people use hornet and wasp. The reason i only memorize m4 stats is that m3 and m2 stats are confused by the presence of micro-upgrades.
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Watch some of the old clan wars...
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Okay :)
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