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Posts
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Everything posted by r_Issimo2
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Now that Smoky is OP, specially at lower ranks the game should tell us where we are being shot from. Now imagine players playing Tanki Mobile, they just hear splat, splat and their hp goes down and down and they can't see the Smokys, I can't and I have a 15 inch screen. Tanki is a load of absurdity. The current administration has ruined the game.
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No, the pagan/commercial/HFCS/plastic holiday is October 30.
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I understand, maybe they can do some compensation.
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I think it's easier to go the the count of before the restart, than to add the progress many were doing.
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Stars are back!
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SERVER RESTART
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Nives, the Stars are gone, 24 hours earlier.
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I think they are going to fix it later it they save the Star progress, I think it's better to wait.
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It's like a coding error, because the MU discount has being activated. Let's be patient, it's Tanki. Is 2x battle rewards also OFF? I'll just do some MUs for now.
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I don't see the Stars, is it over? I though we had another 24 hours, at least that's what the announcement says.
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I'm not sure if Tanki is using the Gear Score to create MM battles. I think Tanki just adds players as they come. I think the problem is that Tanki puts Groups agains random players without trying to balance or compensate the random team. That's why I call it 'Groups versus Noobs'. Long before MM I said that Groups and Friends should only fight other teams with Groups and Friends, adding randoms of higher ranks to balance teams, and to let us know who are Group or Friends. I think the Group system should be merged with the Friends system somehow, but players playing alone should have more battles of only random players.
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Really bad news: more drones, and overdrives. It's a big miscalculation.
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Not always, you can also distract and make an enemy waste their time without killing them right away. Or engage 1 or more enemies at a time to distract them, knowing that you'll get killed. So even dying is important when you play to win battles, but with the current system many team battles are like tdm for many players.
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That's why with my idea the whole team benefits when a team mate captures or scores. If you only camp and kill but helping the team capture or score then you'd benefit also. Sometimes killing is not good, for example if you kill an enemy close to your base when one of your team mates is headed to enemy's base with the ball to score, the enemy you kill might prevent the score when it spawns there.
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Groups against noobs. GG Tanki. RIP soon.
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All tanks in a team could get points when that team captures a flag or scores a goal, depending on their contribution (points). Then all tanks should get more points at the end based on flag or score diference and their contribution (points). I like RGB, except when team mates don't contribute because of the flaw system and score goal missions, many times they don't help you because they want you killed so they can grab the ball and score themselves. So devs need to remove score goal missions along with capture flag mission and pick up supply missions.
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Kills should give less battle points in CTF and RGB. What should give more points is when a team caps a flag or scores a goal. Otherwise these team battles are like TDM, during events like these many just camp and kill and not worry about flags and balls, it's frustrating if you want to really fight and win. And like others are saying ASL and CP should be removed. To that I also add Juggernaut, where pros are getting thousands while others are doing pick up mission or ambushing others with Fires and Freezes. Fewer modes for fewer players please. Or you can turn off autoaim in Juggernaut for tanks that are targetting other tanks and not the Juggernaut.
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It's hard to balance Magnum the way they made it. But it was OP, let's see if this makes it less OP at least at close range.
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Looks like we are both wrong. According to the information given the reload is faster today because only one part of that update was implemented today, tomorrow they'll implement the mechanism that adds remaining charge time to the reload time. So let's wait and see how that plays out. What you're talking about close range is probably the changes to the splash percentages. There are many good Magnum players that can shoot you from a distance. Could be because of the camera trick or maybe something else.
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Maybe at close range is not good but from medium and up is annoying. Maps like Brest in CP mode is like heaven for camping Magnums.
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Magnum and Fire Groups vs noobs Less players = more mults Less players = long rank brackets One sided battles
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One Magnum shot after the other, they are having so much fun. EDIT: But the tweak is not complete, let's see how it is after tomorrow's restart.
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Sounds much better, like something in between the previous goals and my idea. These are the old goals: 100 stars — 1 container; 200 stars — 2 containers; 300 stars — 3 containers; 400 stars — 4 containers; 500 stars — 5 containers; 700 stars — animated paint “Fall leaves”. The Tanker's Day goals: 50 stars — 1 container; 100 stars — 2 containers; 200 stars — 3 containers; 300 stars — 4 containers; 400 stars — 5 containers; 500 stars — 6 containers; 600 stars — 7 containers; 700 stars — 8 containers; 800 stars — 9 containers; 1000 stars — animated paint “Synth-pop”. My idea was: 1 container for every 25 stars, up to 500 stars, and 750 for the paint. No top 10. (Yes Easy Pass, buy I didn't mention it) And today's goals are: 25 stars — 1 container; 50 stars — 1 container; 100 stars — 1 container; 150 stars — 2 containers; 200 stars — 3 containers; 250 stars — 4 containers; 300 stars — 5 containers; 400 stars — 6 containers; 500 stars — 7 containers; 700 stars — animated paint “Runes”. I almost want to participate for more than 1 or 2 containers. You never learn. :( :P ;) :) Remember that it'll only last for 6 days. Good luck. :)
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Rico skin doesn.t make sense, crocs are not know for spitting fire, venom or something like that. The Strker doesn't make sense either. So I'm goig to receive damage even if the shooter doesn't aim properly. But I guess it needed a little buff. 9 minutes not good. It feels like Group players start fighting at start of battle will noob random players 2 minutes after start of battle. Maps, lets see. But Sandbox should be removed. magnum tweak sounds interesting, let's see how it works.
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Fewer players and long rank brackets... feels like the end is near. We warned you about it long ago, time and time again, but nope... (not you Nives) It's not a pony tail, it's more like a mule tail. I wonder why stubborn people find themselves surrounded by yes men.
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