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Seek_and_Destroy

Tanker
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Everything posted by Seek_and_Destroy

  1. Seek_and_Destroy

    Episode 141 of the V-LOG is here

    #repairtherepairkit
  2. Seek_and_Destroy

    Wikimania Contest 2017 — Entries

    About Highland Overview: Highland, a map that provides ample parkour opportunities, is a battle found healthy at all ranks, especially low ranks. Battle Modes: CTF, DM, TDM, CP Size: 16 players, 8 vs 8 Available: Rank of Gefreiter (3rd rank) Tactics CTF Capture The Flag is a game mode in which one must venture into enemy territory, take the enemy flag, and bring it to their own flag to capture the enemy flag. By far the most popular mode on this map. Teamwork is crucial here. Blue Offense Attacking for the blue team is quite straightforward as there are only a few routes to take. Getting into the red base is easier than getting out because the red base only has one exit. This is why you should go in groups of 3 and plan your route in a way where you can take the repair kit in the middle if you need it. An effective strategy is to use a decoy to distract the enemy flag guards and then jump down onto the red flag from the red hill and escape. Blue Defense Defense for the blue team is quite interesting, because there are more enemy escape routes than what meets the eye. An enemy may enter your base straight down the alley, but may exit by going behind a house and skirting along the edge of the cliff back to his own base. Because of this, it is crucial that you have an active defender and a “response team” ready to chase down any potential flaggers. Red Offense Offense for the red team can be quite a challenge because no matter which route you take, you will run into an enemy on your way, so it is smart to go in pairs. This way, one can act as a distraction while the other snatches the flag and runs. When making your escape, don’t go straight down the alley - go along the edge of the cliff back towards the red hill. Red Defense Comparatively, defense for the red team is much easier than that for the blue team, primarily because there is only one exit. A few adequately placed mines, preferably along the white framed exit, could make your flag impenetrable. Still, it is a good idea to have a strong defender like a Freeze/Mammoth and a “response team” for added flag security. DM DM is a game mode in which one must rely on themselves and destroy all others in the vicinity. Rare, but if found, is sure to be an intense game. Here are some strategies: “Hit & Run” The most popular and appropriate tactic for this map. The key is to be as secretive as possible, and killing the enemy before they have a chance to react. Almost all others will be using this tactic, so you will need to be prepared. Firstly, be familiar with the map - DM spawn points are located all over the map, so you need to be familiar with every inch of the map and be able to navigate around it. Knowing escape routes, standoff positions, and other spots will be critical. Secondly, choose a dynamic combo. What that means is, something that is able to punish enemies while still taking loads of damage to itself. Freeze or Firebird equipped on Hunter is an excellent example. Third, find a style that works for you. You can either surprise enemies by coming from behind and destroying them, you can destroy many at once by running into a group, or you can go straight to them from the front. Corpse-shielding is also an effective strategy. “Camping” Not as effective in Highland, but a skilled sniper could pull it off. Firstly, you must find a good camping spot. This is easier said than done, and in Highland, nearly impossible. Probably the best sniping spots are located on the hills. Secondly, you will need to defend yourself. There are no enclosures in Highland which allow you to scour a large amount of area whilst staying under protection, so utilizing mines will be critical to your success. A Shaft user should climb atop one of the two hills and plant mines at the entrances. Thirdly, switch positions every once in awhile. The biggest mistake a sniper can make is to stay in the same place for the duration of the round. As always, supplies will be an important part of your arsenal. “Kill-stealing” This is more of a concept than a strategy, but nevertheless highly effective in Highland. Kill-stealing, as the name implies, is to steal a kill. This is primarily done with a weapon with heavy damage and splash, like Thunder. The basic idea is that you wait for someone to heavily damage someone. Then, at the last second, you make the kill. Although many consider this to go against the ethics of Tanki, it is definitely a great strategy to use, especially in DMs and small maps like Highland. Kill-stealing can also be done with other weapons, such as Striker, Magnum, and even Railgun. However, it is not always recommended in TDMs, because it will likely shatter your teammate chemistry. “Spawn-killing” A tanker’s dream AND nightmare. Many believe spawn-killing to be the lowest of the low, the most savage and dirty thing a tanker can do. Although far from being morally correct, spawn-killing could launch you onto the top of the leaderboard. This savage practice is self-explanatory - destroying a tank as soon as it materializes. To do this best, use a short range weapon like Firebird or Freeze. However, beware, because by doing this, everyone will hate you and may team up to destroy you. Soon you may become a victim of the loathed practice… …spawn-killing. This works best in TDM. TDM TDM is a game mode in which one must work with their team to destroy all enemies in the vicinity. Highland may be the worst map for TDM. The awkward design and bizarre terrain, while excellent for parkour, provide serious obstacles to both teams, hindering gameplay. The key to TDMs is to get multi-kills, which is best done with Thunder. From your base, try to aim for the enemy spawn - both spawns are so confined that if you damage one enemy you are sure to have damaged others. If you do decide to venture out of your base into enemy territory, make sure an Isida is nearby and ready to heal you. Campers in TDMs will be key to victory. Make sure there is an Isida assigned to the campers, keeping them healthy while they dish out punishment. If your team has a strong set of tankers, don't hesitate to go to the enemy base and start spawn-killing. CP CP mode is a mode in which each team must secure checkpoints representing territorial dominance on the battlefield. Not the most popular CP map, but still a fun battle. In Highland, there are three control points. Point A is smack in the middle of the map, Point B is on the blue hill, and Point C is on the red hill. Usually, the points on each team’s respective hill will be captured by that team. This leaves Point A, which is in the map’s center. From here, treat the battle as a Polygon CP, where each team focuses on Point A and Point A alone. Once your team has secured Point B or C, head to Point A in groups of 2-3, in rapid succession. This will minimize the delay of respawning as you will have a new set of tankers to go as soon as the last group has been destroyed. However, do make sure that you go back and check that you have Point B or C secured. Sometimes, a few sneaky enemies may capture the point on your hill, leaving all your effort for Point A worthless. Magnum is recommended for CPs because of its unmatched power and splash damage. Striker also works, but with Highland being the map that it is, littered with props left and right, the salvo shot just wouldn’t work. Find an open space and aim for the heart of the enemy mob; this will maximize your kill count and clear the way for your team to capture the point. Recommended Equipment Several combinations work well in Highland. Wasp/Smoky - primary attacker Hornet/Firebird - backup attacker Hunter/Twins - backup attacker + diversionary attacker Mammoth/Freeze - primary defender Titan/Vulcan - distant offense + secondary defender Titan/Magnum - distant offense + secondary defender Titan/Shaft - distant offense + secondary defender Viking/Thunder - all-rounder
  3. Seek_and_Destroy

    The first animated paint in Tanki Online!

    But at the end of the day, you will Will still get destroyed, and your tank will turn brown. {●___●}
  4. Seek_and_Destroy

    Wikimania Contest 2017 - Winners Announced

    Can it be like a guide for the tanki newspaper?
  5. Seek_and_Destroy

    Wikimania Contest 2017 - Winners Announced

    How many words maximum?
  6. Great guide. I still don't know if I'm gonna be able to master this gun. Maybe I'll stick with vulcan
  7. Seek_and_Destroy

    Daily Quiz

    Yes and please make one question: "Does admin drop gold?"
  8. Seek_and_Destroy

    Discounts this weekend!

    I wouldn't be surprised if the concept of PRO battles disappears within the next few months.
  9. Seek_and_Destroy

    Weekend Giveaway Winners Announced!

    About time.
  10. Seek_and_Destroy

    [Issue 65] Best of AWC: Round IX

    Noooooo0000 Savage don't leave come back your articles are so well written and interesting.
  11. Very interesting. I look forward to more of this "under the microscope" series.
  12. Seek_and_Destroy

    Let’s celebrate Tanki’s 8th birthday!

    Great timing btw
  13. Seek_and_Destroy

    Let’s celebrate Tanki’s 8th birthday!

    Alright. What turret to buy? Isida maybe?
  14. Seek_and_Destroy

    DBF for 24hrs + Sale on "Supplies 1500" and Shop kits

    Unfortunately, I have a Biology exam to study for...
  15. Heres what I encounter: When my tank spawns, I go and start to kill other tanks. However, every once in a while, my m1 vulcan deals zero damage to any enemy I am shooting at. Then, quite puzzled, I self-destruct. The problem is then solved, but not before screwing an excellent KD ratio. I know this bug isn't as bad as others, but please look into this issue.
  16. Very nice idea. However, I don't think it will take scammers very long to find a loophole around this.
  17. Seek_and_Destroy

    What do you expect from TO developers?

    I hope they lower the power of a magnum.
  18. Seek_and_Destroy

    Whats the best gun for DM

    I dont think close range weapons work best for DM
  19. Seek_and_Destroy

    Whats the best gun for DM

    Personally, I really prefer to use vulcan. You can get a crazy amount of kills with it, especially in maps like esplande, massacre, and bridges. Once I got 72 kills in a 15 minute battle, and I only used pick-ups. I generally use dictator m1 with it, but I use titan m1 or mammoth m1 if there are a bunch of shafts and strikers camping in the area. I would also recommend thunder just because of the crazy splash damage it has.
  20. Seek_and_Destroy

    Your Opinion about tanki

    Its one of those games that you need to experience before you criticize. It may look childish from a distance, and someone may question your mental state. But once you experience it, theres no goi ng back. Its a great game. I used to play agar.io and diep.io, which are trash compared to Tanki.
  21. Idiots spamming 'admin gold pls' When an isida comes next to you, turns it's turret towards you, and watches you die and doesnt make any attempt to heal you When the gold ox drops during the last few seconds of the battle When people continually mess up parkour, even after you request them to stop killing you Chat spammers The fact that there is no 'sell' button in the garage (I say this because I regret getting the UGLY magma paint for 12k crystals Spawn campers Lastly, there are druggers And then there are SUPER druggers
  22. Seek_and_Destroy

    Let's Discuss Dictator!

    Goes very well with my m1 vulcan. Its height, speed, and armor are perfect. And it looks great too.
  23. Seek_and_Destroy

    New Supply: Flashbang Mine

    Yes! It would be great in Brest CTF when im stealing the flag and abouf 4 people in pursuit of me. Kinda like how an octopus lets out black ink. And of course not during a gold box drop. But I think there should be just a little damage with this.
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