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r_I_already_won0

Tanker
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Everything posted by r_I_already_won0

  1. r_I_already_won0

    A Comprehensive Guide to Thunder

    I_already_won's comprehensive guide to Thunder: Press 3. A lot.
  2. r_I_already_won0

    Let's Discuss Supplies!

    Read this, and take the time to understand it. It sums up a lot of my points better than I could explain myself. Now, answer this: You seriously think games turn one-sided and boring because of drugs? The vast majority of battles become one-sided because one team is spamming their number keys too much. As for boring, a battle without anyone drugging is a memorable and highly enjoyable experience. I have the feeling you can't properly defend yourself against my question, and you didn't even answer it directly, so I will state it again: Does it give you satisfaction to make other players frustrated and unhappy? Drugging against other drugging Legends is one thing. Drugging against M2 Generals is another. Druggers are really starting to ruin Tanki for me. In a battle I just came out of there were a bunch of druggers on the other team, in Opposition. I specifically targeted those druggers and left the other opponents alone, even if they were trying to kill me. Those poor druggers ended up with a k/d of about 1 (which probably made them super sad) because of me, and because I was dislodging them from their spawn-kill zones I was helping my team tremendously. I make it my goal to specifically target druggers in most battles, unless their team is losing really bad or our team has lots of druggers as well. This serves them right.
  3. r_I_already_won0

    Let's Discuss Supplies!

    Exactly. I have no problem with drop boxes. They add strategic elements into gameplay. Don't play dumb, please.
  4. r_I_already_won0

    Let's Discuss Supplies!

    But the real question becomes: Why do you drug at all against non-druggers? Does it give you satisfaction to frustrate other players? Do you "feel good" when you know everyone else is having a worse time because of you?
  5. r_I_already_won0

    Let's Discuss Supplies!

    Human Nature to flare up at those interfering in an argument.
  6. r_I_already_won0

    New balance changes and other features

    So true. Map diversity is key. Tanki needs some way of inciting players to play and create battles in maps like Station, Novel, etc. Those are so fun maps but sadly many Tankers do not get many chances of having fun on them. Map diversity leads to hull and turret diversity as well.
  7. r_I_already_won0

    Quick battles and multi-account management

    Maybe- Park in a secluded area by your base and put dice on the "x" key?
  8. r_I_already_won0

    Quick battles and multi-account management

    When the battle button acquires the ability to send you to different servers automatically then Tanki could automatically balance the servers by moving battles or players between different servers (as they still have access to the same list of battles regardless of current server)...helping to solve the problem of lag and making the battle button more convenient at the same time
  9. r_I_already_won0

    New balance changes and other features

    Oh I apologize to Cypher for the inconvience...I didn't see it as it was like 3 pages back. Usually when a mod says "topic merged" I look right above their post. Thank you.
  10. r_I_already_won0

    Let's Discuss Supplies!

    You try it :D It's a bit harder than you think. Ofc when I make my own clan we will play non-supply battles on less popular maps for training all the time. It will be a great time! :) I want you to give me one reason why you like supplies being so powerful.
  11. r_I_already_won0

    New balance changes and other features

    I meant put it in a separate post by itself.
  12. r_I_already_won0

    Let's Discuss Supplies!

    The thing is, I don't want to buy a PRO pass for 5k crystals if I'm not going to use it. And neither does anyone else, seeing everyone else's same reaction. It's more of a pyschological "You go first" issue.
  13. r_I_already_won0

    ★ Tanki Online Wiki Hub ★

    Thank you. I have another request, though. :D Could you put a notice in the cumulative damage tables that firebird's burn damage is not included and is applied to the normal damage in battle? This would help people not be mislead into thinking firebird and freeze do the same practical damage, or that firebird m4 can only do 840 hp/sec max. (P.S. firebird m0 does 70 damage every fourth-second...)
  14. r_I_already_won0

    Let's Discuss Supplies!

    honestly... how many of those do you see at my rank? :D What I'm really hoping for is BlackWasp's PRO fund idea to be implemented.
  15. r_I_already_won0

    [Forum Game] 1,000,000 Posts

    29623
  16. r_I_already_won0

    New balance changes and other features

    I meant the OP as well. :)
  17. r_I_already_won0

    Let's Discuss Supplies!

    Only those Legends who have most m3's or all the ones they want can afford to buy those 100 supply kits....hence why 2000mc, DejectedTomato and DaiDefed are so "okay" with the use of drugs, as they can get enough of them...But for all the players that don't, it becomes a nightmare playing an all-drugging battle without enough.
  18. r_I_already_won0

    TTK's Thoughts on: Drugging

    First of all, why are you writing as your alt replying to your main? :lol: Anyway, the drugs you get from daily missions are not enough to compete at the high ranks unless you play very little each day or only play PRO battles
  19. r_I_already_won0

    How healthy do you consider yourself to be? 1-10

    I run half an hour every other day in the morning. ( Notice the word "run", not "jog" like many people.) But I don't go to the gym or anything like that.
  20. r_I_already_won0

    Quick battles and multi-account management

    There are many things Tanki does very badly, and many worth fiercely complaining about. This update is not one of them.
  21. r_I_already_won0

    New balance changes and other features

    When you merge topics, could you please copy the original posts as well, because I would like to quote them- thank you! :) Anyway, making all m2s unlock at Major makes no sense. First of all, all the m2s would have to be balanced out (freeze, isida, hornet=big buff, hunter, vulcan, railgun, thunder=small buff, smoky, viking, titan, twins, wasp=big nerf, shaft, fire, mammoth=small nerf, etc.) Second, I think Major is too late. What about the kits? It just isn't necessary, as the difference in xp isn't nearly as much as the difference for m3s were. The rank progression may mislead you about the distribution of availability across the spectrum but the higher ranks are much bigger. Plus, it would kill economic discussion (should I get smoky or twins m2) and make gameplay more bland. Some weapons, like smoky are weak at m0 and m1, so they need a strong m2 to compensate. The same applies in the reverse for hulls that are strong m1 and m0 (hornet) that need a weaker m2. Thanks!
  22. r_I_already_won0

    [Issue 33] The Ultimate Guide to Vulcan

    Things are different now: More damage and Less Impact Force Faster Warm-Up Titan and Mammoth have the same hp so Mammoth isn't plain better for Vulcan anymore.
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