So since I had my time to try this test, here is my opinion. I will go over 1st every change and then answer the questions
The amount of health and the amount of energy for some turrets (Firebird, Isida, Freeze, Ricochet, and Twins) will be doubled.
For example, Hornet Mk7+ will have 4000 hit points instead of 2000;
This is by far the worst part of this test. While there is an attempt to fix the issue of being one-shot by turrets such as Shaft, Gauss or Magnum, this is not how u fix that issue, if anything it brings more issues than it fixes. What this change essentially did is make objectives so easy that its pretty much worthless to try defend. For example there can be two people with Isida/Dictator and mechanic that go objectives ( in CTF, Rugby, Assault or Siege ) and just get everything done since they keep healing themselves ( amount of energy for isida is also doubled anyway so that makes it even worse ) and they have 2x HP. So you might just try and kill other people but 2x HP essentially makes it harder to kill anyone. Pretty much unless u go objectives, the battles get boring.
Large maps will be removed from the pool of possible Matchmaking maps (Мagistral, Highways, Massacre, Stadium, Solikamsk, Brest, Wolfenstein, and Yorkshire);
Best part of this test in my opinion. Removal of maps like Highways, Brest, Stadium and Brest would actually make the game way more enjoyable ( ofc if 2x HP does not return ). Mostly because they are open maps and open maps are usually horrible because of a lot of people camping. That being said, maps like Magistral, Solikamsk, Wolfenstein and Yorkshire should be returned to the game since at least u have cover on those maps which makes it enjoyable at least to play on them.
The maximum number of players on one team will be decreased to 6;
I think this could work but there should be battles where there is 8 or 10 players per team, so u sometimes have a calm battle or sometimes a crazy battle.
Battle duration will be reduced to 5 minutes.
While its good for mobile that its 5 minutes ( since school breaks usually last for 5 minutes ), 5 minute battles are just too short. Also the argument that u get more stars aka faster challenges is meaningless since primary way of getting stars is daily and weekly missions now.
Overall damage will increase for the Overdrives of the following hulls:
Viking (overdrive action time will be doubled);
Wasp (bomb damage will be doubled).
While this is just a reaction buff to 2x HP, i think Viking OD should have 1.5x the action time and Wasp OD should have 1.5x the damage since these days, these ODs feel weak in Legend battles.
So now lets answer the questions.
Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
I was less destroyed however that makes it boring. Also I feel like I cant do too much to help my team win, especially if there is a group of Isida/Dictators healing themselves.
How did the benefit of well-timed overdrives and drones change?
ODs have stayed pretty much the same, its just some ODs are now weaker if u wanna kill people ( like Hopper or Mammoth ). Drones also became way more powerful, for example Defender drone now will make u have as much as 16k HP with Hornet ( If Defender drone is max, its 4k x2 x2 = 16k ).
How did the importance of team gameplay change?
Nothing has changed in this regard, it just actively promotes either going for objectives or just killing people and not make people just try and be useful in general. Besides you actually need smart teammates to actually have team gameplay in this game, and if u ask me...good luck with actually finding those teammates.
Could this experiment change your interest in the game?
The 2x makes me not wanna play the game, but removal of Highways, Brest, Stadium and Massacre will actually make me wanna play the game more.
Do you have any suggestions on how to improve these changes?
Remove 2x HP. Bring back Magistral, Solikamsk, Wolfenstein and Yorkshire and keep Highways, Brest, Stadium and Massacre OUT of the MM map pool. 5 minutes should be 7 minutes. Viking OD should have 1.5x the active time and Wasp OD should have 1.5x the damage. 6v6 should be possible only if there is 8v8 and 10v10 as well, and that's it.
Now time to wait for this test to end so I can play TO normally again. Cya ?