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TheCongoSpider

Tanker
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TheCongoSpider last won the day on June 28

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  1. TheCongoSpider

    «Cybertank 2026» Mini-game

    I'm not a fan of the fiery orange background colour of the augment icons now.
  2. I've been having random FPS drops and ping spikes in every battle on mobile ever since this patch came.
  3. Excelsior lives for another period.
  4. The most accurate and up-to-date wiki is generally the German wiki. Currently there are no stats listed on that wiki. I also do not think it would be easy to predict exactly what the chance reduction on Tsunami would be. Scorpion, Magnum and Railgun all have 23% critical chance at base which is relatively high but their firing rates are on the slower end, so they have a small decrease in their critical chance. Gauss and Shaft have a small decrease in their critical chance as well but they can only deal critical damage on one of their two firing modes. Tsunami only had one firing mode. The critical chance is pretty good at 18%, but the biggest difference is that that is a fixed chance. Every shot Tsunami fires has the same 18% chance, while the other turrets go to 0 and then back up to the maximum chance. Following the pattern of the Pulsar balance of the other long range turrets, one might think it would be a small decrease in the chance, but following the actual design of the gameplay of the turret, a -30% penalty seems understandable both for the comfort of the Pulsar user and for the frequency of status applications to the enemy team. It would be the only Pulsar that can naturally crit multiple times in a row.
  5. A fix is being worked on at the moment.
  6. TheCongoSpider

    Let's Discuss Tsunami!

    I think it was necessary. It's one way to distinguish its damage template from other turrets. It can also be presumed that one way they will design some of the legendary augments is to remove the extra damage but add power in different sections of the turret. So they are powerful on their own but they still have a distinction from Stock and many of the augments that follow Stock. For example, Autocannon with its 5-shot burst will benefit from that combo damage buff but that is assuming they hit all 5 shots on the same target. If a single one misses then they don't get that extra damage that can finish of the target, allowing the enemy to get back to full HP by the time the longer clip reload is finished. Sorted Ammunition whose 2nd shot in the clip will always be critical, they can remove the combo damage and simply make the critical damage be a high increase like +50% instead. Stock being buffed in that area specifically will eat into Polaris' niche so Polaris may have an even higher number to differentiate it, or perhaps the requirement to access the high bonus damage may be reduced (for example having 4 shots in the clip instead of 5 or 6). With Adaptive Reload, the extra damage is gone but it's "replaced" with the ammo being instantly reloaded if the 2nd shot impacts an enemy tank that is not on spawn immunity, which gives you delayed burst damage higher than Stock. They can adjust that to tailor who gets to do well with the turret. If you want any random person doing well with it, you can make the base damage higher (above 750 for example) and lower the combo damage. Or they could go the route they did with leaving normal damage below the major damage barrier, encouraging better accuracy to make more use out of the higher combo damage.
  7. TheCongoSpider

    Let's Discuss Tsunami!

    Worst case scenario happened. It's not comfortable to use with my Crusader. It requires pinpoint accuracy and aim adjustment to continuously get use out of the extra damage per clip. Which I cannot do due to mobile being a flaming heap of garbage for the past 2 years and the absolute murder of horizontal auto-aim since early 2025 (Tsunami has 0° auto-aim). I'm relegated to using Manual Firing Mode and the status augments. Manual Firing Mode's current scaling makes no sense after the Stock buff. It has no extra clip damage and firing rate isn't that great. Meanwhile Duplet gets to have the damage increased by 30% for both projectiles while not having much higher clip reload. Gotta love augment balance in modern Tanki.
  8. TheCongoSpider

    Let's Discuss Containers!

    Do you have only one account or multiple accounts? Are you aware that the icons can be the same but they can be for different turrets? Do you have any screenshots of this happening? How long as this been happening to you?
  9. Excelsior lives to see another month.
  10. Jammer Ricochet is the only thing I can have even a shred of fun with these days on mobile with this current game balance. Just the other day I played a Dusseldorf battle where probably half the enemy team was using Defender drone. I try hard to take off the armour of the ones in front of me, die, spawn on the other side of the base and see multiple more Defender drones laying siege to my team. The Jamming will continue until Defender usage drops.
  11. Are you using the Defender drone?
  12. Same for Smoky. Ever since the anti-cheat change.
  13. TheCongoSpider

    Tanki Online V-LOG: Episode 546

    I was to ask about this answer when the Vlog came out but was lazy admittedly since I'm not participating. But the way the question is worded and specifically the visual representation of the question where the answer is derived from is ambiguous. It asks for the difference between base Viking OD with Smoky and Viking OD with the boosted damage supply active. There is not a straightforward answer to that question. That depends on if a drone is equipped in the tank, what drone it is and how upgraded that drone is. The visual representation used did NOT have any drones visible. So if I were to participate in that, I would have put the wrong answer. The damage coefficient of base Smoky is x2.5 (or in other words base damage being increased by 150%. Adding a base boosted damage supply adds 0.5 to that damage multiplier. It can add up 1.25 depending on the upgrade level and if the drone being equipped is a Booster or Crisis. No drone was active, so the answer should be 20% as: 677.78 * (100 + 150) / 100 = 1,694 677.78 * (100 + 150 + 50) / 100 = 2,033 677.78 * (100 + 150 + 100) / 100 = 2,372 If we go solely by the visual representation, then 2,033 was the number we were supposed to see, which would be 20% higher as the answer. Instead it shows 2,372 implying there is a fully upgraded drone's boosted damage being applied, which would give 40% as the answer.
  14. TheCongoSpider

    «Tsunami» turret Early Access!

    No official reason but it's in Early Access. They'll likely bring it when it is officially released in the garage. To quell your doubt if they're doing it or not, have this screenshot from early March after one of the patch server restarts.
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