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Everything posted by r_Issimo2
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Sandbox and Sandal should be removed and rewaorked. Like many, I'm not optimistic about Cologne. If you'd tell us during waiting period what map are we going to be placed on it would be helpful, maybe that way we'd see less Shafts in Polygon and Sandbox contributing very little in a rare even match.
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This is not Street Fighters, with special powers and all, in Tanki you can't insert a couple of coins and have all the characters with all their special powers available for you to choose. But please continue ruining the game, so we can all leave and not worry about Tanki anymore.
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More bad updates coming, like the game isn't one sided and boring already. It's frustrating to see Shafts in your team when playing Sandbox RGB, now it will be Shafts with some useless Overdrive. They never balance Alterations and Drones are bad for balance.
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Most of the top 100 players likely have Easy Pass and Premium. My idea for Start Hunt Week.... 25 stars = 1 container 500 stars = 20 containers in total + a chance to win special reward, like an MUed equipment 750 stars for a paint + a chance to win another special reward, like XT skin No Top 10.
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This is my account with most Stars, I don't think I can make it to 50 by the 17th, it's so hard. :( :P :D ;) :)
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I was invited to a group, I was 1st from the beginning on a battle and the one who invited me was 3rd, then 5th, then s/he left the battle and we were winning from beginning to end. I think some leave when they know they can't make it to the first places, I guess for their Finish 1st missions, because I saw this player in another battle right after.
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Congrats Pedro. Let's hope they make this paint very rare in containers since it was painful for you participants to get them.
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There's nothing wrong with having a poor English or knowing no English at all if you aren't a native speaker.
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Small breaks from the computer would be good too. Some walks or exercises.
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6 - 16 Stars. This is so hard.
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About the same with my accounts. Let's see who makes less Stars at the end.
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How does one know if a player has an Smoky M1.10 these sad days? And if someone has possibly an Smoky M1.10, why not get an Smoky protection M1.10?
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Maybe they find some resistance and they don't want to ruin their K/D
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Wins Above Replacement - The Replacement for GS and Efficiency
r_Issimo2 replied to sensei_tanker in Archive
And why do we need a WAR number, instead of a GS number, for MM? If it is for matching players for battle, then the exp and rank system could become useless and that would be problematic for game economy. What we need is to know the MUs of other tanks, and to make it less obstrusive than before, if that was the reason behind the update, it could be like this: 35 - 30 - 20 (turret - hull - drone) But a win/loss ratio could be used after ranks to place players in MM. -
Not more than 5 in two days. :P
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It's more expensive and challenging to maintaing a good garage
r_Issimo2 replied to r_Issimo2 in Archive
You have a point, many turrets won't be good for all maps, so you may need a second turret, but buying more than that won't let you go far in having a strong garage in my opinion. For hulls a medium hull could allow you to stay competive, be harder to kill and still go pick up some supplies, but in some circumstances a heavy hull is better. It's a matter balancing the pros and cons. You have Titan M1 and Mammoth M1, same category, why? same for Hunter M1 and Viking M1, and Fire M1 and Freeze M1. I think one of each would have been better. You use Titan M1 which at 50% is 3k, you could have also used Smoky M1 protection which at 50% costs 15k. Then the Keeper Kit costs 16k. You see my point? You like Thunder, so the Predator kit is good for you, and Hunter feels better than Viking. And that brings me to the coming Overdrives update which may ruin all our plans, let's keep that in mind. -
I liked the two days of MU discounts. But I think MU steps need to be revised to make it more simple and easy to manage. This is my suggestion... M0s with 5 MU steps M1s with 10 MU steps M2s with 15 MU steps M3s with 20 MU steps Then Step 1 could still have a cooldown of 30 minutes, but after that all steps of all modification should be in days, so Step 2 could be one day (24 hours), and so on. That would make it easy to remember and manage and at the same time limit fast MUing, unless they pay the SU of course.
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It's more expensive and challenging to maintaing a good garage
r_Issimo2 replied to r_Issimo2 in Archive
You only have 3 M3 modules, no M3 modules for Fire, Magnum and Twins. For me that would be really bad. I'd prefer one Hull, two Turrets and at least 9 M3 modules ar your rank. And that's my point, allocating our crystals wisely. Maybe you have a different valid approach, I don't know. Good that you already have an M4 though. Yes, but I'm pretty sure many don't know. Just don't buy anymore Hulls and Turrets, play slow and save for MUs and more Modules. I have an account close to your rank with 3 M2.10 Turrets, 2 M2.10 Hulls, and 13 modules at around M2.7, but no more crystals. I think I still have room to fully MU the modules and save before the M3s unlock, after that it will be harder though, I'd have to decide for one combo. -
It's more expensive and challenging to maintaing a good garage
r_Issimo2 replied to r_Issimo2 in It's more expensive and challenging to maintaing a good garage Archive
I think many will ruin their accounts if they are not careful. It's so expensive that if you are not buying you should stick to one combo. a handful of modules, only do 1 mission per day, and buy when there are discounts. Events that don't give good rewards for the amount of EXP you gain may not be worth it. Sure you may earn 200k or more during special events, but those crystal won't be enough to MU your combo and modules from the WO ranks and up. So try to save as much as you can early on and don't buy your ruin. Kits, drones, and special discounts on some items may be tempting but stick to your plan. Your plan could be one combo all the way or to switch to another combo later. Remember to have fun also. Some kits are a must buy, like Keeper, even if your are not planing to use Titan or Smoky, the Smoky protection is worth it. Then if your savings are good maybe buy one Drone to use when needed or to start MUing it first. Have other suggestions? -
I see mults. Matchmaking is multable. The Gear Score appears to exist to obscure the vast diferences in Garages.
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Matchmaking doesn't give me good battles. I think I'm always fighting groups or buyers and that for some reason I'm sent with the noob team. For that reason I'm playing a lot less now, until I see some change. I have no trust in the algorithm you have for matchmaking. Could be that it needs more work or that it's designed that way to force us to buy or suffer. Most battles become one sided pretty quick.
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I'm happy that there's no X2 Golds. That means less moles and cheaters. X2 battle rewards is a lot better. The 50% SU is good to discoueage a little those that want to M2 their just bought Keepers. But the Star Hunt is like a scheme that will only benefit no lifers and encourage more no lifing. Shame on you Tanki.
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I don't like the Stars event. It favors no lifers. But regular golds is good. It means less moles and cheaters.
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I agree and I was just talking a few days ago how Tanki has created a mess that may cause many players to ruin their accounts... http://en.tankiforum.com/index.php?showtopic=365223&page=204&do=findComment&comment=6603718
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I agree. Instead the missions should be about what the team captures or scores, but with a minimum experience of 100 .
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