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Posts
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Everything posted by misafeco
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They removed the discount effect last month. Now kits have a constant price all year. I think it has something to do with the March 8 sales when you could've buy kits for 50-60% of the original price. It was a ridiculously generous offer, too bad I didn't need any kits at that time.
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Firebird buff is noticeable. I don't have a problem with it, it needed that boost. Number of Firebirds increased in all battles. Isida is annoying as hell. Drugging Thunder/Shaft + Isida behind it and you can't go through. Healing bonus is too much, attacking buff is okay. Thunder definitely didn't need that buff. Hammer is okay, I guess. I haven't seen a single Smoky or Magnum on my M2 account, lol.
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Sales don't affect kits.
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75 000 crystals per month is a huge amount of ingame money especially for low ranks. It makes possible for a buyer to get close to M2 Titan-Smoky at the early WO ranks, because they can MU the M1 hull+turret cheaper now. Add the tons of drugs they get now just for signing in, and there is a crazy OP M2 tank on full drugs against M0s and M1s. Wasn't the double fund a decent advantage already?
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Time to put @RIDDLER_8 to ignore. I haven't seen a single post from him that makes sense. Isida became OP now. Why don't you guys test something before implementing? Why?
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No. It tries to force players to remain in battle when losing, but the real effect is not this. Players will leave and search for another battle where they can join the winning side. Just imagine, you have 30 mins today to play. You start a battle to finish your crystal mission. What would you do when you see that your team clearly loses? Stay and get 40 crystals for 200 XP? Or leave and start another battle? I LOVE joining a losing team and trying to lead them to victory. I NEVER quit when we are behind. Because winning against a strong enemy gives me way more satisfaction than slaughtering noobs. And it breaks my heart that Tanki tries to eradicate fair battles between equally strong opponents. The mission update is basically a middle finger to Pro battles (which were way more fair and exciting thanks to no drugs). They increased the brackets, so I can choose that I want to play against M1s or M4s. They made the life of non-buyers much harder with less crystal mission chance and no kit discounts. And now this, buyers get an even bigger advantage AND another update to make the losing side run. Perfect... Tanki devs either don't care about their players and they destroy their own game on purpose OR they are incompetent morons, who can't even realize the effect of the changes. I can't decide which option is worse. Rant over.
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Kit + full MU price is only around 220k. I'm happy I'm not a Sergeant anymore.
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What the hell is this new "earn crystals" mission type? It's basically the same as the earn XP, you just have to work more for the same prize. Also balance in battles is even worse than before, players leave the battle when they realize they can't win. They need crystals to complete missions and they won't stay in a battle where they can't earn much. Example: I had 250 cry mission. I joined a DM battle to finish my DM mission. I made 32 kills in 15 min and got 210 crystals. Then I joined an Iran CTF. When our team started losing, it quickly turned into a 3v8. Auto-finish, I got 19 crystals for 120 XP. Then I joined a Pass CTF. I made some kills, took the enemy flag, but the enemy players except one already left before I was able to capture it. I got 22 cry for 21 XP. TERRIBLE UPDATE. Do you even think before bringing new features into the game? And I didn't mentioned the Premium gift which makes buyers even more powerful than before. It's 75 000 crystals per month, plus 90 RK, 300 DD, DA, SB, mines. Do you realize how it will effect low rank battles?
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Sorry but this is a ridiculous argument. People use Thunder protection because it's OP. If you nerf the turret, they will get another module against other turrets. And this problem is only for high-ranks. At my rank Thunders are everywhere.
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Good update, except for Thunder. It needs a nerf, not a buff. It's okay to buff the max. damage range but it's still OP in mid-close combat, especially in crowded maps.
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Golds, Modules and Equipment Giveaway plus X2 Funds
misafeco replied to theFiringHand in Contests Archive
Your XP is the same as yesterday. Fail. -
Golds, Modules and Equipment Giveaway plus X2 Funds
misafeco replied to theFiringHand in Contests Archive
Instead of celebrating Easter with my family I'll play Tanki Online 0-24. Yeah, I'll pass this. :lol: -
There were 7 Magnums, 1 each day. It's in the first post of the giveaway topic (archive).
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Your XP: 129 312 Don"t try to lie again.
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I had a 10 flag mission. Went to Esplanade CTF with my Rail-Hornet. Players were fighting for the flag like crazy. Also sabotaged the flag carrier. Some players cried for flags all the time. This is what you want, Tanki? Why not let these poor noobs to finish their missions in Island 1v1? They take away all the fun. I needed 3 games to catch 10 flags, because everyone blocked me and wanted to flip my tank.
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I team up with strangers all the time. Why not? Makes my job easier.
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Invite your friends and beat them.
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It is. It makes sense in Pro battle, but in regular battles balance is more important.
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Regular battle rank brackets are always the default settings. Sorry but you're wrong.
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There are a couple of ways to fix this without removing the ability to play them in Pro battles. But developers don't like to think.
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Not true. Just make a restriction, as I many times suggested.
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There is a correlation between mission - reward but it's not linear. For more work you get more crystals/drugs.
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I do. Mission rewards are determined by the devs. I think they didn't want a big difference between rewards, that's why you don't get 2x as much for 2x as much work.
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I just say it doesn't work like that.
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Why not only 2100 (4200/2) crystals for the 500 XP mission? Your question doesn't make sense.
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