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Everything posted by misafeco
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UPDATED - EN Community Livestream - Post your questions here
misafeco replied to theFiringHand in News Archive
@Maf this is a question just for you. ;) -
UPDATED - EN Community Livestream - Post your questions here
misafeco replied to theFiringHand in News Archive
It's annoying -
UPDATED - EN Community Livestream - Post your questions here
misafeco replied to theFiringHand in News Archive
That's not an argument. Today I finished my capture flags and finish first missions in 2 minutes. RU17 Serpuhov CTF created with Battle button Joined, took enemy flag, went back to base. Enemy player joined, I capped flag. I went back and capped another flag. Player joined my side, clock started going back from 0:15. 2 missions done in no time. Can you please tell me how is it much harder than Island 1v1? -
UPDATED - EN Community Livestream - Post your questions here
misafeco replied to theFiringHand in News Archive
My question: What are your thoughts on the mission update? Do you think it's fair to Pro battle players? Do you think it can't be abused just like the old system? What do you think on the players protesting? -
Contest — 7 Magnums to give away and lots of prizes
misafeco replied to theFiringHand in Contests Archive
The kills you made had to be between 21 UTC - 21 UTC next day. -
It's actually not a recommendation. It's just the "proof" that Tanki doesn't care about "cheating" in missions, they just want to force you to participate in regular battles and spend money on supplies.
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Nothing happens if someone leaves. Because the requirement is for the number of players allowed per team, not the actual number. You can play your missions in pro battles, but: -The minimum players number must be at least 8 (4/team). -Time limit must be at least 15 min (if there is one) -Point limit must be at least 100 in CP, flag limit at least 10 in CTF, kill limit at least 100 in TDM, kill limit at least 25 in DM (if there is a limit) Examples: Sandbox CTF 4v4, 25 flags - good Island CTF 1v1, 1 flag - not good Polygon CP 8v8, 150 points, 10 min - not good You can mark one type of battles with a red or black star to inform players, if they can play their missions there or not.
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You don't say. Do you think I'm stupid? This is what I did today: -Went to RU19. -Joined an Esplanade CTF. 1 blue + 1 red players were already there. I made it 2v1. Capped some flags, killed the enemy player a few times and finished first. There are many battles with only 1 player, you can join the opposing side and finish first easily. You can ask the opponent to let you some caps, so both of you will finish your flag mission without any problems. It's obviously much easier to cap flags / finish 1st in a battle with very few players. That's why some people played Island 1v1 all the time. Now they can't but they easily can cheat the system with the process I presented. It's a little harder, but it still can be done in minutes, especially because the auto-timer now starts counting back from 0:15 (IDK why, stupid change). My point is: The update basically only effected the "honest" players, who now suffer against heavy druggers instead of having fun completing missions. Do you still think it was a good idea?
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I hate Railguns in Poly CP with a passion. Their DPS is so low, they can ruin your team's advantage in minutes. Lost quite a few games because of these noobs. Don't get me wrong, I like playing Railgun, just on the appropriate map and gamemode. Poly CP isn't one of them.
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Contest — 7 Magnums to give away and lots of prizes
misafeco replied to theFiringHand in Contests Archive
250 kills - 3 GB 500 kills - 5 GB 1000 kills - 10 GB Doesn't matter if you made it on multiple days. -
Noise is a lame map anyway. Only good for noob campers.
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300k to MU my Mammoth-Vulcan M2 combo to M3, if I only upgrade during 25% sales without using speed-ups. To hell with kit for 500k which gives me an additional module for 200k which I can get for 175k during 30% sale.
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Can you tell me please what was the purpose of this update?
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The funny thing is that Finish first and Cap flags missions are not much harder if you want to "cheat". Any player with a brain can find an empty CTF on RU2312 where finishing these type of missions take only minutes. So the only thing devs accomplished is to piss off Pro battle players.
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"but it'll require more code and, since it is Tanki, it could cause more errors." I don't care. Just make it work. "Earn X experience using a Light Hull". Thanks but no. I won't buy a Wasp/Hornet just to finish missions. Same for Short/Medium/Long range turret.
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Why, the current system can't be confusing for some players? Just make a new symbol for "mission compatible" Pro battles. Problem solved.
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Do you want a Mammoth-Vulcan M2 account? :P I don't believe they will remove it either.
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Anyone has an opinion on this? ? @Maf?
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Saw another hacker. I just don't understand why someone has to use cheats to feel himself better.
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At least half of the gold in Poly CP was taken by hackers. Gold boxes really bring the worst out of people.
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Let's hope this is not true. I don't remember any updates which were 95% hated like this one. Let's hope devvelopers have common sense and care about their players. It affects everyone, both buyers and non-buyers.
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Ok, here is my solution: Hazel mentioned the problem with Island 1v1 & Wasp-Firebirds (super mission). These are unacceptable for me as well. But playing Pro battles and finishing missions there are an important part of the game for many tankers. In my opinion finishing missions in Pro battles should be allowed but we can make certain limits to avoid "cheating". Look at the current mission types: Earn XP (gamemode)/destroy enemies: I don't think there is a difference between pro and regular battles. Except the Island Fire-Wasp abuse of course, which gives a huge advantage especially for super missions. Collect boxes: Not much difference either. You can collect boxes on any map. Finish first: That's obviously much easier in a 1v1 pro battle, as you will be first 100%. Capture points: I believe this is not a hard mission both in pro and regular battles. Can be done in one battle on a bigger map with lots of points. Capture flags: Another problematic mission. 1v1 Island CTF, and you're done in minutes, while it can be hard in regular battles. How to fix these problems while allowing players to complete missions in Pro battles? There should be certain type of pro battles where you can play missions: The number of allowed players must be at least 8 (4/team). There goes the Island Fire-Wasp and 1v1 problems. You cannot finish missions on Island anymore and also cannot make a Sandbox 1v1 or something similar to catch flags and finish first easily. You have to fight for it. Time limit (if there is one) must be at least 15 minutes. You can't finish missions in 1 minute battles (finish first particularly). Flag limit must be at least 10, point limit at least 100, kill limit in TDM at least 100, kill limit in DM at least 25. No 1 kill or 1 flag battles to finish missions in seconds. You can create battles with 1 kill or 1 flag for fun, just finish your missions elsewhere. I want to ask the players and staff members if they like my idea. Any feedback is welcome. I know this compromise solution isn't perfect either, but I believe it's much more fair to all players.
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I don't want to play in normal battles most of the time. You missed my point. Changing missions doesn't help with that.
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For you maybe. Not for me. My main problem is that I can't play pro battles if I want to finish my missions (=remaining competitive). Mission rewards are a major part of my income. Around half of my crystals are from missions. I have to choose. I finish my missions every day while not having fun or I only finish one and I become weak. I'm going to choose the third option and leave this game. Btw. I have a great idea, I'll present it tomorrow.
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Look, I don't have 30-45 minutes to waste every day on things I don't enjoy. Today I had to finish my 250 kills / 10 flags missions in regular battles which I don't really enjoy, as they are not skill but drug based. I barely played some Poly CP, having fun/catching boxes with friends. This is not the Tanki I liked for more than 6 months and also supported with cash.
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