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master_howitzer

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Everything posted by master_howitzer

  1. master_howitzer

    Complaint Book

    Magnum used to be the hardest turret in the game, but the reload time went from five, to three and a half, to three, and now its two seconds. Every magnum player is using viking so they can shoot as fast as thunder railgun viking overdrive an spam splash damage everywhere. Mine alteration is broken. I will stay completely still and still get a mine spawned underneath me. This has happen too many times to count. Also I havent a clue why someone thought it was a good idea to change the damage reduction penalty to 15% instead of 25% If anything this alteration should make it impossible to double damage one shot a medium hull even with good RNG damage. The gravitation on reinforced gun carriage doesnt make any sense. Why not get rid of the gravitation and make it charge up to 200% or more in the same amount if time as 100? The gravitation makes it so easy and stupid to use. Because the buffed reload time on magnum, I am seeing more and more booster drone magnums because they can now get two shots off instead of one before the booster effect stops. Mines shouldnt be invisible anymore
  2. there are magnum module magnums vikings littering the legend ranks! at least 2 per battle I have seen as many as 5 on one side. what the heck are you talking about? theyre in death match with fully upgrade booster drones one shotting any medium hull without a protection module and double armor on at the same time, theyre camping in capture point or near the flag dropping trash down on you from high places while using saboteur drone and mine alteration to block off their camping spot. remember when everybody hated magnum? I don't even care about about the stupid 15% 20% 25% protection modules to 14, no wait, its now 15 different weapons in this game. Those modules should not be in the game. there was a ricochet Viking that wouldnt die because it had a lifeguard drone and 25% resistance to everything. so basically it was a 7000 health invincible noob (that helper was so noob) just zooming in and out of our base capturing flag after flag. what a handicapped pig. I just leave when I see that purple paint. Maf, yeah I know you rarely use magnum protection because you rarely use magnum. you rammed right into me and shot at a 100% but you had a magnum module on so it probably only did like a maximum of 700 damage and then 3 seconds later you could just poop a shell out on my face, which is now 2 seconds. It is amazing how you got second place that round and almost beat me. bring back the old 5 second reload time plus the charge up time at least make mines visible sooner, THIS is at least something everybody can agree on whatever happened to my idea of hunters overdrive getting rid of mines? what about hornets radar revealing enemy mines? why wont anybody read my entire first message an comment on every single part? I still want to know why the mine spam alteration was buffed!
  3. Magnum so the original reload time of magnum was 5 seconds plus whatever time you held the fire button down for the percentage you need then they changed it to 3.5 seconds and added the time of the percentage you didn't use to the 3.5 seconds. I think the regular non alteration time to charge up to 100% is 2 seconds? then they decided to take another .5 off then they decided to take another whole second off so why is magnums reload time 4 seconds like railgun? they had to nerf the alteration I use that speeds up the charge time by like a second, or I think its less than a second why did they buff the mine alteration to 15% less damage instead of 25? if anything that alteration should be 40-50% damage penalty to completely make it impossible to one shot a medium hull, since no one thinks it would be a good realistic idea to trade splash damage for the ability to spam mines at a distance why are mines still invisible when a whole bunch of people have complained about them in the past since the mine alteration and drones have been put in the game? so these two problems are combined to make a new problem. faster reload time = more mine spam also here is another problem: Viking magnum two second reload overdrive combined with mine alteration shoots faster than non alteration thunder Viking overdrive there are magnums everywhere in the high ranks, all the railgun and thunder Vikings have switched to magnum reinforced gun carriage or the mine spam alteration adding less gravity to the reinforced gun carriage just makes it even dumber to use and one last thing, I know you don't care because youre one of them (I saw you in deathmatch ramming me with a 50% magnum module on while shooting instead of the 20 or 25% helper module on, Maf) I am tired of these magnum module magnums everywhere. I want to use my magnum module with my magnum, but I don't want the protection from myself. what is the point of having splash damage if you don't get punished for shooting up close PS rapid fire railgun still needs an impact force nerf and Vikings overdrive is too buffed
  4. master_howitzer

    ★ Beginner’s Guide to Overdrives ☢️

    For hornets overdrive, I wish the giant circle indicator for enemy tanks would be changed to small discrete red or blue arrow above the enemy so that I can see the tank off in the distance and it isnt blocked by the big stupid circle indicator. Its not bad for medium range, but the circle doesnt change size like the tank does, so the circle swallows up the view of the tank. Also do the same for teammates, sometime my view is messed up by teammates name and healthbar. Also, I think its garbage that a thunder viking with NO double damage on can three or four shot me (medium hull 3000 health) even though I have full health, double armor, and always have my 50% thunder module on. And railgun two shots me without double damage, and I always have 50% railgun protection on. I am instantly dead if a flow gun barely clips me. For the amount of time that vikings overdrive is a active, why isnt it enough that the viking overdrive only makes your turret shoot faster? Why does the damage have to be four or five times as much? Juggernaut mode must really suck right now. I bet all the striker module strikers in that mode are gone and replaced with flow guns, thunders and railguns all using viking. Probably some twins and ricochet viking. I have been friendly fired by twins viking overdrive like three times and it sucks. I dont care if you disagree with me or call me unintelligible
  5. lul this guy obviously hates magnum too
  6. master_howitzer

    Tanki's Suicide

    adding firebird freeze and rapid fire ability alterations was a huge mistake imo. I spend most of my gameplay missile cycloning all these stupid firebird vulcan kid noobs. thunder, railgun, hammer, shaft, and smoky rapid fire trash is so unbalanced and easy to use because its instant hit. vulcan should be the only thing with instant hit rapid fire and should be severly punished for overheating with it, not rewarded
  7. If I put a freeze module on I shouldnt get frozen at all by regular freeze if youre going to have a new alteration that freezes you no matter what, protection module or not. and it shouldnt stack either if two regular freezes are hitting you it still shouldnt freeze you at all I wonder if any one of my 5 complaints will ever be fixed in this game. I dont even care about the freezing effect anymore compared to other things
  8. master_howitzer

    Splash damage protection module

    Self damage modules that other post about self damage modules has been "under review" for a long time so I thought I would make my own suggestion/post about the self damage modules if you use the over powered unbalanced firebird Vulcan alteration, a firebird module should not protect you anymore. Instead you need to have a self damage module on to reduce that afterburn damage. if you use the over powered unbalanced thunder alteration with the 1.5 reload time and are trying to get as close as possible to the enemy for max damage, that thunder module should not protect you anymore. You need a self damage module magnum, striker, ricochet, hammer and twins (the rarest of the rare non stable plasma alt players) will need a self damage module also if they want to ram and spam a lot (well not so much hammer) this self damage module will take up one of the three module slots, punishing the player for their garbage unintended playing style
  9. master_howitzer

    Ideas for Augments!

    auto cannon smoky shoots 120 times a minute instead of 40 gets 24 critical shots a minute (average) instead of 8 96 regular shots and the 24 critical shots 9600 damage + 19200 damage = 28800 damage a minute non alteration smoky is 16000 + 6400 = 22240 auto cannon has 6560 more damage a minute, rapid fire easy to use noob garbage (like ricochet) to prevent me from getting full health back from a repair kit, and 3x as many infinite range shots. look at this noob complaining about the impact force all the other rapid fire trash alterations need impact force reduction: railgun, double hammer, thunder and that stupid rapid fire shaft alteration that has no negative effect of the alteration
  10. master_howitzer

    Self-damage resistance module

    I think this is a great idea. if you put a regular magnum module on while using magnum, it shouldn't protect against your own splash damage but it will of course protect against other magnum players. so now you add this self damage module for the noobs in matchmaking (uranium striker charge only trash, shoot at 100% at 0 degrees magnum trash, and the thunders with the stupid 1.5 second altertion that get as close to you as possible to do maximum damage) and of course the parkour players so now these trash players that need their self damage protection get punished because they only have two protection module slots left after the self damage protection. and I can automatically laugh and make fun of them for having this self damage only protection module yeah that would be the only thing in my garage I wouldnt own besides boring noob gun ricochet and a number of drones that are just handicaps like lifeguard drone and trooper drone
  11. master_howitzer

    Let's Discuss Augments

    please nerf the vulcan firebird alteration whoever decided it was a good idea to add firebird afterburn to anything except firebird should be demoted to janitor firebird smoky is trash freeze smoky is trash why cant enemy mines just be visible already with all this mine spam drone magnum alteration garbage everywhere
  12. master_howitzer

    Update - Changes to turrets and alterations

    You forgot to take away more damage from Vulcan in exchange for the firebird garbage. 10% isnt good enough. it needs to be at least 25% like the other Vulcan alteration or maybe just make it to where the Vulcan has to continuously hit you for 1-2 seconds before it can light you on fire
  13. master_howitzer

    Ideas for Augments!

    I was talking about the unbalanced alterations railgun has and not the railgun itself. 1000-1400 damage a shot every 4 seconds is fine 1500-2800 every 4 seconds with 20% more impact force is not
  14. master_howitzer

    Ideas for Augments!

    railgun is the easiest fastest long range turret in the game, no splash damage, instant hit, 7 alterations for it, and it has a little thin long needle barrel for easier aiming shaft is slow to charge up and you cant move while charging up magnum is too difficult unless you are well practiced at it if noobs replace their railgun module for a magnum module for the one magnum on the other side (which is me) I switch to railgun and kill them even faster and easier than ever with the stupid rapid fire alt, the hyper shot alt (you can shoot through your teammates and it still works which is garbage) and of course everybody's favorite shell destabilization. and you don't have to agree with me, but I am almost certain railgun gets better RNG damage than magnum of course I will permanently keep a railgun module for this unbalanced turret I would trade two module slots for one 100% protection from railgun, but it wouldn't matter because the hornet overdrive coming soon I cant wait to blow all that hornet railgun garbage away over and over again from behind cover with magnum
  15. then use "shock freeze" alteration if your only objective is to freeze people. and its not like youre loosing that much with smoky, just the irritating ability to freeze someone from across the map that shouldn't be in the game to begin with. did you know they almost added that firebird and freeze garbage ability to magnum? be glad they didn't. also just a reminder this is a tank with 50% freeze module on
  16. smoky freeze alteration shouldnt freeze you and do damage at the same time an extra 200-300 damage and infinate range for that damage in a regular critical shot does not equal the ability to fully freeze a tank in one hit at any range whats wrong with a buffed modules? they buffed all the turrets using alterations.. there are no standard settings alterations smoky in tanki anymore because all the alts except one are buffs. If I see a smoky in battle, I automatically expect to get lit on fire, frozen every other shot, or spammed at with the op Vulcan like alteration.
  17. master_howitzer

    Ideas for Augments!

    The shell destabilization alt is stupid unbalanced anyway They turned the regular rng damage window of 800-1600 into 1-3040 and gave it more impact force Yeah so your average damage is now 1520 instead of 1200 and you get a free impact force boost I can't wait to murder all the railgun Hornets that will take off like a cancer in the game when the new overdrives come out. I have a m4 railgun and I tried that alt and I was getting some OP trash damage and there were a lot more shots that were higher than average 1520 than the garbage shots you should be getting. I got a lot of 1000, 1100, 1200, 1300 damage shots on tanks with 50% modules on or close to it. I really dont know what they were thinking when they made this alt. My alt account has a fully upgraded m2 viking with 35% railgun module and I have been one shot killed by this unbalanced garbage 4 times now when I didn't have a double armor on, but I had full health. I never got one shotted before even with that stupid railgun kit buyer that fully upgraded it to m4 with the high caliber ammo alt from the past. And on this account I have ALMOST been one shot killed several times when I had full health but my permanent double armor 50% module saved me
  18. Who agrees with me that a fully upgraded 50% freeze module should obliterate the freezing effect no matter how many non alteration freezes are chewing on you? If they're going to have an alteration called "shock freeze" then this idea is very fair.
  19. I just want to use light hulls in the high ranks without getting lifted off the ground and flipped. That doesn't seem to happen in the low ranks as bad. I was using m4 hornet and an enemy twins spammed its garbage into the side of me and it actually slowly lifted the hornet up until it was on its side and then it flipped me the rest of the way. And because I was being lifted off the ground my treads where not on the ground so I couldn't even move forward to try and escape.
  20. Wow I thought my suggestion got ignored and thrown away. I come back weeks later and there it is on the front page and people agree with me. FeelsGoodMan
  21. master_howitzer

    Ideas for Augments!

    I sent in a suggestion about adding impact force resistance to protection modules but it got moderated, ignored, and thrown away its pretty unbalanced that railgun keeps its 660 impact force per shot "electromagnetic accelerator scout" shooting every 2.3 seconds like a "standard settings" thunder, but thunder only has 330 impact force double hammer, long range ricochet, and stable plasma twins are annoying too
  22. master_howitzer

    Ideas for Augments!

    no one would use this alteration, they would continue to use the firebird alteration with firebird protection and heavy hull plus isida
  23. master_howitzer

    Ideas for Augments!

    no one thinks railgun shell destabilization is unbalanced? why is the damage range 1-3040 ??? it should be 1-2400 because standard setting is 800-1600 -800 to minimum damage and +800 to maximum. not +1440 to maximum, its unbalanced they gave it an extra 640 damage on the high end of the RNG window and also an extra 20% impact force? really? why? alterations are supposed to tweak and change the parameters while keeping the turret balanced, not buff it On my alt account I have 35% resistance to railgun and fully upgraded 2647 health Viking and I still get one shot or almost on shot by this garbage alteration which is now replacing high caliber ammo and also why is the RNG rigged? these railguns keep getting high damage every shot. and even if one shot is low 500 damage, the next one will be annoyingly overpowered and be like 2000 damage oh and look this alteration is available at a low rank of warrant officer 5 which means you got all these M1s going around getting M3 railgun non alt damage and regular reload time
  24. master_howitzer

    Ideas for Augments!

    youre wrong, nobody uses hornet with striker. nobody uses light hulls period anymore in the high ranks because of the high impact force garbage. its mainly hunter uranium striker setups with striker protection and yes Viking too also I don't use any of the turrets you use. all the instant hit high impact force garbage turrets are too easy and boring to play with an everybody has protection from it
  25. master_howitzer

    Ideas for Augments!

    its a close range alteration, get rid of the long range part of it
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